Miis VS Minifigures (Nintendo VS Lego)

“You can be anything you want to be. Just turn yourself into anything you think that you could ever be.” - Freddie Mercury


The Miis, Nintendo’s expressive avatars that turned the gaming industry on its head.


The Minifigures, Lego’s blocky mascots that revolutionized the toy industry.


As we grow older, we reminisce about the dreams we used to have as children. Whether it was dreaming of becoming a professional athlete or a magical wizard fighting dragons and the like, you tend to miss and want to go back to those days of your brain’s endless imagination. Thankfully, with the invention and evolution of toys and video games, that isn’t a problem as you now have the option to make your own customizable characters to your heart’s content. Like these two! These two avatars are the pinnacle of creativity. The wild adventures they have gone on, big and small, are what we as consumers always come back to in order to escape from our not so interesting lives as we see these characters as extensions of ourselves.


A bit too philosophical we know but how else are you supposed to describe these guys, they don’t really have any real personality besides the ones you give them because… they’re you! Or maybe not, as these two may appear to be blank canvases, they’re still characters, building and living in their own communities and societies when we aren’t the ones controlling them. But now it’s time to see which avatar truly reigns supreme. Will the poster children of the Nintendo Wii shine through, or will Lego’s trademark toys build their own path to victory in this DEATH BATTLE!

Before We Start…

Because this matchup is surprisingly complex and difficult to understand at first glance, we need to set some ground rules on how this debate will be laid out.


First things first, as the matchup suggests, we will be looking at these characters as customizable avatars and the games where they are at the forefront will be the primary focus of analysis along with treating them as their own species as they are in-universe. Games where they are either unlockable characters or not at the forefront will be used for supplementary scaling and greater arsenal depth (i.e. the Mario / Smash series and The Lego Movie Game 1 + 2). 


Secondly, the interpretation of whether this is a composite 1v1 or an army fight will not contribute to the outcome of the matchup. This blog’s purpose is to look at every possible incarnation for both to get the most accurate result possible and your own interpretation of how this matchup should be is entirely up to you who’s reading this. Another thing to note is both franchises / universes do have “named” or “already established” characters (Wii series CPUs, Great Sage, The Dark Lord, Emmet, Chase McCain, etc.). These characters will not partake in the battle themselves. However, they will be provided for scaling purposes to both avatars.


Lastly, and probably the most important, 1st-party media ONLY! This is just for simplicity’s sake as the Miis as they have shown up in many 3rd-party IPs like the Sonic, Bomberman, and Disney series and there are customizable Minifigures in the Lego Star Wars and Lego Harry Potter games for example. This is where the divide begins as these cases of 3rd-party crossovers are very different between the two. With the Miis, they are literally just there with the characters side-by-side while in Lego’s case, they are Lego adaptations of the media they are converting with the stories and character personalities being drastically different from the original and aren’t really comparable to the Miis’ situation. This is a decision made to prevent the debate from being bloated and difficult to follow. If you include 3rd-party media for one you have to include for the other, and the same for exclusion, so we are omitting it for both to keep things fair and digestible.


To sum it all up, the material we’ll be looking at includes: the Wii series, StreetPass, Tomodachi Life, Nintendo Land, Miitopia, Super Smash Bros. and the Super Mario series for the Miis. And all of the 1st-party Lego games, The Lego Movie, and Ninjago will be used for the Minifigures. We know all of this sounds really confusing but you’ll understand more as you read through the blog.


We hope this clears everything up. Now, enjoy the chaos… we mean blog!

Background

Miis

“Hey! You look just like me!”


The year was 1986. Nintendo had been developing an attachment to the Famicom called the “Famicom Disk System”, allowing the console to read and play games attached to floppy disks. Shigeru Miyamoto had an idea for a game that allowed players to make faces of themself or people they knew. He dubbed it the “Make Someone You Know Project”. When a demo was finished, Miyamoto showed it to his fellow colleagues where the response was… not what he had hoped. The project was put on hold until 1999 when Nintendo had just released the Nintendo 64 console and began developing an attachment called the N64 Disk Drive (sound familiar?). Miyamoto began creating a set of game disks called “Mario Artist”, a successor to the Mario Paint series. The one we’re focusing on is called the “Mario Talent Studio”, a game that was actually released in Japan. The game acted as another prototype of Miyamoto’s vision of making a character creator game. However, his colleagues at Nintendo still didn’t believe this would work as an  actual game. Sales were expectantly low with the N64 Disk Drive selling only around 15,000 units.


We jump over to 2002 when the Gameboy Advance was on the market, and along it came a new attachment being developed, the Game Eye Camera. Miyamoto developed an idea where the player can take photos with the Gameboy’s camera and transport them to the Nintendo Gamecube where they can be used for the face of a character. The game would be called “Stage Debut” and it was showcased at E3 and an upcoming, near completed, project. However, colleagues at Nintendo did not believe it would be a full-functioning game. So in turn, the project was canceled yet again.


It only took over 20 years for Miyamoto’s vision to become a reality. He realized that all of his previous attempts at making a character creator were way too complex. From too many customization options to being way too complicated from  importing photos from one console to another. He needed something simple and memorable. This was during the production of the Nintendo Wii that Miyamoto’s “Make Someone You Know Project’ was finally completed and released worldwide with the console. These avatars would be known as the Miis.


First appearing on the Wii, the Miis were created avatars made on the Mii Channel that would be ported over into various Wii games. Their simple yet endearing appearances took the world by storm. Along with Wii Sports coming bundled with the console itself, Miis became a phenomenon in the gaming sphere. The Miis were a staple and became the face of many games such Wii Play, Wii Fit, Wii Party, and many more to present day. These loveable walking-talking canvases are truly one-of-a-kind.

Minifigures

“HEY!”


In Billund, Denmark, 1932, there was a skilled carpenter named Ole Kirk Christiansen. He was a well-working man with a workshop, loving wife and three sons. One day, one of Ole’s sons accidentally caused the workshop to burst in flames after setting a pile of wood chips on fire. The family luckily survived and rebuilt the workshop with a fourth son being born. Years later, the Great Depression was in effect and Ole lost his business and his wife, Kristine. Unemployed, Ole struggled to take care of his four sons by himself. He would use some of his leftover wood to build new toys for his sons and he has a new business idea. He would start making toys and word spread of his artistry. Two years after his business opened, Ole named his business “Lego” based on the phrase “Leg Godt” meaning “Play Well”. He would then go on to build 42 different toys for his company.


It was not long before tragedy struck once again. Germany had invaded Denmark, leading to many struggling financially. History repeated itself as a fire would burn Ole’s workshop to the ground. Ole began to lose hope until he was reminded of his sons and workers, he was willing to try again. One day, in Copenhagen, Ole attended a tradeshow to which he discovered a plastic molding machine. It was invented in order to make cheap products for kids to play with during the crisis of World War II. Ole was inspired by a toy he had seen called the “Kiddicraft Self-Locking Building Bricks”. Ole saw the potential and made his own version called the “Automatic Binding Bricks” that was later named to Lego Bricks. The response was fairly negative as the kids had trouble using them, they weren’t sticking together properly, but Ole kept trying. Meanwhile, one of Ole’s sons, Godtfredt, was in England visiting a toy exhibit.and met a man named Troels Peterson who had believed there was no system in the toy industry. Godtfredt said that Lego would be up for the challenge. “They [Kids] need something different that will strengthen their imagination and creativity,” he said.


Over the next several months, Lego would skyrocket in popularity, Ole and Godtfredt improved the bricks’ design and things were looking bright. Until during the time of success, Ole had a heart attack and passed away. Godtfredt would now take on his father’s legacy and built it up to eventually what we know as Lego today. In turn, the company now received a rebrand and in came a new face to the toy. The Minifigures.


These iconic yellow-skinned characters are loved by many and have not stopped anytime soon with the creation of several box sets as well as various video games showcasing the plethora of adventures these figures can go through. To think that a billion-dollar toy empire started from just a humble carpenter in his workshop is something truly beyond anyone’s imagination.

Experience & Skill

Miis


Whether it’s through sports, party games, magical lands filled with monsters. Miis are no stranger to competition and fighting. They are skilled in the blade, magic, firearms, piloting vehicles, etc. The Miis are built for nearly every situation and their skill is rival to no one but each other as a collective species. Not to mention they have experience fighting the deadliest of monsters that roam the land of Miitopia, and will eventually defeat the Dark Lord and its various incarnations. However, even after defeating the Dark Lord, the world still had monsters to defeat, and the Miis were more than up for the challenge.

Minifigures


The Minifigures have a looooooooong legacy when it comes to fighting, they have existed since the Prehistoric period, Medieval Times, Roman and American Revolutionary wars, many time periods all the way to their present. They are extremely smart with a resume of countless different professions which includes jobs with science, swords, firearms, piloting vehicles, etc. They are more than up for any task you throw at them. Even when tasked with defending the entire Lego Universe from the dark threat that is the Maelstrom, the Minifigures were able to hold their own, even against greater numbers.

Equipment

Miis

Sports Equipment


Seen throughout the Wii series. These are typically used to simply play the sport they’re made for rather than used in a combat scenario, but have you ever been hurt playing a sport before? Those injuries last for a while. The Miis have been seen using the following:


Note: Majority of these do not require explaining, you’ve hopefully seen sports equipment before. 


  • Tennis Racket and Tennis Balls

  • Baseball Bat and Baseballs

  • Bowling Balls

  • Golf Clubs

    • The clubs used in Wii Sports range (get it?) from 8 different types: Putter, Wedge, 9-Iron, 7-Iron, 5-Iron, 3-Iron, 3-Wood, and Driver. Miis also use a golf club in the Wii Party minigame: “Quicker Chipper”.

  • Boxing Gloves

  • Fake(?) Swords

    • Seen in both “Swordplay” and “Chambara”, it is likely these aren’t as likely fatal as real-life swords as they act more like blunt objects than blades (̶W̶u̶h̶u̶ ̶I̶s̶l̶a̶n̶d̶ ̶a̶n̶d̶ ̶S̶p̶o̶c̶c̶o̶ ̶S̶q̶u̶a̶r̶e̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶m̶a̶s̶s̶i̶v̶e̶ ̶l̶a̶w̶s̶u̶i̶t̶s ̶i̶f̶ ̶s̶o̶). However, they have been shown to cut large objects clean in half. Miis can also dual-wield.

  • Body Armor

    • Worn in “Swordplay”, the players are to wear these in order to lessen the chance of potential injuries in the sport.

  • Frisbee

  • Bow and Arrow

  • Basketball

  • Ping-Pong Paddle and Ping-Pong Balls

  • Canoe Paddle

  • Soccer Ball

  • Volleyball

  • Badminton Racket and Birdies

  • Pool Cue

    • Used in the Wii Play minigame: “Billiards”.

  • Soccer Cleats 

    • Although they were used in Nintendo Switch Sports to traverse the soccer field, in the Wii Fit exercise: “Soccer Heading”, the Miis use them as violent projectiles for some reason.

  • Hula Hoops

  • Skis

  • Snowboard

  • Snow Tube

    • Used in the Wii Party U minigame: “Super Snow Sliders”. It allows the Miis to traverse across snowy terrain.

  • Pole Vault

    • Used in the Wii Party U minigame: “Mii Vaulters”. It allows the Miis to launch themselves across distances.

  • Ice Skates

    • Used in the Wii Party U minigame: “Ice Spinners”

  • Helmet and Elbow / Knee Pads

  • Dodgeball

    • Used in Mario Sports Mix

  • Hockey Stick and Puck

    • Used in Mario Sports Mix

Fishing Rod


Used in many Wii games like Wii Play and Wii Party. The Mii can catch fish with it. No matter the size, shape, or breed.

Wii Fit Balance Board


The centerpoint of the Wii Fit series. The Wii Fit Balance Board is a console designed to help with many types of different exercises such as yoga, strength training, aerobics, balance exercises, and even dance. The console in-universe however seems to have a bit of sentience with feelings and will act as a guide throughout the series to check your progress. Not really combat applicable but a nice moral support.


Also a daily reminder that fitness isn’t just a hobby, it’s a lifestyle.

Panda Head


Seen in the Wii Fit exercise: “Soccer Heading”. Miis will kick in order to get you, the player, to mistake it for a soccer ball.

Penguin Suit


Seen in the Wii Fit exercise: “Penguin Slide”. It’s helpful for traversing around icy surfaces.

Chicken Suit


Seen in the Wii Fit Plus exercise: “Bird’s Eye Bullseye”. This gives the Mii the ability to fly for short periods of time.

Hose


Seen in the Wii Fit U exercise: “Hosedown”. It is a stationary hose that the player uses to shoot pressurized blasts of water at any mud-covered opponents that are in the way.

Snowman Disguise


Seen in the Wii Fit U exercise: “Snowball Fight”. As the name suggests, it allows the Mii to disguise as a snowman, allowing them to take an extra hit before becoming vulnerable. They can also throw the snowman's head as a projectile.

Diving Suit


Seen in the Wii Fit U exercise: “Scuba Search”, it allows the Mii to traverse underwater, though the oxygen supply is limited.

Flying Squirrel Suit


Seen in Pilotwings Resort, as known as a “Wingsuit”. In real life, these special skydiving suits are used to modify the amount of body area exposed to wind for increased airtime. Wingsuit pilots can perform what is known as a “flare” in which the pilot dives to build up speed and then open up their wings to gain altitude/airtime.

Parachute


Used in Wii Sports Resort and Pilotwings Resort. It’s just your average parachute.

Riding Crop


Seen in the Wii Party minigame: “Derby Dash”, it’s used to make the horse go faster, simple as that.


Franziska von Karma would be proud.

Kitchen Knife


Seen in the Wii Party minigame: “Chop Chops”. The Miis use it to chop and cut food, and in this case, onions.

Popgun


Seen in the Wii Party minigames: “Popgun Posse”, “Pop-Up Bandits”, “Pop Coaster”, and “Can Poppers”. It’s been used to shoot cans, standees, and balloons.

Astronaut Suit


Seen in multiple Wii Party and Wii Party U minigames. Allows the wearer to breathe in space… obviously. It’s also equipped with a tether cable and an arm cannon.

Camera


Seen in many Wii Party and Wii Party U minigames. It allows the Miis to take pictures of whoever or whatever they want. Whether it be birds, people, or even flying saucers.

Human-Sized Hamster Ball


Seen in the Wii Party minigame: “Ball Brawl”. Allows the Miis to ram into each other at high speeds.

Punching Glove


Seen in the Wii Party minigame: “Tropical Punch”. Miis can press a button and the glove will extend to launch Miis away.

Toy Hammer


Seen in the Wii Party minigame: “Hammer Heads”, and the Wii Party U minigame: “Balloon Boppers”. Not very deadly but it can leave you dazed if hit. You can also use a toy hammer in the Wii Play Motion game: “Veggie Guardin”.

Axe


Seen in the Wii Party minigame: “Timber Topple”. It’s a comically large axe, what else do I need to say?

Robots


Seen in the Wii Party minigame: “Robot Factory” and the Wii Party U minigame: “Assemble Bots”. The Miis can make robots that come equipped with a built-in jetpack that lets them fly.

Flashlight


Seen in the Wii Party minigame: “Torchlit Terror”. It’s used to harm and scare away ghosts. Miis also get access to flashlights in the Nintendo Land when playing the game: “Luigi’s Ghost Mansion”, which serve the same purpose. 


However, the flashlights in Nintendo Land seem to have a limited battery life and the Miis must pick up batteries scattered throughout the map to replenish it. These flashlights also have the ability to revive Miis that have fainted.

Throwing Darts


Seen in the Wii Party U minigame: “Jumping Target”. The Miis throw large darts at a giant board to gain points.

Shurikens


Seen in the Wii Party U minigame: “Star Pupil”. Miis can throw shurikens a̶l̶s̶o̶ ̶c̶a̶l̶l̶e̶d̶ ̶n̶i̶n̶j̶a̶ ̶s̶t̶a̶r̶s̶ ̶f̶o̶r̶ ̶y̶o̶u̶ ̶n̶o̶n̶-̶w̶e̶e̶b̶s at their respective target (usually a wooden standee). You can also use shurikens in Wii Play Motion in the game: “Trigger Twist”, where you can throw them at ninjas and various pots around the area.

Space Gun


Seen in the Wii Party U minigame: “Space Zappers”. It sends out what looks like an EMP blast and is used for taking down alien UFOs. You can also use a space gun in Wii Play Motion, in the game “Trigger Twist” where you do the same thing.

Giant Ball


Seen in the Wii Party U minigame: “Maze Malaise”. The Miis use it to move around.

Barrel with Paddles


Seen in the Wii Party U minigame: “River Rollin’”. The Miis use it to move around, this time in the water.

Inner Tubes


Seen in the Wii Party U minigame: “Tube Tosser”. The Miis can throw these inner tubes at their opponents hoping to get them stuck inside.

Invisibility Vial


Seen in the Wii Party U minigame: “U Can’t Catch Mii”. This vial of an unidentified chemical allows the user to turn invisible for around 20 seconds given the minigame’s timer. The user will remain invisible until touched.

Bamboo Stick


Seen in the Wii Party U minigame: “Ninja Scramble”. The Miis use this to help them breathe underwater.

Dog/Cat Mask


In the Wii Party U mode: “Lost and Found Square”, Miis can don either a dog or cat mask to confuse their peers.

Hunting Gun


Used in the Wii Play Motion game: “Trigger Twist”. It’s used to shoot down dinosaurs as big as a T-Rex.

Umbrella and Rollerskates


Used in the Wii Play Motion game: “Wind Runner”. They allow the Miis to move along with the wind at high speeds, even allowing themselves to hover a little bit in the air.

Ghost-Capturing Machine


Used in the Wii Play Motion game: “Spooky Search”. As the name suggests, it sucks in ghosts, even ones as big as the mansion the minigame takes place in.

Deep-Sea Diving Suit


Used in the Wii Play Motion game: “Treasure Twirl”. It helps the Miis traverse through the depths of the ocean. The suit is tough enough to withstand jellyfish stings and attacks from sharks.

Sword and Shield


Used in the StreetPass game: “Find Mii”. Allows standard offense and defense. Nothing really much to say.

Potions


In the StreetPass game: “Find Mii”. By using irl digital currency known as Play Coins (it’s not crypto we swear), your Mii can buy and use certain potions.


  • Vial of Valor: Calls back 3 fallen “heroes” that have left

  • Power Potion: Boosts your heroes’ levels

  • Dispelling Draft: Blows away gas spewed by enemies

  • Bottled Barrier: Nullifies enemy magic

“Monster Manor” Weapons


In the StreetPass game: “Monster Manor”, you can use a bunch of different weapons (9/10 times, it’s a gun) to take down spooky-themed enemies. There are five types of weapon choices: Light, Fire, Electric, Ice, and Wind. They all act essentially the same from one another, just having different damage output and reload times, as well as how many batteries they need, with the maximum being 8.

“Battleground Z” Weapons


In the StreetPass game: “Battleground Z”, you use everyday objects around you to fight the zombie horde. All of the weapons pretty much do the same thing, that being your average blunt force weapon, just slightly altered in stats. Nothing too crazy that sets them apart from each other.


The list of Battleground Z weapons include the following:


  • Utensils

  • Sheep Pillow

  • Megaphone

  • Party Popper

  • Formal Wear

  • Shopping Bags

  • Costume

  • Pencil

  • Piggy Bank

  • Frying Pan

  • Broom

  • Wii Remote

  • Tablet

  • Boom Box

  • Ray Gun

  • Pop-Up Book

  • Go-Kart

  • Bowling Ball

  • Backpack

  • Suitcase

  • Fishing Rod

  • Camera

  • Art Supplies

  • Robotic Pet

  • Disco Ball

  • Tote Bag


Mechanical Yoshi


In Nintendo Land, when playing the games: “Yoshi’s Fruit Cart” and “Mario Chase”, You can operate or tag along with a mechanical Yoshi on wheels. In Mario Chase, it’s equipped with a tongue that acts as a boxing glove.

Link’s Bow


In Nintendo Land, when playing the game: “The Legend of Zelda: Battle Quest”, the player holding the Gamepad equips Link’s Bow in order to fight enemies from a distance. To separate it from the bow used in Wii Sports, you can charge the bow to shoot an arrow that does more damage.

Master Sword and Hylian Shield


In Nintendo Land, when playing the game: “The Legend of Zelda: Battle Quest”, the players holding the Wii Remotes gain access to Link’s legendary Master Sword and Hylian Shield albeit a toned-down version of it. You can charge up the Master Sword to unleash a devastating slash attack.

Samus’ Varia Suit


In Nintendo Land, when playing the game: “Metroid Blast”, the player can don Samus’ iconic Varia Suit which can shoot energy blasts out of its arm cannon.

Villager Costumes


In Nintendo Land, when playing the game: “Animal Crossing: Sweet Day”, up to four players will dress up as either Dizzy (Blue), Peanut (Pink), Lily (Green), or Tangy (Orange). The game’s premise has the four villagers gather candy into the costume’s head as they evade cops. The downside is that the more candy you carry, the heavier the head will be, making it harder to move.

Giant Knife and Fork


In Nintendo Land, when playing the game: “Animal Crossing: Sweet Day”, while the four players are dressed as Villagers, the fifth player will play a duo of taggers resembling Booker and Copper. Copper wields a knife while Booker wields a fork.

Takamaru’s Katana


In Nintendo Land, when playing the game: “Takamaru’s Ninja Castle”, the player wields Takamaru’s famous katana (or not so famous because who tf remembers him?).

Ninja Stars and Scrolls


In Nintendo Land, when playing the game: “Takamaru’s Ninja Castle”, the player throws shurikens at enemy ninjas. You can also equip a special scroll that allows you to use the technique “Triple Star” which allows you to throw 3 shurikens at once

Olimar and Pikmin Costumes


In Nintendo Land, when playing the game: “Pikmin Adventure”, one player along with three others act as Olimar and Pikmin respectively. The Miis playing as Pikmin can headbutt large rocks and enemies while the Mii playing as Olimar can summon out actual Pikmin to attack enemies alongside the three other players.

Balloons


In Nintendo Land, when playing the game: “Balloon Trip Breeze”, the player wears a costume similar to that of the Balloon Fighter with two red balloons strapped to their back. These balloons allow the Mii to hover and fly through the air (with the help of the wind).

“Balloon Trip Breeze” Items


In Nintendo Land, when playing the game: “Balloon Trip Breeze”, the player can obtain specific power-ups to aid them on their ventures. Majority of these power-ups can be gained through flying into bubbles containing said power-ups.


Item

Description

Question Mark

  • The Question Mark gives the Mii the effects of any of the other power-ups listed

  • This power-up only shows up when the Mii is in any eminent danger (usually a giant fish trying to eat them)

Capsule


  • The Capsule allows the Mii to become smaller, evading danger much easier


Eraser

  • The Eraser lets the Mii remove any “Balloon Breakers” in the area

  • Balloon Breakers are spiked blocks that appear throughout the map

Invincibility Star

  • Similar to the Star in the Super Mario games, the Invincibility Star will make the Mii invincible for a short period of time.

  • While invincible, the Mii is able to break any obstacle on contact

Time Stopper

  • The Time Stopper allows the Mii to… stop time… what a shocker.

  • Time is stopped for everything in the area except for the Mii for a short period of time


Antique Charm


In Miitopia, you receive a mysterious charm from a worried mother in Greenhorne Town. This allows you to choose between 6 different jobs at the start of the game: Warrior, Mage, Cleric, Thief, Pop Star, and Chef. However, over time the selection grows to 12 and you can switch between these jobs at the inn in the post-game. Each job has their own unique quirks, weapons, and abilities. These jobs will be discussed more in detail later in this blog.

Bat Charm


In the post-game of Miitopia, in the Traveler’s Hub you can accept the offer of a wandering Vampire. You’ll find the Bat Charm in Manor Macabre located in the land of Peculia. Once obtained, you gain access to the Vampire job. More on that later in this blog.

Elven Charm


In the post-game of Miitopia, you can find the Elven Charm in a chest after defeating the Replica Dark Lord who is the final boss in the Uncharted Galados. Once obtained, you gain access to the Elf job, More on that later in this blog.

Grub


Grub is one of the main gimmicks in Miitopia. They are obtained after defeating certain monsters in battle and can be enjoyed at the inn after levels. Grub can increase your Mii’s stats (HP, MP, Attack, Magic, Defense and Speed) but that is entirely up to the Mii whether they enjoy it or not. Yeah… even if one Mii likes a certain food, it’s not guaranteed another Mii will like it all the same. Some notable grub include but are not limited to: Butterfly Honey, Golem Steak, Fried Cobra, Devil’s Food Cake, Doggy Doughnut, and the Ultimate Delicacy.

HP Bananas


In Miitopia, HP Bananas heal your HP, pretty straightforward. You can have however many Bananas you want in storage but a Mii can only carry 2 at a time during battles.

MP Candy


In Miitopia, MP Candies heal your MP or Magic Points. MP is what allows you to do special skills unique to your class, typical RPG stuff. You can have however many Candies you want in storage but a Mii can only carry 1 at a time during battles along with their 2 HP Bananas.

Sprinkles


In Miitopia, there are 5 types of sprinkles you can unlock and use on your party members, each with their unique properties:


  • HP Sprinkles: Max Stat / # of uses = 999, heals your HP

  • MP Sprinkles: Max Stat / # of uses = 500, heals your MP

  • Life Sprinkles: Max Stat / # of uses = 1, Resurrects a dead party member

  • Hyper Sprinkles: Max Stat / # of uses = 5, Turns a party member “Hyper”, tripling damage but only can use normal attacks (no specials). This also undos certain status effects already put on the party member like Anger and Sadness.

  • Shield Sprinkles: Max Stat / # of uses = 5, Puts on shield on a party member, allowing them to survive one hit without taking any damage. Some status effects can bypass the shield however.

Safe Spot


In Miitopia, there is a gameplay mechanic known as the “Safe Spot”. Miis that are low in health and/or under a certain status condition like possessed or turned to stone, can be healed when resting in the Safe Spot. While in the Safe Spot, Miis can not fight, be harmed or use sprinkles and they use up a turn to heal or be rid of status effects.

“Miitopia” Job Equipment


In Miitopia, there are a total 12 different jobs the Miis can choose from, each with their designated weapons and clothings unique to each job that increase in stats with each new weapon / clothing equipped (Attack or Magic for weapons, Defense for clothing). The unique thing about it is that you have the choice to equip whatever weapon / clothing you want but keep the stats of the highest you have equipped currently. 


For example, you equip a sword that’s higher in stats than the sword you had previously, but you can still equip the appearance of the previous sword but keep the same stats of the stronger sword. The same goes for clothing.


  • Swords and Armors: Worn and used by the Warrior

  • Wands and Robes Worn and used by the Mage

  • Staffs and Vestments: Worn and used by the Cleric

  • Daggers and Gear: Worn and used by the Thief

  • Microphones and Outfits (F) / Threads (M): Worn and used by the Pop Stars

  • Frying Pans and Uniforms: Worn and used by the Chef

  • Claws and Cat Suits: Worn and used by the Cat

  • Spears and Costumes: Worn and used by the Imp

  • Flasks and Lab Gear: Worn and used by the Scientist

  • Shells and Tanks: Worn and used by the Tank

  • Fans and Gowns: Worn and used by the Princess

  • Leaves and Flowers: Worn and used by the Flower

  • Bats and Suits: Worn and used by the Vampire

  • Bows and Raiments: Worn and used by the Elf

  • Amiibo Clothes: Can be worn by any job

“Super Mario” Power-Ups


The Miis have crossed over and become playable characters in some of the Super Mario games, such as New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe. In turn, they are able to use the power-ups featured in said games and carry a large stock of each at a time. These include:

Super Mushroom


The most iconic power-up. It allows the Miis to take one hit before dying and also break blocks.

1-Up Mushroom


The 1-Up Mushroom allows the Miis to be able to revive themselves after death. They can have a limit of up to 99 of these in the New Super Mario Bros. series.

Fire Flower


Turns the Mii into Fire Mii and allows them to shoot fireballs from their hands.

Super Acorn


Turns the Mii into Flying Squirrel Mii. In this form, the Mii is able to glide through the sky, allowing them to avoid bottomless pits and dangerous enemies.

Ice Flower


Turns the Mii into Ice Mii, it is similar to the Fire Flower but instead of fireballs, the Mii shoots iceballs from their hands that instantly freeze enemies.

Mini Mushroom


Turns the Mii tiny, being small has its perks at the expense of dying in one hit.

Penguin Suit


Unlike the one from Wii Fit, this Penguin Suit has the added abilities from the Ice Flower, allowing the Miis to shoot iceballs from their hands as well as the ability to slide on their belly.

Propeller Mushroom


Turns the Mii into Propeller Mii, allowing the Mii to fly straight into the air for a short while before falling back down.

Starman / Invincibility Star


Turns the Mii invincible for a short time.

P-Acorn


Similar to the Super Acorn, the P-Acorn allows the Miis to fly indefinitely.

“Mario Kart” Items


The Miis since Mario Kart Wii have stayed as playable characters in the Mario Kart series. In the games, there are several different items the racers can obtain from item boxes in order to trip other racers up. For this blog we will be including every item from Mario Kart Wii to now as that is when the Miis have started to become playable characters. 


There are also Tour items that were originally exclusive to certain characters (similar to in Double Dash) but the Miis can use them as well by wearing certain themed racing suits. Those will be included as well.


Item

Description

Mushroom / Triple Mushroom

  • Mushrooms are able to give your kart a little speed boost

  • Triple Mushroom gives you three Mushrooms

Golden Mushroom

  • While normal Mushrooms are a one-time use, the Golden Mushroom lets you spam it for a short while

Mega Mushroom

  • The Mega Mushroom makes you giant, allowing you to push other racers out of the way

Banana / Triple Banana / Giant Banana

  • Bananas are thrown both in front and behind your kart as a stage hazard, hitting a banana will cause you to spin out for a short while

  • Triple Banana gives you three Bananas

  • The Giant Banana is like a normal Banana but giant, making it less avoidable

Green Shell / Triple Green Shell

  • Green Shells are thrown as projectiles that bounce off of walls

  • Triple Green Shell gives you three Green Shells

Red Shell / Triple Red Shell

  • Unlike their green counterparts, Red Shells are homing projectiles, regardless of who is in front of them

  • Triple Red Shell gives you three Red Shells

Spiny Shell (Blue Shell)

  • The dreaded Blue Shell

  • It travels to whoever is in 1st place and explodes on them

  • If you focus hard enough you can hear thousands of gamers screaming in the distance… 

Bowser Shell

Fire Flower

  • Using the Fire Flower lets you continuously throw fireballs both in front and behind your kart

  • In Mario Kart Tour, there are 3 fireballs that surround the kart that you can throw

Boomerang Flower

  • The Boomerang Flower lets you throw a boomerang either in front or behind you

  • It can be used 3 times in succession

Ice Flower

  • Introduced in Mario Kart Tour, the Ice Flower has 3 balls of ice surround the kart that can be thrown

Bob-Omb / Double Bob-Omb

  • Throw a Bob-Omb onto the track that will explode either by driving into it or after a short amount of time

  • Double Bob-Omb gives you 2 Bob-Ombs

Giga Bob-Omb

  • Introduced in Mario Kart Tour, the Giga Bob-Omb can only be thrown forward

  • It will explode after either being hit or bouncing 3 times

  • It has a greater blast radius than a normal Bob-Omb

Bullet Bill

  • The racer turns into a Bullet Bill that zooms past the other racers

  • Other racers may get hit and spin out

Blooper


  • The Blooper releases ink onto the other racers, obscuring their vision

Lightning

  • The Lightning strikes all racers but the person using it

  • Being struck by lightning shrinks your size for a short time

Lightning Cloud


  • The Lightning Cloud is both a blessing and a curse

  • When given a Lightning Cloud, it acts as a game of Hot Potato, you have to ram into another racer to pass the cloud over to them

  • After a certain amount of time, the racer holding the Lightning Cloud will be struck by lightning and shrunken down

Starman

  • The Starman gives you invincibility for a short time, hitting other racers while invincible causes them to spin out

Piranha Plant

  • When in use, a potted Piranha Plant will be attached to the front of your kart

  • It will then bite whatever is in front of it, whether it be item hazards like Bananas or other racers

  • Each bite causes a mini speed boost to the racer

Boo

  • Using the Boo allows the racer to turn invisible as well as steal an item from a random racer in front of them.

Lucky 7 / Crazy 8




  • Introduced in Mario Kart 7 and Mario Kart 8 specifically, the Lucky 7 and Crazy 8 give the racer one of each of the following items at the same time:

    • Banana

    • Green Shell

    • Red Shell

    • Mushroom

    • Coin (only for Crazy 8)

    • Starman

    • Blooper

    • Bob-Omb

  • In Mario Kart Tour, The Lucky 7 replaces the Starman with the Super Horn

Super Horn

  • The Super Horn can be used to destroy incoming projectiles like Green and Red Shells, Bloopers, and even the Blue Shell

  • Can only be used once at a time so use it wisely

Coin / Coin Box

  • Collecting coins in a race gives you more points

  • The Coin Box gives you more coins

  • These are practically useless

Feather

  • The feather lets you jump over items, walls, and even other racers to avoid them

Fake Item Box

  • The Fake Item Box can be thrown in front or behind you to give other racers false hope as they drive into a very obviously fake Item Box

  • Hitting it causing racers to spin out

Heart

  • The Heart will surround your kart as protect you from damage, you can stack up to 5 Hearts at once

Yoshi Egg / Birdo Egg

  • Throwing a Yoshi Egg or Birdo Egg will act as a homing projectile to the racer in front of you

  • When it hits, 3 more items will drop out of it and can be picked up on the track

Bubble

  • When used, a bubble will surround your kart, giving you a speed boost and also cause your kart to float a little bit

  • It can even let you float over walls in Battle Modes

Banana Barrels

  • 2 barrels will attach to your kart and shoots out Bananas in front of you that lands on the track

Mushroom Cannon

  • Similar to the Banana Barrels, the Mushroom Cannon will shoots out Mushrooms onto the track in front of you to be used as speed boosts

Bob-Omb Cannon

  • A cannon that shoots out Bob-Ombs in front of you

Dash Ring

  • Tosses out 3 rings that you can dash through to get a quick speed boost

  • Ramming into a racer while boosting causes them to spin out

Hammer

  • Throw multiple hammers at racers in front of you

Super Bell

  • A bell like the ones in Super Mario 3D World will appear over you and ring 3 times, knocking away racers and other items


Minifigures

Fire Axe


Seen in Lego Creator, they are used by the firefighters in order to break down barricades.

Pizza and Knife

(your loss is today’s sauce)


Seen in Lego Creator, obligatory Spider-Man 2 joke

Sword and Shield


Seen in Lego Creator: Knights’ Kingdom and Lego Battles, it is used for basic offense and defense. Not much else to say.

Mobile Trebuchet


Seen in Lego Creator: Knights’ Kingdom and Lego Battles, the trebuchet (or catapult) is used to launch Minifigures as well as objects great distances or heights.

Vaulting Pole


Seen in Lego Creator: Knights’ Kingdom. It allows the Minifigures to launch themselves across long distances, and in this case, over walls.

Cannon


Seen in Lego Creator: Knights’ Kingdom, it’s a cannon on wheels that shoots cannonballs. Just light the fuse and fire.

Axes


Seen in Lego Creator: Knights’ Kingdom, there are 3 variants of the battle axe. Usually wielded by medieval guards.

Spear


Seen in Lego Creator: Knights’ Kingdom, commonly seen wielded by medieval soldiers.

Bow and Arrow


Seen in Lego Creator: Knights’ Kingdom, used by medieval soldiers, good for ranged offense.

Crossbow


Seen in Lego Creator: Knights’ Kingdom, used by medieval soldiers, good for ranged offense.


deja vu, we know

Lance


Seen in Lego Creator: Knights’ Kingdom, used for jousting on horseback, commonly seen wielded by medieval knights.

“Lego Racers” Items


Lego Racers has items designated by which brick you drive into. There are four brick colors: Green, Red, Blue, and Yellow, each with four different items that can be upgraded by collecting white Lego bricks along the race track.

Green Boost Bricks


Item

Description

Turbo Boost


  • Simple boost in speed

Double Turbo Boost


  • Upgraded version of the Turbo Boost

Flying Turbo Boost


  • Upgraded version of the Double Turbo Boost

Warp Turbo Boost


  • Warps you ahead in the track


Red Projectile Bricks


Item

Description

Cannonball


  • Standard projectile that is shot forward to hit opposing racers

Grappling Hook


  • Latch onto another racer to pull yourself closer to them

Magic Wand


  • Shoots a continuous lightning bolt forward that hits anyone in front of it

Homing Missiles


  • Shoots 3 rockets that home directly into the racer in front


Blue Shield Bricks


Item

Description

Blue Shield


  • Protects against projectiles for 5 seconds

Green Shield


  • Same as the blue shield but lasts for 6 seconds

Yellow Shield

  • Reflects incoming projectiles and lasts for 8 seconds

  • Causes opposing racers to spin out upon contact

Red Shield


  • Same as the yellow shield but lasts for 10 seconds


Yellow Hazard Bricks


Item

Description

Oil Spill


  • Simple spillage that trips up opposing racers

Barrel of Dynamite


  • Leave behind dynamite that will blow up whoever runs into it

Magnetic Trap

  • Leave behind a magnetic trap that sucks the opposing driver in, swinging them back and forth before dissipating

Mummy’s Curse

  • Disorientates the driver caught by it and causes their controls to be reversed

“Lego Racers 2” Items


The items you can get in Lego Racers 2 are different from its predecessor. The “collecting white bricks to get a better item” schtick is dropped for this game and there are only 7 items unlike the previous game’s 16.


Item

Description

Disk

  • Fires out a disk that bounces off whatever it hits, except for cars, instead it explodes

  • Throwing the disk behind you allows you to destroy incoming projectiles

Explosion / Storm Cloud


  • Creates an expanding bubble of energy around your car

  • At a certain point, the bubble explodes, hurting any racers in the vicinity

  • Charging the bubble up increases the chance of yourself and your car to be injured as well

  • You can also drop the bubble behind you

Drill Missile

  • Fires a drill missile in front of your car that explodes whatever it hits

  • You can also ride the missile for a speed boost and can ride it over water and lava

  • However, riding it for too long detonates it, doing damage to your car

Homing Missile / Bloodhound

  • Sends out a tracking missile that homes in on and explodes whoever is in front of them (in a 2-person race, if you’re in 1st, it will hit 2nd place instead)

  • An advanced function lets you target whoever you want, regardless of place

Stealth / Ninja

  • Makes yourself invisible to other racers

  • Prevents items like the Homing Missile from hitting you

  • Lasts for 8 seconds

  • Bumping into other racers while invisible allows you to steal whatever item they’re holding

Whirlwind


  • Creates a stationary tornado that spins cars out of control

  • Lasts for 5 seconds

  • An advanced function allows the tornado to stay attached to your car, it deflects anything that comes towards you

  • Keeping it attached to you does do minor damage

Destruct-a-Brick

  • Takes 3 layers of bricks from every single car in the race

  • Lasts for 6 seconds

  • It does not have an advanced function

  • Property damage = based?


Soccer Ball


The key component of Soccer Mania, the Minifigures are able to kick, pass, and shoot the soccer ball into each other’s goals.


idk what to tell you, it’s a soccer ball

“Soccer Mania” Power-Ups


Of course, Soccer Mania also has its fair share of power-ups that can affect the course of the game.


Item

Description

Bomb


  • Turns the soccer ball into a bomb that explodes after a few seconds

Joystick


  • Leaves the opposing team dazed for a few seconds

Speed Boost


  • Gives the user a speed boost for a few seconds

Dumbbell


  • Grants the user an electric shield around them that hurts other players if they get close

Rocket


  • Turns the soccer ball into a rocket, allowing it to go super fast

Claw

  • THE CLAAAAAAWWW

  • It steals the opposing team’s item

Soccer Ball

  • It gives the soccer ball more speed and precision when kicked


“Lego Battles” Unit-Specific Weapons


Lego Battles is a strategy game on the Nintendo DS that follows various stories across different time periods. Each time period follows a certain war between two factions. Each their own unique units with weapons and abilities associated with said units (more on the latter later in the blog). From Medieval Times, to pirates, to aliens. The weapons the Minifigures have used include the following:


Note: As mentioned in the “Before We Start” section, we will not be including the weapons used by named characters. The same applies to this game so units such as Captain Blackbeard, Governor Broadside, Camilla, King Kahuka, Biff, Gemma, and even Santa, will not be included. 


  • Sword: Used by the King, Queen, and Knight units

  • Hammer: Used by the Builder units to build structures

  • Axes: There are two versions of the axe. The ones used by the Guardsman units are tall with a small blade while the ones used by the Dwarf units are shorter but have a bigger blade.

  • Bow and Arrow: Used by the Archer, Islander, and Forestman units

  • Pickaxe: While not used in-game, the Dwarfs are able to wield a pickaxe in order to mine ores.

  • Staff: Used by the Wizard unit to allow him to use magic

  • Shovel: Used by the Builder (Wizard Faction) units

  • Mace: Used by the Skeleton units

  • Crossbow: Used by the Crossbowman units

  • Scythe: Used by the Skeleknight units

  • Cutlass: Used by the Lady Pirate, Horseman, Swordsman, and Conquistador units. The Horseman can even dual-wield them.

  • Oar: Used by the Oarsman units

  • Flintlock Pistol: Used by the Gunman units

  • Rifle: Used by the Rifleman units

  • Katana: Used by the Ninja Master unit

  • Shurikens: Used by the Ninja units

  • Space Blaster: Used by the Space Police Captain and Space Police units

  • Wrench: Used by the Trooper units

  • Big Laser Gun: Used by the Commando units, it acts the same as the Space Blaster, just bigger in size and has a cool revolving chamber at the front.

  • Mech: Used by the Gripley unit. It’s a semi-large mech used to traverse the surface of Mars. Equipped with big mechanical claw hands.

  • Lantern: Used by the Ghost unit

  • Revolver: Used by the Sheriff unit

  • Walkie Talkie: Used by the “Classic Space” unit

Backpack


From Lego Universe, your Minifigure’s backpack acts as an inventory to store your various items, weapons, bricks, etc. At the start of the game, all players start out with only 20 slots. However, as you unlock achievements and level up, the backpack can have a total of 182 slots.

“Lego Universe” Weapons, Items, and Armor


Being an MMORPG, Lego Universe comes with a plethora of various items, weapons, gear, etc. for your Minifigure avatars to equip and use in combat. Some items have extra benefits to them.

Special Weapons


Item

Description

Celebration Wand


  • Restores 4 Imagination on charge up

Wand of Freezing


  • Freezes enemies

Wand of Knockback


  • Knocks back opponents when charged up

Wand of Sleep


  • Put enemies to sleep when charged up

Wand of Repulsion

  • Similar to the Wand of Knockback but knocks back enemies without needing to charge

Water Sprayer


  • Sprays water… yep

Soap Gun

  • Sprays soapy water

  • It takes up all other equipment slots when equipped

Pirate Hook


  • Restores 2 Imagination at the expense of only building Pirate-themed builds

Spark Thrower


  • Continuously shoots until you run out of Imagination

2011 Championship Sparkler


  • Restores 4 Imagination on charge up


Smashing Weapons


Item

Description

Net of Bees


  • Can send out a swarm of bees when charged

Worthy Drumstick of Repulsion


  • Knocks back enemies when charged

Spike Hammer


  • Stuns enemies when charged

Exceptional Ice Saw of Freezing


  • Can freeze enemies when charged

Miscellaneous

Weapons with literally no other abilities besides smashing things


Full list linked here


Poking Weapons


Item

Description

Basic Spear of Stunning


  • Stuns enemies

Basic Dagger


  • A small knife

Javelin of Lightning


  • Can summon a lightning strike when charged

Heroic Trident of Lightning


  • Summons lightning strikes when charged

Carrot of Courage

No image on the LU wiki 

so this is the best we can do


  • Knocks back enemies


Miscellaneous

Weapons with literally no other abilities besides poking things


Full list linked here


Slashing Weapons


Item

Description

Basic Shortsword of Knockback


  • Knocks back enemies when charged

Exceptional Katana of Shielding


  • Can shield you from certain amounts of damage when charged

Great Scimitar of Rooting


  • A sword that “roots” enemies in place

Great Longsword of Lightning


  • Can call lightning strikes when charged


Cutlass of Blocking


  • Blocks a few incoming attacks when charged

Great Shortsword of Stunning


  • Stuns enemies when charged

Numb Chuck’s Maelstrom Staff


  • Increases item pick up distance

Great Katana of Freezing


  • Freezes enemies when struck

  • Don’t ask why it’s red

Lucky Woodsman’s Axe


  • Acts as a magnet for loot

Elite Saw of Drowsiness


  • Put enemies to sleep when charged

Shiver Me Timbers Axe


  • Freezes enemies


Golden Battle Axe


  • When charged up, you can perform a rolling slam at opponents

Elite Force Blade of Lightning


  • Calls down lightning when charged

Elite Blade of Knockdown


  • Knocks enemies down to the ground when charged

Elite Sword of Blocking


  • Blocks a few enemy attacks when charged up

Scorpion Whip

GET OVER HERE!


  • Pull an enemy towards you to perform an uppercut on them

  • Does extra damage to skeletons

Sharp Kunai


  • Throw three kunai at once at the cost of 4 Imagination

Miscellaneous

Weapons with literally no other abilities besides slashing things


Full list linked here


Two-Handed Weapons


Item

Description

Savage Club


  • Good for bashing

Heavy Staff


  • Sends out a pulse of energy that heals 10 life to nearby teammates

Scarlet Scythe

  • Puts enemies to sleep when charged

  • Can shield you from damage for a short period of time

Mole Whacker


  • AOE Knockdown to enemies

Massive Spear


  • Lets you run faster temporarily

Little Friend


  • Can magnetically attract loot for a short period of time

Zweihander


  • When equipped, toss a device forward that knocks back enemies

Improved Scythe of Whirlwind


  • You can do a spin attack that deals damage to foes


Ranged Weapons


Item

Description

Quality Flintlock Pistol of Blasting


  • When charged up, shoots out a projectile that does more damage than normal

Superior Crossbow of Blasting


  • When charged up, shoots out a projectile that does more damage than normal

Exceptional Pea Shooter / Exceptional Pea Shooter MK II

  • EPS costs 2 Imagination with each shot while EPS MK II only costs 1 with each shot

  • Each shot knocks down enemies when hit

Banana Gun


  • Shoot a banana that knocks down enemies hit by it

Elite Long Barrel Blaster

  • Charging it costs 3 Imagination

  • When charged up, shoots out a projectile that does more damage than normal

Double Blaster


  • A gun with 4 sets of barrels

Overcharged Blaster


  • When charged, it fires a more powerful explosive projectile

Launcher


  • Fires explosive projectiles

Gat Gun Sprayer

More like GYATT Gun ngl


  • Fires a spread of 3 projectiles in a fan-like shape

Sushi Delivery Service


  • A crossbow that fires fish

Miscellaneous

Weapons with literally no other abilities besides shooting things


Full list linked here


“Left-Handed” Items (Weapons are held in the right hand)


Item

Description

Sentinel Shield


  • Protects you from damage with a force field for 30 seconds

Shield of Shielding


  • Can shield you from damage for 30 seconds

Riot Shield


  • Can knock down enemies

Medic Shield


  • Restores 10 Life to the team

Construction Shield


  • Restores 2 Armor in exchange 2 Imagination

Sapphire Scepter


  • Fires up to 3 homing lasers

Overstuffed Briefcase


  • Can stun enemies

Pirate Flag / Ninja Flag

  • By waving it, restores up to 10 Imagination over time to nearby teammates

Yar Har Sextant


  • Can stun enemy by sacrificing 1 Imagination

Ripsaw


  • Spins you around, dealing damage and knockback to enemies

Oil Can


  • Drop an oil slick on the ground that causes enemies to trip

Bullhorn


  • Stuns enemies with sound

Evergiving Goblet

  • By sacrificing 3 Imagination, you can restore 5 Life and 10 Imagination too all players in a small area

Banana-rang


  • Throw a banana around that knocks down enemies

Impact Wrench

That’s not a wrench…


  • Perform an “Impact Blast” by using 6 Imagination

Skeleton Key


Foremans Radio


  • Calls in a piano to drop on an enemy

Miscellaneous

Items like shields and other knick knacks with no notable abilities


Full list linked here


Clothing / Armor Pieces


Item

Description

Hat of Sprouting Imagination


  • Makes Imagination appear around you for you to pick up

Speedy Cap


  • Allows a 2x speed boost to those who wear it

Knit Cap of Stunning


  • Stuns enemies

Turban of Healing


  • Heals 2 Life to surrounding teammates at the cost of 3 Imagination

Hood of Healing


  • Heals 6 Life to surrounding teammates at the cost of 3 Imagination

Wolf Head Helmet


  • Using the Howl emote stuns enemies at the cost of 2 Imagination

Wizard’s Hat of Whirlwind


  • Lets you spin around to do damage to foes

Helm of Entrapment


  • Can root an enemy in place

Padded Toque of Healing


  • Sends out a pulse of energy that heals 10 Life

Bannaret’s Helm



  • AOE Stunning to enemies

Plunger Hat


  • Use a “Skull Bash” to charge into foes and knock them down

Headbash Helm


  • Use a “Skull Bash” to charge into foes and knock them down

Tarnished Kabuto / Crimson Kabuto


  • Provide defense from attacks for 30 seconds at the cost of 5 Imagination

Workman’s Rice Hat


  • Restores 3 Armor at the cost of 2 Imagination

Scholar’s Travel Hat


  • You can meditate to restore 9 Imagination at the cost of 3 Imagination

Crux Prime Armor


  • Increases maximum armor of teammates by 4

Shard Armor


  • Repairs 3 Armor after every 5 hits

Imaginite Pack


  • Restores 5 Imagination after being hit 5 times

Turtle Pack


  • Perform a “Turtle Slide” to do damage to enemies

Imagination Backpack


  • Takes up both hand slots used for weapons

  • Absorbs Imagination from the Nexus Core and can be used to release Imagination to other players



Consumables / Everlasting Items


In Lego Universe, you can collect numerous different “consumables” which allow you to gain certain stat buffs during combat, as well as gain health (or Life as it’s called in-game) and Imagination back with certain consumables. There are certain consumables like the Armor Polish that restore Armor (Lego Universe’s version of defense). Despite the classification, some consumables don’t require the user to well… consume them. Some of these items can be dropped or thrown towards enemies.


Everlasting Items are different as they can be used multiple times and will stay in your inventory after use.

Consumables


Item

Description

Healing Banana


  • Heals 2 Life

Healing Drumstick


  • Heals 4 Life


Healing Apple


  • Heals 6 Life

Healing Cherry


  • Heals 4 Life

Hot Chocolate


  • Heals 4 Life

Tasty Fish


  • Heals 4 Life

Sushi


  • Heals 6 Life

Sentinel Healing Kit


  • Heals 4 Life (mfw a piece of sushi heals more than an actual first-aid kit)

Notion Potions

  • Notion Potion (Blue) restores 6 Imagination 

  • Strong Notion Potion (Green) restores 10 Imagination

  • Super Notion Potion (Red) restores 20 Imagination

Hiccup Tablets


  • Restores 3 Imagination, but at the expense of giving the user hiccups


Thirst Quencher



  • Restores 12 Imagination over time



Bag of Glitter


  • Increases max Imagination by 5 and restores Imagination slowly over a long time

Cloud Burst


  • Summons lightning as well as restores 6 Imagination

Armor Restores

  • Armor Polish (Red) repairs 4 Armor

  • Armor Shine (Blue) repairs 7 Armor

  • Armor Gleam (Green) repairs 10 Armor

Quicksicle



  • Grants Speed Boost for 15 seconds



Hot Cocoa

  • Different from the Hot Chocolate

  • Grants Speed Boost and Knockdown (knocks opponents down with attacks) for a short period of time

Hardtack Biscuit



  • Max Life + 2 temporarily



Gingerbread Cookie



  • Max Life + 3 temporarily



Buttery Croissant



  • Heals 4 Life and restores 4 Imagination

Cup of Yo


  • Restores up to 5 Life, 10 Imagination, and 10 Armor over time

BBQ Blast Hot Dog



  • Casts “Fire Cone” (Fire Damage) AOE



Shuriken



  • Throws 3 shurikens



Firecrackers

  • The regular Firecracker (left) is a tossed explosive

  • The Massive Firecracker (right) is the same but does more damage

Anchors Away


  • Drops an anchor that does damage to whoever is hit by it

Pocket Cannon


  • Fires a shot that does damage to whoever is hit by it

Boom Trap Kit


  • Drops a “Quickbuild Mine”

Flash Bang


  • Knocks back any nearby enemies

Potion of Shielding


  • Shields you up to 10 damage for 30 seconds

Tough Buff Sauce


  • Reduces 2 damage from every attack done to you, to a minimum of 1

Un-Stink Potion


  • Removes skunk stink

Stinky Fish


  • Used to feed sharks or make opponents smell bad

Brick Booster Packs

  • normal BBP (left) produces 20 random bricks to build with

  • Super BBP (middle) produces 50 random bricks to build with

  • Mega BBP (right) produces 200 random bricks to build with

Bag of Peanuts



  • Used to train elephants



Paradox Power Potions

  • normal PPP (left) heals 8 Life, repairs 10 Armor and restores 16 Imagination

  • “PPP 2” (right) heals 10 Life, repairs 15 Armor and restores 16 Imagination

Assembly Awesome Ade

  • AAA (left) heals 8 Life, repairs 15 Armor and 16 Imagination 

  • “AAA 2” (right) heals 10 Life, repairs 15 Armor and restores 25 Imagination

Sentinel Super Sodas

  • SSS (left) heals 8 Life, repairs 10 Armor and restores 16 Imagination

  • “SSS 2” (right) heals 10 Life, repairs 15 Armor, and restores 25 Imagination

Venture Vitality Vials

  • VVV (left) heals 8 Life, repairs 10 Armor and restores 16 Imagination

  • “VVV 2” (right) heals 10 Life, repairs 15 Armor and restores 25 Imagination

Sensei Wu’s Imagination Tea


  • Restores 5 Imagination and heals 5 Life and increases their maximum by 5

Doc in a Box


  • Heals 6 Life and 18 Armor over a short period of time

Buff Out Armor Brush



  • Repairs 12 Armor (Can stack up to 100)

Battle Croissant


  • Tosses a croissant that knocks down enemies

Cherry Blast



  • Tosses a firecracker



BBQ Drumstick


  • Heals 10 Life while adding 5 Life for a short time (stacks to 100)

Big Fountain Soda


  • Restores 12 Imagination (stacks up to 100, no cooldown)

Energy Bar


  • Heals 6 Life, repairs 6 Armor and restores 6 Imagination over a short period of time

Xpresso


  • Grants a Speed Boost for a long period of time


Everlasting Items


Item

Description

Everlasting Hiccup Tablets


  • Restores 3 Imagination

Everlasting Hot Dog



  • Does damage to enemies in front of you

The Big One!


  • An enhanced version of the Massive Firecracker

Flash Bulb


  • Stuns enemies with a flash

Bubble Blower


  • Blows a bubble shield around you to protect from 4 damage points before popping

Anvil of Armor


  • Continuously spawns Armor-boosting items for several minutes

Cauldron of Life


  • Continuously spawns life points for several minutes

Fountain of Imagination


  • Continuously spawns Imagination for several minutes

Clod Chucking Shovel


  • Toss a clump of dirt which grows flowers on players’ heads, which restores 6 Imagination

Funky Horn


  • Play a funny tune to restore 6 Imagination

Portable Drumset


  • Playing the drums restores 9 Imagination to other Minifigures

Boombox


  • Restores 10 Imagination and causes the Minifigure to breakdance

Rockin’ Keyboards



  • Restores 11 Imagination

Thumpin’ Bass



  • Restores 11 Armor

Riffin’ Guitar



  • Restores 11 Life

Yo Ho Ho Mug


  • Restores 5 Life, 10 Armor, and 10 Imagination over time

Flowin’ MC


  • Restores 2 Imagination every second for 22 seconds

Witch’s Surf Broom


  • Charge forward on a broomstick, doing damage to an enemy

Enchanted Dragon’s Tooth


  • Stuns enemies around you


“Lego Universe” Faction Specialty Weapons


The Factions in Lego Universe are essentially like your Hogwarts house in retrospect. You can choose between the 4 Factions: The Sentinels, Paradox, Assembly, or the Venture League. Each Faction has 3 classes or “Specialties” you can choose from that come with their own sets of armors, weapons, and abilities that you can fight with.


Sentinels

  • Knight

    • Armor

    • Greatsword

    • Shield

  • Samurai

    • Armor

    • Katana

    • Bow

  • Space Ranger

    • Armor

    • Zipgun

    • Launcher

Paradox

  • Space Marauder

    • Armor

    • Blaster

    • Launcher

  • Sorcerer

    • Armor

    • Wand

    • Orb

  • Shinobi

    • Gi

    • Katanas / Dual Katanas

    • Dual Hookswords

Assembly

  • Engineer

    • Vest / Gilet

    • Wrench

    • Controller

  • Summoner

    • Robe

    • Staff

    • Orb

  • Inventor

    • Goggles

    • Improved Launcher

Venture League

  • Daredevil

    • Dual Flareguns

    • Helmet

  • Buccaneer

    • Cutlass & Pistol

    • Scarf

    • Bandolier

  • Adventurer

    • Crossbow

    • Whip

    • Backpack

“Lego Universe” Valiant Weapons


Each Faction Specialty gets their own “Valiant” Weapon, a powerful two-handed weapon and is much more powerful than the standard specialty weapons.


Note: The Space Ranger, Shinobi, Inventor, and Adventurer’s Valiant Weapons don’t have information on them in terms of special abilities thus they will be excluded here.


Weapon

Description

Powerjouster

  • The Valiant Weapon of the Knight Specialty

  • A large spear/javelin/jouster (whatever you wanna call it)

  • The wielder can perform a dash attack that knocks down enemies

Samuraizor

  • The Valiant Weapon of the Samurai Specialty

  • A large naginata that allows the user to create a target dummy to distract enemies

Wormholer

  • The Valiant Weapon of the Space Marauder Specialty

  • A chainsaw imbued with Maelstrom energy that can also shoot projectiles from it

  • The Wormholer also can summon a Paradox Mech to aid in combat

Doomslicer

  • The Valiant Weapon of the Sorcerer Specialty

  • A large scythe imbued with Maelstrom energy

  • Can create a Paradox Spiderling to aid in combat

Serratorizer

  • The Valiant Weapon of the Engineer Specialty

  • A set of dual-wielded buzzsaw-equipped contraptions

  • Can create an Assembly Bot to aid in combat

Wingreaper

  • The Valiant Weapon of the Summoner Specialty

  • A glaive-like weapon that also acts as a staff

  • Can summon a flock of 3 owls to aid in combat (they are the fastest of the 4 summons)

Broadsider

  • The Valiant Weapon of the Buccaneer Specialty

  • Another glaive-like weapon with a small three-barreled cannon attached to it

  • It can summon a tiny Schooner boat that can ram into enemies

Rutcarver

  • The Valiant Weapon of the Daredevil Specialty

  • A weapon designed to look like a motorcycle (but isn’t rideable)

  • You can perform a dash attack that damages enemies


“Lego Worlds” Tools


Lego Worlds is a sandbox-type game where you, the player, can use different tools to build and customize the world around in an almost infinite number of ways.

Discovery Tool


The Discovery Tool lets you scan various models of brick structures and character / animal models. You can then place these models anywhere you want or shoot them out into the horizon (if you’re a psychopath).

Paint Tool


The Paint Tool lets you change the color of any surface. Pick a color and use the Paint Tool to cover any brick in that color.

Build Tool


The Build Tool allows you to build. WOW! Using the Build Tool lets you place blocks and other Lego pieces down to create almost anything.

Copy Tool


The Copy Tool is used to copy structures much more efficiently. Using the tool creates a giant holographic cube that can be changed in size and can be used to duplicate any structure within the cube, and place it anywhere.

Landscape Tool


The Landscape Tool lets you mold the land around you in various ways such as raising and sinking mountains, creating large trenches, or demolishing entire buildings.

“Lego Worlds” Items and Weapons


In Lego Worlds, there is a plethora of weapons and items at your disposal, some with their own little quirks and special abilities.

Gold Brick Unlockables and Special Items


Item

Description

Camera


  • It takes pictures and sends them to your real-life hard drive. Kinda neat

Lantern


  • Good for exploring dark places like caves

Sky Spinner

Grapple Gun


  • It’s a grappling hook for grappling onto things

Brick Gun


  • Shoots a solid 8x8, 7 blocks tall, Lego construct

Jetpack


  • Good for flight

Binoculars


  • Allows the user to zoom in and look at stuff

Fire Extinguisher


  • Used to extinguish fires and cleans up slime

Pickaxe


  • Can destroys walls and the ground

Pneumatic Drill


  • Drills downwards, creating a circular hole around the terrain

Roller Skates


  • Quick mode of transportation

Telescope


  • Same as the binoculars

Flame Torch / Electric Torch

  • Used as a light source for looking around dark places like caves

  • The flame torch comes in many different colors


Bows, Spears & Guns


Item

Description

Standard Bows

  • Bows that all act pretty much the same from one another

    • normal Bow

    • Compound Bow

    • Crystal Bow

Crossbow


  • Similar to the bow but has a slower reload

Aaron’s Bow and Shield


  • A part of the NEXO Knights DLC

  • The shield attack can be charged up, letting you ride on the shield like a hoverboard


Explosive Bow


  • A bow that shoots explosive arrows that… explode.

Ice Bow


  • A bow that can cover parts of the terrain in ice, making the ground slippery

Lava Bow


  • A bow that covers the terrain in lava

Paint Bow


  • A that shoots randomly-colored paint

Throwing Spears

  • Spears in Lego Worlds are thrown rather than used as standard weapons

  • They come in both gold-tipped and silver-tipped variants

Trident

  • When you think about it, a trident is just a 3-pronged spear. So it really doesn’t need its own segment lol

Agent Pistol


  • Introduced in the “LEGO Agents” DLC for Lego Worlds

Blowpipe


  • Put enemies to sleep

Blunderbuss

  • A gun with such heavy firepower, it knocks down the Minifigure after every shot

Flintlock Pistol


  • A gun used by pirates

Laser Pistol


  • A gun that shoots out red laser projectiles

Monster Gun


  • A great gun for hunting down werewolves

Pistol


  • A gun used by cowboys

Rifle


  • A gun used by cowboys and cowgirls

Tranquilizer Gun


  • Same as the Blowpipe, puts enemies to sleep

Bazooka


  • A giant gun that shoots explosives

Megazooka


  • A bazooka but mega


Paint Guns


For context, these guns don’t do much damage themselves but they do paint the environment to have different effects, it is a sandbox game after all. Some paints are more useful than others. You’ll see why.


Item

Description

Candy Launcher


  • Fires a rocket that splats “Candy Floss”-coloured paint

Carrot Launcher


  • Fires a rocket that splats bright orange paint

Glow Gun


  • Fires a blob of glowing paint

Ice Gun

  • Fires a blob of paint that covers the floor in ice, making it slippery

  • It even works over lava and slime

Lava Gun


  • Fires a blob of paint that covers the floor in lava

Piano Gun


  • Paint the making certain surfaces make music when stepped on

Pie Launcher

  • Fires pies that make “Snow” paint on the ground (it’s labeled as snow but it’s just white paint)

Slime Gun


  • Fires slime that is toxic and deals damage when stepped on

Paintball Gun


  • It is a normal paintball gun

  • It shoots randomly-coloured paint

Water Gun / Water Pistol

  • Shoots blobs that turn the surface into pools of water

  • Can also be used to put out fires and slime

Egg Blaster


  • Shoots out eggs that leaves pastel splats of paint


Melee Weapons


Item

Description

Axe


  • It’s an axe

Black Axe


  • Same as the normal Axe but deals more damage to Undead enemies

Battle Goddess Spear & Shield


  • Used by the Battle Goddess minifigure

Battle Sword


  • A normal sword but it’s gold so it does extra damage against Monster enemies

Katanas

  • The normal katana (called the “Ninja Sword in-game but it’s still a katana)

  • The Black Katana does more damage to Undead enemies

  • The Gold Katana does more damage to Monster enemies

Clay’s Sword and Shield


  • A part of the NEXO Knights DLC

  • The shield attack can be charged up, letting you ride on the shield like a hoverboard


Clubs

  • A weapon used by Cavepeople and/or Trolls

  • The Troll Club has slower and heavier attacks than the Wooden Club

Cutlasses


  • A cutlass sword used by pirates

Egyptian Sword


  • Used by the Mummy Warrior minifigure

Gladiator Swords

  • Swords used by the Gladiator minifigures

  • It comes in normal metal and wooden variants

  • The Wooden Gladiator Sword does more damage against vampires

Lance’s Lance and Shield


  • A part of the NEXO Knights DLC

  • The shield attack can be charged up, letting you ride on the shield like a hoverboard


Macy’s Mace and Shield


  • A part of the NEXO Knights DLC

  • The shield attack can be charged up, letting you ride on the shield like a hoverboard


Rapier


  • A sword used for fencing

Roman Soldier Spear & Shield


  • Used by the Roman Soldier minifigure

Scimitars


  • A sword used by pirates

  • It comes in normal and Crystal variants

Silver Cutlass


  • Similar to the normal Cutlass but does more damage against Werewolves

Spartan Spear & Shield


  • Used by the Spartan minifigure

Sword


  • Basic b*tch sword

Truncheon


  • Very fast but weaker attacks

Wooden Sword


  • Same as the normal sword but does more damage towards vampires


Throwable Items


Item

Description

Explosives

  • Various explosives that vary in explosive yield

    • Dynamite

    • Pirate Bomb

    • Crystal Bomb

    • Big Bomb

Magic Potions

  • There are a few different types of magic potions that can be thrown and do different actions. They are associated by color

    • Black, Orange, and Pink potions create big explosions when thrown

    • Blue, Green, Purple, and Yellow potions create giant crystal-like structures like this one

    • Red create several giant candy cane-like structures

    • Silver creates a giant cloud on the ground

Dragon Eggs

  • Throwing a Dragon Egg hatches a baby dragon that has a breath attack to aid you in fights

  • They don’t really do much in-game, they're mostly seen as pets

Food

  • While these types of items can technically be thrown, they don’t do that much damage, or any at all

  • Some food items include but are not limited to…

    • Apples

    • Berries

    • Baguette

    • Chicken Egg

    • Chocolate Eggs

    • Halloween Cake

    • Pie

Magic Bean


  • When thrown, creates a massive beanstalk

Seed


  • When thrown, grows a tree

Skeleton Head


  • When thrown, spawns a Skeleton

Ammonite


  • Literally the most useless item in the entire game lmao


Astronaut Suit


In most Lego games, the Minifigures are no rookies to space travel. They are very much equipped with a spacesuit or astronaut suit to help them navigate through the black skies of space.


In some games, the astronaut suit also acts as a means of breathing underwater. Don’t question why or how.

Diving Suit


In Lego Worlds, as a Deep Sea Diver, you wear a diving suit that is equipped with a helmet, breathing apparatus, and flippers.

Volcano Exploring Uniform


An outfit consisting of a hard hat, face mask, and yellow air tanks to help with exploring volcanic environments.

Turrets


In Lego Worlds, you can pilot a variety of turrets that let you shoot projectiles at your opponents. They are classified as “vehicles” but you can’t move while using them. So we decided to put them in the arsenal section instead as stationary weapons. They can also “auto target” at people and objects.


Turret

Description

Archer Turret



  • Armed with two crossbows that shoots arrows

Cannon Turret




  • Shoots cannonballs

Castle Cannon



  • Another cannon-type turret that shoots cannonballs

Nindroid Laser Cannon



  • A cannon themed around the Nindroids from Ninjago

  • Fires non-explosive lasers


Health Potions


In Lego Minifigures Online, Health Potions can be used to heal your Minifigure’s health. In the in-game shop you can buy a “Mega Pack” of 100 health potions all at once!

“Lego Brawls” Weapons and Power-Ups


In the platform-fighter, Lego Brawls, there are over 77 TRILLION DIFFERENT CUSTOMIZATION OPTIONS! A fraction of those come from the various weapons and power-ups you can equip and use during combat. All of the melee weapons have the same amount of range and damage output. The real strengths however come from the various power-ups you can unlock and use. Your Minifigure can equip 2 power-ups at a time during matches, each with their own effects. 


These effects can range from…

  • Healing yourself and/or teammates around you (via the Pizza Suit and various others)

  • Increasing your offense or defense over a short period of time (via the Saxophone or Hero’s Chalice respectively), 

  • Summoning vehicles or mounts to help you in battle (the Hot Dog Cart shoots ketchup and mustard projectiles, the T-Rex runs and attacks your enemies, the Samurai X Mech from Ninjago, etc.)

  • Transforming nearby opponents into pigs (via the Transformation Staff)


Note: There was not a 100% list of all power-ups in the game available to us as of writing this blog and no one wanted to purchase Lego Brawls for this blog either, so the ones listed are all that we could find across multiple sources (Youtube Shorts, Articles related to Lego Brawls, etc.). Again, these are not all of the power-ups in the game, there are more than this.

Rusty


In Lego Bricktales, you are accompanied by a tiny floating robot named Rusty, created by your grandfather. Rusty is a very intelligent machine, being capable of building structures through analyzing and gathering parts lying around, hacking into technology such as your grandfather’s portal machine, and detecting signs of nearby life.


When you first meet Rusty, they had just come back after being sent into space, where they met aliens who would give them the ability to upgrade into various different forms, which you find throughout the game. These include:


Whip


In Lego Bricktales, an archaeologist will give you a whip in the first level that will let you swing to higher places. It also makes a good weapon if Indiana Jones has anything to say about it.

“The Lego Movie Game” Items and Weapons


In both The Lego Movie Videogame and The Lego Movie 2 Videogame, There are numerous different items and weapons the player can use. As you can make your own custom character in both games, the Minifigures should have access to all of them.


Note: Some items overlap with the ones shown in Lego Worlds so to avoid repetition we will exclude those specific items and weapons.

Core / Story Items


Item

Description

Builder Page / Super Builder Page

  • Building instructions on blue and golden paper respectively.

  • A normal Builder Page allows for construction of smaller objects such as electrical generators and a plethora of vehicles.

  • The Super Builder Page acts as a means for building larger structures like buildings and statues.

Scanner Binoculars

  • Basic pair of binoculars you can use to scan objects and register them as structures in the Builder page. Can also turn invisible objects visible, and intangible objects tangible.

  • Other variations include…

    • Holo-Binoculars

    • Trinoculars

    • Bio-Binoculars

    • Normal Binoculars

    • Telescope

    • Pirate Telescope

Sticker Gun

  • This gun fires large stickers that wrap around targets, immobilizing them for a short period of time.

Danger Fists

AND HERE COMES THE GIANT FIST- 

PATRICK NO!

  • Significantly increases the range and damage of players’ physical attacks, and can break LEGO Objects that typically are too durable.

Camera

  • It’s a standard camera, used to take pictures and selfies. 

  • Can be used in conjunction with the Sticker Gun

Paint Wand

  • This wand paints the world around it, randomly changing the colors of any object targeted.

Metalbeard’s Head

YAAARRGH MATEY

  • Metalbeard, when tossed, can act on his own and do certain tasks, such as flip switches.

Welding Tool

  • Using heat, you can both weld certain LEGO objects together, and cut pieces out of others.

Tractor Beam

  • This galactic device allows you to remotely lift certain objects from far away, ignoring their weight.

  • Y’know the Kinesis module on Link’s Sheikah Slate? It’s basically that

Jet Wings

  • “Borrowed” from General Mayhem, these Jet Wings provide a boost to your jump, allowing for slightly greater vertical distance, and far greater horizontal. 

  • Overuse causes it to overheat, requiring a brief moment of time before being used again.

REX Pack

  • Introduced in DLC, this is essentially Rex Dangervest’s version of the prior Jet Wings, only with a focus on vertical ascent over horizontal. 

  • Like the jetwings, overheats with overuse.


Swords


Item

Description

Standard Swords

Sharp blades with no special properties, so we lumped ‘em all together.


  • Wooden Sword

  • Golden Sword

  • Cutlass

  • Egyptian Sword

  • Silver Rapier

  • Silver Scimitar

  • Golden Broadsword

  • Elven Sword

Rainbow Broadsword

  • Cloud’s Buster Sword during Pride Month

The Hero’s Sword

  • A shining golden sword wielded by a legendary hero… does nothing else beyond shine and be gold

Laser Sword

  • Legally distinct lightsaber

Starlight Sword

  • A thick laser sword that sparkles, presumably made from starlight

Ornate Sword

  • A fancy blade akin to that of a ninja’s

Glowing Sword

  • A shorter sword with a blue crystal blade that glows in the dark.

Red Fire Sword

  • A blade made of fire that burns enemies when struck

Lightning Sword

  • A shocking weapon that emits electricity, stunning foeS on contact

Alien Fire Sword

  • Same as the Red Fire Sword but green and alien


Staffs


Item

Description

Wizard Staff

  • A wooden staff with a glowing blue crystal embedded in it

Throne Guard Heart Staff

  • A staff with an oversized heart on top. 

  • Perfect for bashing enemies' skulls in

Vitruvius’ Staff

  • The staff used by the old wizard, Vitruvius

Snake Staff

  • A staff with a snake design on top

Elven Staff

  • A golden staff with a blue orb on it. Riveting

Lollipop Staff(s)

  • A set of staffs that look like lollipops

  • They come in purple, pink, and blue


Spears & Pointy Objects


Item

Description

Spears

A collection of spears that can be thrown at enemies from afar


  • Spear

  • Fire Spear

  • Ice Spear

  • Lightning Bolt

  • Rainbow Spear

  • Elven Spear

  • Magic Spear

  • Ornamental Spear

  • Gold-Tipped Spear

  • Revolution Spear


Claws




  • Equip these to plow through things just like Wolverine


Pitchfork




  • It’s just a pitchfork


Electric Hands




  • Lightning shoots from your fingertips to electrocute and stun foes that are struck

Raptor’s Tooth




  • Don’t ask where the tooth came from, or how he got it

Atlantean Trident





  • Emmet stole Aquaman’s trident, crazy


Axes


Item

Description

Standard Axes

Axes that don’t have any special properties so we decided to group them together


  • Black Axe

  • Silver Axe

  • Golden Axe



Sewer Baby’s Axe




  • An axe used by the Sewer Babies


Ice Axe




  • Freezes foes in blocks of ice when struck

Flaming Axe





  • Ignites foes when struck


Hammers & Maces


Item

Description

Hammer





  • Average construction hammer

Forger Hammer




  • It’s a hammer but functions like a staff, so essentially another blunt object

Sewer Baby’s Hammer




  • A hammer used by the Sewer Babies

Silver Mace




  • A spiky ball and chain used for combat

Disco Mace




  • A spiky ball and chain used for combat. This time it’s multi-coloured and bright


Guns, Firearms, and Other Ranged Weapons


Item

Description

Revolver




  • It’s hiiiiigh-noon

  • Standard revolver, chamber and all

Harpoon Gun




  • In real life, harpoon guns is used for spearing fish

  • In game, it’s just another gun

Ray Gun




  • Your standard “pew pew” laser pistol

Basketball Bazooka





  • Shoots explosive basketballs

Space Blaster





  • Similar to the Bazooka but it’s space-themed

Heart Blaster





  • Shoots out heart-shaped projectiles

Star Blaster




  • Same as the Heart Blaster, but instead shoots out stars

Robo Laser Guns

  • The weapons used by robots controlled under the evil Lord Business

    • Robo Laser Pistol

    • Robo Laser Blaster

    • Robo Laser Revolver

    • Robo Laser Rifle

    • Robo Laser Cannon


Tesla Weapons

  • A collection of guns that shoot electricity, hence the name “Tesla”

    • Tesla Gun

    • Tesla Fork

    • Tesla Cannon

    • Tesla Blaster



Ultraviolet Pistol




  • A gun made out of UV light, hence the transparency

Golden Laser Gun



  • A laser gun that shoots lasers and is gold

  • Also why is this labeled as a “laser gun” while its silver palette-swap is labeled a “laser pistol”?


Kragle Gun



  • A miniature version of the Kragle glue, which can permanently stick things together

  • Requires a dissolvent to undo the stickage

Punch Gun





  • A gun that shoots out a boxing glove

Stud Gun




  • A gun that shoots out large Lego “stud” pieces

Mining Gun





  • A gun that shoots out a drill

Bolt Gun




  • A gun used for shooting animals, causing them to go unconscious immediately without hurting them

Spider-Web Gun




  • Bro wanna be Spider-Man so bad

  • A gun that shoots out spiderwebs that trap and slow down enemies

Oil Gun




  • A gun that shoots out oil that slows down enemies

Green Lantern Power Ring


  • The best item in the game. So good they had to nerf it as soon as it was programmed in

  • It is literally just a gun. No we are not joking, it just shoots green energy blasts. That’s it

  • No constructs or nothing, it’s just a gun

Standard Bows

Bows that don’t have any special properties so we decided to group them together


  • Wooden Bow

  • Iron Bow

  • Crystal Bow

  • Royal Guard Bow

  • Elven Crossbow


Rainbow Bow





  • *insert Pride Month joke here*

Wands


  • Wands that the Minifigures can use

  • There are four versions:

    • Magician’s Wand

    • Carrot Wand

    • Moon Wand

    • Pink Wand



Throwables


Item

Description

Food

  • Food that you can throw at enemies at any given time

    • Ice Cream

    • Fish

    • Banana

    • Eggs (Chicken Egg, Bad Egg)

    • Cream Pie

    • Apples (Green, Red, Golden, Poison)

    • Wedding Cake

    • Baguette

    • Croissant

    • Pretzel

    • Bone (this doesn’t count as food, maybe for dogs)

    • Doughnut


Smoke Bomb




  • Covers the area in smoke


Pot o’ Gold




  • Throws a pot of gold at someone’s face 

  • Sounds like it would hurt a lot


Green Bottle




  • Throwing wine bottles at people is not okay, be a better person y’all

Sports Balls


  • You can use a collection of sports balls to throw at enemies

    • Basketball

    • Beach Ball

    • Football (Soccer Ball)

    • American Ball (Football)


Vinyl Record




  • Maybe instead of throwing them at people you should sell them. These are pretty expensive

Batarangs



  • You can use a collection of Batman’s batarangs

    • Normal Batarangs

    • Fire batarangs

    • Ice batarangs


Super Items and Super Parts


Item

Description

Super Builder’s Hat




  • Allows you to build practically anything even if you don’t have the bricks on hand

Super Cowl / Goggles / Space Helmet



  • When worn, alters the wearer’s vision in some way

    • Cowl = green tint

    • Goggles = yellow tint

    • Space Helmet = red tint

Super Frog Hat





  • Increases the user’s jump distance

Super Helmet





  • Wearer destroys Lego bricks by running into them

Super Top Hat




  • Acts as a 2x stud multiplier when breaking objects

Super Jetpack





  • Stronger version of the Jet Wings with no cooldown, and infinite fuel

Super Staff





  • Has a greater knockback effect when hitting enemies

Super Paint Gun




  • Effectively a paintball gun, just with gold paint

Super Bow





  • Fires explosive arrows

Super Blaster





  • Instead of firing lasers, it fires rockets

Super Boombox





  • Stuns nearby enemies simply by having the boombox out

Super Map




  • Marks the way to nearby relics and Master Pieces

Super Magnet




  • Triples the range you collect studs and bricks from

Super Fists





  • Stronger version of the Danger Fists

Super Shield




  • Shields you from all enemy damage just by holding it

  • no really


Miscellaneous


Item

Description

Misc. Blunt Objects

  • These weapons essentially act as just normal weapons to beat someone to death

  • Include but are not limited to…

    • Maracas

    • Chakrams

    • Pom Poms

    • Lobster Dinner

    • Taco Bowl

    • Ring of Power

    • Stuffed Panda

    • Old Explorer Map

    • Compass

    • “Where Are My Pants?” Pants

    • Coffee Pot

    • Money

    • Hand Fan

    • Walkie Talkie

    • Technorod

    • Nena’s Balloon

    • Green Rubber Snake

    • Planty the Plant Pot

Broom




  • A broom

  • Used for cleaning up rubble and other messes

Lassos



  • There are two types of lassos

  • The normal lasso works as it says on the tin, a lasso

  • The other lasso is the Lasso of Truth, which works exactly like Wonder Woman’s

Shovel




  • A shovel (or spade)

  • Used for digging and beating people over the head

Handcuffs




  • Used by the police to capture criminals

Wooden Plank





  • My best friend, plank

Chainsaw Man’s Chainsaw




  • It’s a chainsaw used for cutting stuff, preferably wood

  • No not that Chainsaw Man

Frying Pan




  • Good bonking weapon

  • Makes a really funny sound

Sewer Baby’s Crowbar





  • A tool used by the Sewer Babies

Sewer Baby’s Spanner




  • Another tool used by the Sewer Babies

  • A spanner is a type of wrench for those unaware

Wooden Spoon





  • erm it’s called a “ladle”

  • It’s the spoon used for serving soups and such

Sausage





  • Hit your enemies with a hot, steamy glizzy O_O

Turkey Drumstick




  • There’s nothing really to say, it’s just a drumstick

  • At least it looks cooked

Mango Berry Blast




  • A REALLY shiny drink (it may or may not be radioactive)

Musical Instruments

  • Instruments can be used to make people randomly start dancing uncontrollably

    • Flaming Guitar

    • Worn Guitar

    • Glam Guitar

    • Guitar

    • Saxophone

    • Trumpet

    • Boombox

Lights

Don’t worry he’s fine




  • Lights are useful when in dark environments

    • Torch

    • Flashlights

    • Electric Torch


“Ninjago” Items and Weapons


As probably Lego’s most popular 1st-party series, your normal Minifigures have crossed over with Ninjago plenty of times such as in Lego Worlds or Lego Universe. Because of these collabs, the Minifigures have gotten to use some of the cast's weapons and other themed items along their journey.


Item

Description

Lloyd’s Sword


  • A sword wielded by the green ninja, Lloyd

Jay’s Flail


  • A flail wielded by the blue ninja, Jay

Kai’s Sword


  • A sword wielded by the red ninja, Kai

Cole’s Hammer


  • A large sledgehammer wielded by the black ninja, Cole

Nya’s Spear


  • A spear wielded by Nya, an ally of the Ninjago quintet

Ninjago Gear

  • Worn by the Minifigures in Lego Universe in order to learn and master Spinjitzu

  • Each of the 4 colors represent the four main Spinjitzu styles

    • Black = Earth

    • White = Ice

    • Blue = Lightning

    • Red = Fire

  • In order to use Spinjitzu, your gear must be worn before doing so

Imagination Spinjitzu Gear


  • In Lego Universe, along with the 4 main Spinjitzu styles, there is a secret 5th, Imagination Spinjitzu

  • Like the other 4 styles, the gray and teal coloured gear must be put on in order to wield the power of Imagination Spinjitzu

Various Ninja Hoods

  • A collection of ninja hoods that you can equip and can perform special attacks with

  • Some hoods are equipped with either “Ninja Healing”, “Mend Armor”, or “Meditate” which allow you to heal a small amount of Life, Armor, and Imagination respectively

  • You may also be able to throw a spear or perform an energy slash with a sword depending on the hood you wear at the cost of Imagination

Imagination Spinjitzu Double-Bladed Dagger

  • A double-bladed dagger which helps the user control their use of Imagination Spinjitzu

Wu’s Imagination Staff

  • Similar to the doubled-dagger dagger, the staff wielded by Sensei Wu allows the user to control their use of Imagination Spinjitzu

Exploding Ninjago Kunai


  • Throws a kunai that explodes on contact

Ninjago Hound Treat


  • Summons a dog to aid you in battle

The Scythe of Quakes

  • One of the 4 Golden Weapons

  • In Lego Universe, the SoQ can allow you to slow down enemies or drop a boulder on them

The Shurikens of Ice

  • One of the 4 Golden Weapons

  • In Lego Universe, the SoI can allow you to freeze enemies in place or throw them as a projectile

The Nunchucks of Lightning

  • One of the 4 Golden Weapons

  • In Lego Universe, the NoL can allow you to knock enemies with lightning or summon a lightning bolt from the sky

The Sword of Fire

  • One of the 4 Golden Weapons

  • In Lego Universe, the SoF can allow you to set enemies on fire or pull enemies toward you


Abilities

Miis

Mii Physiology


Mii appearances have changed throughout many games, they started out with ball hands and no arms, then received arms, then eventually gained human proportions. Miis are capable of having altered height and weight through the Mii Maker and Tomodachi Life but that is never explored outside of those two instances, they mainly are regulated to the same body shapes in most of their appearances. The hair acts as a stiff blob with no motion across all titles anyhow. Miis also have the ability to have babies. Don’t ask us how.


Mii faces and their facial features are very interesting as they act as 2-dimensional images you can move or alter in practically any way compared to other Nintendo characters, whose faces are very clearly 3-D. This is very apparent in Miitopia where the entire premise is that the Dark Lord can steal Miis’ faces and put them onto monsters. There is also an instance where in Tomodachi Life, a Mii can be so surprised their face shoots off into space, not their head, just their face. Granted this comes from a dream, one of the features in that game, but still adds consistency. 


To further add to this, your Mii isn’t limited to looking like a human. By fiddling around with settings and facial features, your Mii can look like an animal, Peter Griffin, or the goddamn Mona Lisa! The customization gets even crazier in the Switch port of Miitopia. In this game, there is an option to put makeup on your Mii and with this, the possibilities become pretty much endless.


For example, you can make your Mii look like this…


Or this.


Yeah. pretty insane.

Athleticism


Miis are extremely proficient at many different sports across their lifetime through most of their games. If they’re not seen playing sports, they’re jogging through Wuhu Island. Miis are capable of going toe-to-toe with the strongest in their fields in sports such as boxing, tennis, baseball, etc. Their athleticism isn’t limited to just the Sports franchise however.  In the Wii Party series, Miis are seen running across a long highway in seconds (in the mode “Highway Rollers”), jumping over rolling barrels and logs without tiring, and are capable of doing over 99 chin-ups in 10 seconds. Not to mention their fighting capabilities in the worlds of Find Mii and Miitopia. Miis can fight various monsters such as dragons and gorilla-adjacent enemies.


In short, Miis are very much peak-human in physicality, bordering or even passing superhuman.

Hammerspace


Miis have the profound ability to pull anything they want out of thin air, usually mundane everyday objects.

Non-Physical Interaction


In some games, the Miis are able to physically attack ghosts and other ghouls with just their swords or other blunt weapons.

4th Wall Breaking / Awareness


Albeit very minimal, The Miis have some showings of 4th Wall breaking. In Tomodachi Life, when starting a new save, the first Mii you ever create (if you play the game as it was intended to) is supposed to be your “Mii Look-Alike”. After your Mii is created, they directly call you their “Look Alike” throughout the entire game. Miis in Tomodachi Life also have access to your 3DS’ camera to take photos of you.


It isn’t on the insane levels of Deadpool to where the Miis can mess with the fabric of reality and fiction but they are at least aware of the 4th Wall and can use it to communicate with the player. Even if we can’t really communicate back.

Magic


In Find Mii, Miis have the ability to cast magic, each with their own unique property depending on the Mii’s favorite colour.


  • Red: Casts fire magic

  • Orange: “Invigorates heroes”, allowing them to get in an extra sword strike

  • Yellow: Brings in a sandstorm, lowers accuracy, and disperses poison gas

  • Lime: Put enemies to sleep for a random amount of time

  • Green: Doubles the level of the next hero

  • Light Blue: Freezes all enemies

  • Blue: Casts water magic

  • Purple: Poisons all enemies, deals one damage to them at the end of each turn

  • Pink: Makes your heroes “full of daring”, attacks will always land a critical hit at the cost of attack accuracy

  • Brown: Summons a random coloured bunny hero, either the level of the summoner or one level below the summoner

  • White: Lights up the room

  • Black: Darkens the room

Personality Quirks


In Miitopia, you can choose what personality type to give your Miis. These personalities have their own unique perks related to how your Mii acts during battle and in relation to your other Miis. As shown above, there are 7 main personalities: Kind, Energetic, Laid-back, Cool, Airheaded, Stubborn, and Cautious. Each quirk has a percentage of happening depending on the current situation. These quirks also do not consume MP.

Kind


Quirk

Description

Spare



  • The Mii goes to attack the enemy, but then hesitates and stops attacking to console them

  • If it does not work, the monster will attack the Mii

Donate


  • In relation to HP Bananas and MP Candy

  • If a member in the party has run out of HP Bananas or MP Candy, the Kind Mii will give their food to the party member for them to eat

Cover



  • The Kind Mii will protect a Mii with critically low health that would have been knocked out had the Kind Mii not helped.

  • This action builds affection between the two Miis


Energetic


Quirk

Description

Charge



  • The Mii charges and deals 1.3x more damage, however they end up tripping and inflicting 2 points of damage to themselves.

Cheer



  • The Mii cheers for another Mii whose MP is very low, giving them some MP back and boosting their relationship meter. It works once per Energetic Mii per battle.


Hang On




  • The Mii, after taking fatal damage, gets back up to fight again with 1 HP remaining.


Laid-Back


Quirk

Description

Hide


  • The Mii hides behind another party member, having them take the hit instead of the user. Useful on jobs that do not have much HP or decent Defense. 

  • Raises resentment.

Cadge



  • The Laid-back Mii will steal a HP Banana or a MP Candy from an ally if they do not have any left.

  • Raises resentment

Nah…


  • The Mii looks away from emotion-based status conditions

  • Functionally identical to the Cool Mii’s “Indifference” but can’t ignore the Angry status effect

Get Serious


  • The Mii becomes so unusually focused that the action used will have improved effects, dealing twice the damage or healing a little more HP/MP than usual. If the Mii is a Mage or a Cleric, it will show them summoning a wave of magic before unleashing it

Slack Off




  • The Mii conserves MP (using half of the MP needed for a skill) at the cost of half the skill's effectiveness


Cool


Quirk

Description

Pressure Point



  • The Mii decides they are too cool for the skill they were about to use, and aims for a target's weak point with a regular attack, doing 1.5x more damage

Indifference



  • The Mii ignores a status effect, simply looking away from it

  • This includes Angry status effects unless it’s spreaded by another Mii with certain moves

Avoid




  • The Mii dodges an attack, taking no damage from it, regardless of the enemy's speed

Shan’t



  • The Mii refuses to cover an ally, but this does not cause resentment even if the target survives the attack



Airheaded


Quirk

Description

Oops!



  • The Mii forgets their target mid-attack and goes for the enemy with the most HP instead, catching it off-guard and dealing 1.5x damage

Frolic



  • The Mii, instead of attacking, goes and occupies another enemy (playing with it) and stops said enemy from attacking

Sleepyhead


  • The Airheaded Mii falls asleep and gains health points instead of fighting during a turn. This can happen whenever the Mii is at low health. 

  • However, if the Mii happens to take damage from an enemy, they will automatically wake up


Stubborn


Quirk

Description

Patience




  • The Stubborn Mii braces for impact.

  • This allows them to take half damage for that attack only

Again




  • The Stubborn Mii does the same move again if the first one failed to finish the job

Bluff



  • The Stubborn Mii refuses help from an ally. May cause resentment from the helping ally

  • This relates to healing-type skills


Cautious


Quirk

Description

Finisher


  • The Cautious Mii will finish off an enemy. The damage pop-up will be replaced with "Finisher!" when this happens.

  • This requires that the Cautious Mii's regular attack, when multiplied by 1.3, can defeat the target monster.

Warm Up




  • The Cautious Mii will do Warm Ups before their action, delaying it to the end of the turn and doubling its effectiveness.

Prepped and Ready



  • If the Mii has run out of MP Candies or HP Bananas, they will have a chance to pull out a hidden banana/candy, claiming to have prepared for the situation.


Assist Skills


In Miitopia, there are Assist Skills you gain after increasing your friendship level with another Mii to a certain number whether in battle or at the inn. Most of the skills can be ranked up to Level “II” or “III” which can increase the power and probability of said skill activating in combat. These skills activate automatically in battle and do not cost MP.


Assist Skill

Description

Show Off

“Impress your friend by doing extra damage to enemies.”


  • Multiplies damage by 1.3

  • “Show Off II” multiples damage by 1.5

  • “Show Off III” multiples damage by 1.7

Warning

“Increase the chance of a friend dodging an attack after a warning.”


  • 50% chance of successful dodge. If successful, it raises friendship

  • “Warning II” increases the possibility of dodging by 80%

Concern

“Console a friend after they've taken a hit. 'Where does it hurt?”


  • Raises friendship

Praise

“Shower a friend with compliments. 'See! I knew you could do it!”


  • Makes the Mii gleeful, making the next action or two more effective

Lend a Hand

“Help a friend out with their next action and boost its effects.”


  • Adds bonus damage/healing/MP recovery/success rate to the action, usually depending on Mii's applicable stat (Attack/Magic)

  • Up to 3 party members can use this action at once

  • “Lend a Hand II” multiplies damage by 1.1

  • “Lend a Hand III” multiplies damage by 1.2

Get Well Soon

“Visit a friend in the Safe Spot to speed up their recovery.”


  • Gives additional HP/MP recovery by 10% in the Safe Spot

  • “Get Well Soon II” gives additional HP/MP recovery by 20%

  • “Get Well Soon III” gives additional HP/MP recovery by 30%

Charity

“Give a snack to a friend when they don't have one on them.”


  • In relation to HP Bananas and MP Candies

  • Raises friendship

Avenge

“When a friend falls, flare up in anger with a vengeful strike.”


  • Grants an instant bonus attack

  • Airheaded, Cautious, and Kind Miis will get the sad status effect and cry while Cool, Stubborn, and Energetic Miis will get the angry status effect. Laid-back Miis will not gain a status effect.

  • “Avenge II” multiplies damage by 3.1

  • “Avenge III” multiples damage by 3.2

Sacrifice

“Take damage in place of a friend. 'They won't lay a finger on you!”


  • Similar to the skill Cover

  • Occurs when a party member is about to take fatal damage

  • “Sacrifice II” lets the shielding Mii takes 10% less damage

  • “Sacrifice III” lets the shielding Mii takes 20% less damage

Pincer

“Attack in sync with a friend and hit from behind for great damage.”


  • Similar to Lend a Hand, but with higher damage.

  • “Pincer II” multiples damage by 1.6

  • ‘Pincer III” multiplies damage by 1.7

Share

“Go halfsies on a snack with a friend when they don't have one on them.”


  • In relation to HP Bananas and MP Candies

  • Effect of the snack is split evenly between both party members

Last Wish

“Heal a friend when you've fallen and they take a critical hit.”


  • Fully heals ally

Resurgence

“Gain the strength to get up again if a friend falls in battle.”


  • Recovers HP upon revival by 20%


Jobs & Job Skills


The shining focus of Miitopia, the various Jobs your Miis can be assigned and fight as. There are 12 total Jobs to choose from, each with their own set of unique skills that only that certain Job can use. Some skills use up MP, some don’t, and some skills activate automatically without the use of MP.

Warrior

“Wields powerful swords, and is skilled at both attack and defense.”


Job Skill

Description

Jump Slash

“Leap into the air, and slice down to strike an enemy from above.”



  • It’s just as it says on the label. The Mii jumps up, and slashes downward onto the enemy

Proud Protector

“Focus on defense to absorb the damage aimed at a friend.”




  • Protects allies from taking damage from an enemy's regular or physical attack, and reduces damage the user takes that turn by 20%

Snap Out of It

“Snap a friend out of it when they're not themselves.”


  • Removes negative emotion-based status effects from allies, such as Crying, Cranky, Nightmare, and Spite status.

Spin Slash

“Swing your sword in a big circle, striking all enemies in the vicinity.”


  • Again, just as it says on the label. The Miis does the Hero’s Spin and attacks all enemies at once

Double Slash

“Unleash two powerful slashes in succession.”



  • The user hits two monsters, or one monster for combined damage.

Darkeye Slash

“Slice an enemy, dealing heavy damage if they're wearing eyes.”


  • Does more damage if used on monsters with Mii eyes.

    • In relation to the whole Dark Lord stealing Mii faces plot if you’re confused

Super Snap Out of It

“Snap a fallen friend back into action with a whopper of a wake-up call.”



  • A zero-MP skill that has a 50% chance of resurrecting a fallen ally, restoring 10 HP.

Super Spin Slash

“Whirl your sword around in a large circle to mow down all enemies.”



  • A stronger version of Spin Slash (this time with lightning effects)


Mage

“Deals stupendous damage, blasting away enemies with magical might.”


Job Skill

Description

Fire

“Toast a single enemy with mystic fire.”



  • Shoots a fire spell at the enemy

Lightning

“Zap an enemy with lightning. Also hits enemies on either side.”


  • Lightning hits the main target with full power and does slightly less damage to the enemies on either side of the original target

Sleep Tight

“Make a friend doze off, recovering their HP as they sleep.”


  • Heals the targeted teammate by half of their maximum HP when used, and another half on the teammate's turn

  • The teammate cannot move or assist while asleep, but can be awakened by either ending their turn or being hit by an enemy attack

  • Might not work on Stubborn Miis if they activate their Bluff quirk

Explosion

“Invoke an explosion, sending all enemies up in flames.”



  • Similar to Fire but attacks all enemies at once

Enlarge Weapon

“Make a friend's weapon really big for one attack.”


  • Causes attacks that hit multiple enemies to only hit one enemy, but increases damage dealt by 50%

  • The Mage can not increase their own wand

Mega Fire

“Char-grill a single enemy with searing flame.”



  • Stronger version of Fire

Mega Lightning

“Sizzle an enemy plus those on either side with fierce lightning.”



  • Stronger version of Lightning

Mega Explosion

“Invoke a huge explosion, sending all enemies up in flames.”



  • Stronger version of Explosion

Barrier

“Erect a barrier in front of you that reduces all damage taken.”



  • Defensive self-buff. Halves damage taken

Giga Lightning

“Zap an enemy plus this on either side with fierce lightning.”




  • Strongest version of Lightning

Giga Explosion

“Invoke a huge fireball that deals huge damage to all enemies.”




  • Strongest version of Explosion

Tower of Flame

“Bake one enemy to a crisp with a mage-tastic flaming pillar.”




  • Strongest version of Fire


Cleric

“The go-to support role. Tends to the party’s injuries with divine magic.”


Job Skill

Description

Cure

“Restore HP with the power of prayer.”




  • Heal yourself or an ally

Calm

“Bring the whole team to their senses with a soothing spell.”


  • Purges debuffs such as Crying and Laughter

  • Affects the whole team

Resurrection

“Revive a fallen friend using curative powers.”



  • 50% success chance. If it works, it will revive the party member with a little HP

Righteous Anger

“Dispatch an enemy with the light of absolute justice.”


  • 50% chance of defeating any enemy in one hit, regardless of HP

  • Does not work on boss enemies

Mega Cure

“Restore a great amount of HP to a friend with divine light.”



  • Stronger version of Cure

Panacea

“Bathe the party in a gentle light, restoring everyone's HP.”



  • Cure but it heals the whole party

Giga Cure

“Restore an enormous amount of HP with radiant light.”



  • Strongest version of Cure

Giga Resurrection

“Revive a fallen friend with a sizable amount of HP.”



  • Stronger version of Resurrection

  • 100% chance of success

Aura

“Bombard an enemy with light for great damage.”



  • The only damage-dealing skill that the Cleric has other than Righteous Anger

Giga Panacea

“Bathe the party in radiant light, greatly restoring everyone's HP.”



  • Stronger version of Panacea


Thief

“Swift as the wind, with a repertoire of skills designed to confound enemies.”


Job Skill

Description

Booby Trap

“Place a trap before you to interrupt and counter an enemy attack.''


  • Only protects against close-up attacks; long ranged attacks will still hit

  • Damage done by the trap is relative to the Mii's Attack stat

Pilfer

“Attempt to steal snacks from enemies. Doesn't always work.”


  • Obtain HP Banana or MP Candy from the enemy

  • If the Thief has 3 snacks on them already, the Mii won't be able to use this skill

  • This skill doesn't work on enemies that have already been stolen from

Backflip

“Occasionally dodge physical enemy attacks.”



  • Gives the Mii a 15% chance of dodging physical attacks

Whirlwind Blades

“Dance like the wind, slicing and dicing many enemies in your path.”


  • Hits 3 times, hitting each enemy once unless the enemies are more or less than the 3 hits

  • If other Miis use Lend a Hand, it can hit up to 6 times

Sneak Attack

“Hide behind an enemy and catch them unawares for great damage.”




  • Deals great damage in exchange for losing a turn

  • The Mii cannot assist, be hit, or have Sprinkles used on them while hiding

Phantom Strike

“Hit the enemy over and over again with a phantasmal flurry of attacks.”


  • Hits 6 times, hitting each enemy once unless the enemies are more or less than the 6 hits

  • If other Miis use Lend a Hand, it can hit up to 9 times.

Huge Trap

“Put a big trap in front of the whole party to counter enemy attacks.”


  • Identical to Booby Trap, but effective for the whole party

  • Raises friendship if the enemy attempts to hit a friend

  • Damage done by the trap is relative to the Attack of the Mii being targeted, not the Thief's Attack

Rock Rain

"Cause a landslide of rocks to fall from above, crushing the enemy."


  • Hits 5 times, hitting each enemy once unless the enemies are more or less than the 5 hits

  • If other Miis use Lend a Hand, it can hit up to 8 times


Pop Star

“Inspires the party with boundless energy and the magic of song!”


Job Skill

Description

Encore

“Encourage a friend to give them an extra turn.”


  • Encourages an ally to perform again on the same turn while costing the Pop Star's turn themselves

Earworm

“Get enemies dancing to a catchy tune to distract them for one turn.”


  • An area-of-effect skill that has a 50% chance of distracting opposing foes for a round

  • Can distract for more than one round if used repeatedly with succession

Out of Tune

“Hurt the enemy by singing badly. Your friends suffer a bit too.”


  • A physical area-of-effect attack that hurts both enemies and allies. Does not make friends angry

  • Lend a Hand increases the damage dealt to both enemies and allies

Love & Peace

“Spread the love and help a friend to let go of their quarrel.”


  • A single-target skill that dispels any negative attitude an ally bears for one of their "friends"

  • Only ends one side of a two-sided quarrel. It cannot be used on the Mii using the skill

  • If used on a Cranky (status effect) Mii they will instantly cheer up. However, if used on a Stubborn (personality) Mii, it could possibly not work due to the Stubborn Mii's Bluff quirk.

Love Song

“Sing a touching ballad to temporarily deepen the party's bond with you.”


  • A relationship buff that raises the user's friendship with every other party member to whatever the highest-level friendship in your party is temporarily

Cheer On

“Lift the party's spirits and get some of their MP back.”



  • An ally-only MP restorative area-of-effect skill

  • Will not heal the user's MP

Smooth Moves

“Perform some slick dance moves and recover some HP with style.”



  • A self-heal skill

  • If other party member choose to Lend a Hand, it will heal them as well

Way Out of Tune

“Sing atrociously to hurt the enemy greatly and friends quite a bit too.”



  • Stronger version of Out of Tune

Angelic Voice

“Sing words that touch the soul and might bring back a fallen friend.”



  • Potentially affects all KO'd Miis, but has a success rate of only 30%


Chef

“Cooks up cures and stirs up trouble in equal parts with a trusty frying pan.”


Job Skill

Description

Home Cooking

“Restore a friend's HP with some freshly made cooking.”



  • A single-target heal for 20 HP

Flambé

“Smack one enemy senseless with a red-hot frying pan.”



  • A physical single-target attack that deals better damage than the user's default attack

Banana Fritter

“Improves the flavor and effect of an HP Banana when eaten.”



  • When an ally uses an HP Banana, this doubles its effect

Spicy Dish

“Feed spicy food to a friend, making them breathe fire on the enemy.”



  • May gain resentment

Feast

“Restore the party's HP with plenty of food. Takes time to prepare.”



  • Unlike the Chef's other heals, the amount varies depending on the user's Magic stat.

Pro Cooking

“Restore a lot of HP to a friend with a specially made meal.”



  • An stronger version of Home Cooking that heals for 80 HP

Spicy Dinner

“Feed spicy food to the whole party, engulfing all enemies in a flame.”


  • Despite that game’s description, each party member will only breath fire on one enemy

  • Only up to 4 enemies can be attacked with this skill

Maestro Cooking

“Greatly restore friend's HP using only the finest of ingredients.”



  • The strongest version of Pro Cooking that heals 150 HP

Monster Dinner

“Make a meal out of an enemy... literally! Doesn't always work.”


  • 50% chance of turning the enemy or monster into Grub

  • Doesn’t work on bosses or monsters that don’t drop Grub


Cat

“Dainty paws… cute little whiskers… vicious, shredding claws. Meowch!”


Job Skill

Description

Sharpen Claws

“Sharpen your claws to cause great damage with your next attack.”



  • Multiplies the next attack's damage by 2.2

Playful Antics

“Cheer up a friend with rubbing and purring to recover their MP.”



  • Restores MP and increases friendship

Cat’s Paw

“Inflict damage to an enemy with a slashing attack. It really stings.”



  • It’s as it says on the label

Double Scratch

“Slash twice with sharp claws for double the ouchies.”



  • Hits two monsters or one monster for combined damage

Grooming

“Take a moment to calm down and groom your fur.”



  • Activates automatically

  • Cures status ailments like crying or intense laughter

Steal Grub

“Snatch food from under enemies' noses. Doesn't always work.”



  • 50% chance of success

  • Can only be used on one enemy if successful

Lick Wounds

“Tend to your battle wounds and lick them clean, restoring HP.”



  • Heals self

Feline Frenzy

“Slice all enemies with razor-sharp claws twice in succession.”



  • A multi-hit attack that hits all enemies


Imp

“Ever the cause of mischief and mayhem, but cute enough to get away with it.”


Job Skill

Description

Naughty Pitchfork

“Skewer an enemy with a fork formed of darkness.”



  • Single-target attack that creates a portal which summons a large pitchfork

Butt Jab

“Gently prod a friend and get them to attack an enemy in your place.”


  • The imp pokes an ally to which the ally mistakes it for the enemy and attacks them

  • The targeted ally's attack does 1.3x more damage than normal

Sweet Whispers

“Tell an enemy a little white lie to distract it.”



  • Distracted enemies take 1.5x more damage

Punishing Pitchfork

“Skewer an enemy plus the two next to it with forks of darkness.”


  • Summons a pitchfork to skewer the enemy

  • Two more pitchforks appears afterwards to pierce enemies nearby on either side of the OG target

Energy Drain

“Drain an enemy's life energy and transform it into HP.”


  • Absorb your enemy’s HP to heal yourself

Brain Drain

“Draw mental energy from an enemy and transform it into MP.”


  • Absorb your enemy’s MP to fuel your MP gauge

  • Power of the absorption depends on the enemy

Charm

“Tinker with a friend's emotions and rouse them to action.”


  • Restores an ally’s MP and makes them excited (same status condition as when using the Hyper Sprinkles)

Demonic Whisper

“Try to drag enemies into the depths. If you're lucky, they'll simply vanish.”


  • 20% to instantly kill an enemy

  • Can target all enemies on-screen

  • Does not work on bosses

Wicked Pitchforks

“Skewer all enemies with forks of darkness.”



  • Summons a bunch of pitchforks that attack 6 times, randomly attacking enemies

  • Hits a number of 6 times


Scientist

“Applies the power of science and technology to aid you in battle.”


Job Skill

Description

Glitch

“Cause a critical error in one enemy's data, dealing damage.”



  • Basic magic-based attack

Ignite

“Add dubious chemicals to a friend's weapon to widen attack range.”


  • Cannot be used on self

  • 50% chance of activating if an ally uses the default attack, and causes it to inflict 1.6x more damage on the targeted enemy

  • Does not work with Jobs that focus on ranged attacks or attacks that hit all enemies at once

Unstable Formula

Diarrhea

“A deadly concoction that deals great damage to all enemies.”



  • Opens up a vial of a mysterious green liquid that sprays on all enemies, dealing damage

Safety Mask

“Cover a teammate's face with a mask to prevent status ailments.”


  • Has 50% chance of blocking a status effect for the user or an ally

  • If used on an ally it will raise their friendship gauge

Cure.exe

“Restore a friend's HP and MP with scientific wizardry.”


  • Simple healing skill that restores both HP and MP

  • The Scientist Mii can use it on themself as well

Absorb

“Restore a friend’s HP when they take damage.”


  • Similar to Ignite but the ally under the effect heals themselves by stealing HP from the enemy

Volatile Formula

Diarrhea: Taco Bell Edition

“A deadly compound that hits all enemies when exposed to air.”



  • Stronger version of the Unstable Formula

Black Hole

“Generate a mini black hole to deal great damage to all enemies.”


  • Attacks all enemies at once

  • May or may not be a real full-powered black hole (See “Before the Verdicts”)


Tank

“A wicked weapon on wheels, packing a large cannon and plate armor.”


Job Skill

Description

Human Cannonball

“Hit an enemy, using a friend as ammo. Not very fun for friends.”


  • The Tank uses one of their allies as ammo

  • The ally in question will raise their resentment towards that specific Mii

Wild Shot

“Fire scattershot, hitting enemies—and sometimes friends—at random.”


  • Hits 4 random targets, maxing out at 7 from "Lend a Hand" assists, rarely hitting allies.

  • A shot may accidentally hit an ally, which that ally will gain resentment towards the Tank Mii

Defense

“Hole up inside extra-thick armor, reducing the damage taken.”


  • Allows the user to take half damage during an enemy's turn

  • 10% to activate if an enemy is about to attack the user with a regular or physical attack

Laser

“Fire a high-powered laser, zapping all enemies in its path.”



  • A superheated laser that hits all enemies at once

Repair

“Perform emergency maintenance to restore HP. Takes some time.”


  • Enters a defensive mode, halving damage taken on the first turn

  • Restores HP on the second turn and resumes combat as normal

Hot Shot

“Fire three huge blasts of energy into enemy ranks.”



  • Hits 3 random enemies, maxing out at 6 from "Lend a Hand" assists

Ultra Laser

“Fire an extremely powerful laser, searing all enemies in its path.”



  • An enhanced version of the normal Laser


Princess

“Refined. Charming. Elegant. Friend and foe alike shall bow to such majesty.”


Job Skill

Description

Regal Dance

“Teach enemies a splendid dance. If they join in, they lose a turn.”


  • A status-inducing move that targets all enemies

  • 70% chance to distract an enemy by dancing, having them miss a turn

  • Does not work on bosses

Royal Wave

“Slice an enemy in twain with a quick gust of air.”



  • A simple single-target projectile attack

Escort

“Be swept out of harm's way by one's friend.”



  • An ally helps the Princess get to safety, leaving both unharmed

High Tea

“Restore you and your friend's MP in a moment of peace and quiet.”



  • Sit down with an ally to restore MP while drinking some tea innit?

Blindfold

“Pretend not to notice enemy attacks that cause status effects.”


  • 50% chance to protect yourself or an ally from status effects

  • Does not activate from being turned to stone, aging, or the Pharaoh's Curse status effect

  • If used on an ally, the Princess does not get protected

Double Royal Wave

“Slice an enemy with not one, but two gusts of air.”


  • Upgraded version of the Royal Wave

  • Can hit two times, either two enemies at once or the same enemy twice

Eau de Cologne

“Release a bewitching perfume that might make enemies absentminded.”


  • Is used on all enemies at once

  • 70% chance to distract

  • Absentminded enemies take 1.5x more damage

Ultimate Royal Wave

“Blast a superlative slipstream of air that cuts through all enemies.”


  • Strongest version of Royal Wave

  • Hits all enemies at once


Flower

“Harnesses the power of nature to brighten up everyone’s day.”


Job Skill

Description

Gentle Fragrance

“Restore a friend's HP with a floral aroma.”



  • Standard healing move that heals one ally

Life Dew

“Get a fallen friend to wake up and smell the flowers.”



  • 50% chance to revive an ally

Bluster

“Buffet an enemy with a strong wind.”




  • Blows a gust of wind at an enemy

Sweet Fragrance

“Use the life force of flowers to greatly restore a friend's HP.”



  • Stronger version of Gentle Fragrance

  • Can heal themself or an ally

Restoring Whistle

“Bring confused friends back to their senses with a whistle call.”


  • Works on all allies at once

  • Heals status effects such as anger, scared, or excited

Flower Bed

“Fill the party with nature's energy, restoring everyone's HP.”



  • A healing spell that restores the entire party’s HP

Flower Power

“Channel the forces of nature into a friend, turning them wild.”


  • Give an ally the Angry status effect, allowing them to increase their power for 2 turns

  • Downside is they can’t choose what attack they want to use

Mega Flower Bed

“Cradle everyone in a bed of flowers, greatly restoring HP for all.”



  • Stronger version of Flower Bed

Hurricane

“Blast all enemies head-on with gale-force winds.”



  • Stronger version of Bluster

  • Hits all enemies


Vampire

“This beauteous immortal flourishes the forces of darkness with flair.”


Job Skill

Description

Curse

“Enemies suffer when they try to hurt you.”


  • Inflicts half the damage taken onto the enemy automatically

  • Will only activate upon a physical attack

  • If the Vampire does not have their weapon, Curse will not activate

Revive

“Sometimes get back up after having fallen in battle.”



  • The Vampire is revived with only 1 HP but costs them a turn

Poison Mist

“Emit a noxious cloud of poison that damages all enemies.”



  • Sadly does not do poison damage overtime

Bite

“Sink your fangs into an enemy and absorb HP from them.”



  • Attack the enemy to get some HP

  • Straightforward vampire stuff

Chill Mist

“Freeze all enemies with a breath of ice-cold air.”


  • Similar to Poison Mist but icey

  • Also creates a wall of ice that pierces foes

Enthrall

“Bestow vampiric powers on a friend so they can revive at random.”



  • The Vampire can give an ally the ability to Revive after they are knocked down

Bat Tornado

“Summon a colony of bats to swarm around and hurt an enemy.”



  • Despite being a magic-based ability, it targets the enemy’s physical defense stat

Scorching Breath

“Damage all enemies with a fearsome blast of fiery breath.”


  • Similar to both Poison Mist and Chill Mist but with fire

  • It is the strongest of the 3 breath attacks


Elf

“An elf of the forest, armed with the power of an enchanted bow.”


Job Skill

Description

Dancing Arrow

“Shoot an enemy with an arrow that can cause chronic dance fever.”


  • Forces an enemy to dance

  • Enemy may be locked into dancing if used repeatedly

  • Does not work on bosses

Healing Melody

“Play a gentle melody that heals the party's wounds.”



  • Restores the entire party’s HP

Enchanted Arrows

“Hit an enemy plus those on either side with arrows of light.”



  • Hits 3 enemies at max (main target receives most damage)

Forest Aegis

“Place a barrier in front of a friend to reduce all kinds of damage.”


  • Creates a barrier for themself or an ally

  • The barrier halves damage taken, similar to the Mage’s Barrier

Counter Arrow

“Shoot an arrow at an enemy to stop it from attacking a friend.”



  • 10% chance to activate

  • Happens automatically

  • Only works against physical attacks

Forest’s Blessing

“Resonate with the forest to restore MP to a friend.”



  • Can be used on yourself on an ally

Hail of Arrows

"Rain arrows of light down from high, hitting all enemies.”



  • The Elf shoots a bunch of arrows that hits all enemies


Mii Fighter Specials


Making their appearance in the Super Smash Bros. series, the “Mii Fighters” are a trio of three fighting archetypes: Brawler, Swordfighter, and Gunner. Each Mii Fighter is equipped with their own unique set of specials that you can interchange between.

Mii Brawler


Special

Description

Shot Put




  • The Mii throws a heavy iron ball to smash foes with a ball of steel.

Flashing Mach Punch




  • The Mii punches in front of themselves very quickly several times before uppercutting the foe away.

Exploding Side Kick



  • A powerful kick that hits hard and explodes opponents in a blaze of glory. It does however take a while to perform.

Onslaught



  • The Mii charges down foes performing a flurry of kicks and punches if it lands. 

  • This move becomes stronger when the Mii has taken substantial damage.

Burning Dropkick




  • A flaming kick forward that hurts enemies with fire. Pretty straightforward

Suplex




  • A lunge forward leading to the Mii grabbing their opponent and slamming them into the ground.

Soaring Axe Kick




  • A kick into the air that can be followed up with a kick towards the ground, spiking opponents into the ground.

Helicopter Kick



  • Tatsumaki Senpukyaku this one ain’t. The Mii sends out a flurry of kicks that send the Mii into the air hitting all opponents in their way.

Thrust Uppercut




  • A powerful uppercut that hits multiple times and sends the Mii into the air.

Head on Assault



  • The Mii dives down head first hitting all of the people below them. This has the potential to bury the opponent into the ground.

Feint Jump



  • The Mii jumps into the air at an arc with minor invulnerability and can do a powerful kick downward while in the air.

Counter




  • As the name suggests, the Mii can counter melee hits and judo throws the opponent behind them.

Omega Blitz



  • The Mii Brawler’s Final Smash. The Mii kicks their opponent up and begins to combo the hell out of them before a final dowards blow.


Mii Swordfighter


Special

Description

Gale Strike




  • A mini tornado the Mii can summon to launch foes upwards.

Shuriken of Light




  • A quick moving shuriken to chip away at enemies.

Blurring Blade




  • A chargeable series of sword strikes that burns foes on contact.

Airborne Assault




  • The Mii rolls forward, slashing any enemies caught in the way.

Gale Stab




  • A chargeable forward sending sword thrusts to stab anyone in front of the Mii.

Chakram


  • A throwable disc with two modes. 

  • One mode that throws the Chakram at a slow speed before the disc comes back. 

  • The other mode throws the Chakram at high speeds with no return.

Stone Scabbard



  • An upwards slash followed by a downwards stab. 

  • It's Soaring Axe Kick but, worse?

Skyward Slash Dash




  • A flurry of direction slashes to cut down enemies and come back to stage.

Hero’s Spin



  • On the ground this move is a chargeable sword spin that knocks foes away. In the air it's an upwards twirl that hits enemies in its path multiple times.

Blade Counter




  • Counters attacks sent the Miis away with a slash.

Reversal Slash




  • A rainbow slash that turns enemies around and reflects most projectiles.

Power Thrust




  • A strong, chargeable thrust to deal high damage and knockback.

Final Edge




  • The Mii Swordfighter’s Final Smash. The Mii fires a barrage of cuts forward to overwhelm their opponent.


Mii Gunner


Special

Description

Charge Blast




  • The Mii fires a chargeable ball of energy to deal massive damage.

Laser Blast




  • It's a quick, semi spammable laser shot.

Grenade Launch




  • Fires a grenade with an arc to explode foes caught in its way.

Flame Pillar




  • The Mii chucks out a large wall of fire that lingers to scorch foes hit by it.

Stealth Burst




  • A quick projectile that travels forward until the Mii chooses to detonate it.

Gunner Missile



  • The Mii fires one of two missiles. One missile homes in on enemies and travels slow while the other is a fast moving straight shot.

Lunar Launch




  • The Mii uses a large explosion to hurt those on the ground and propel themselves upward.

Cannon Jump Kick




  • An explosive blast on the ground to knock the Mii up and a kick to hurt enemies above the Mii.

Arm Cannon




  • The Mii uses their arm cannon as a booster to launch them into the air for a quick recovery

Echo Reflector




  • The Mii puts down a barrier that reflects enemy projectiles.

Bomb Drop




  • The Miis shoots a bomb onto the ground that explodes after a short time.

Absorbing Vortex




  • The Mii puts up a shield or “vortex” that sucks up energy-based projectiles and heals the Mii.

Full Blast



  • The Mii Gunner’s Final Smash. The Mii will set up two drones behind them to help unleash a deadly laser blast that engulfs and knocks away anyone hit by it.


Final Smash Meter


A gimmick from Super Smash Bros. Ultimate. Instead of relying on waiting for a Smash Ball, there is an option to replace that with each character having their own “Final Smash Meter” which fills up over the course of battle. For the Mii Fighters, when the FS Meter hits full, it will allow them to use their Final Smash: either Omega Blitz, Final Edge, or Final Blast depending on the type of Mii Fighter.

Spirits


As a special gimmick in Super Smash Bros. Ultimate, Spirits were once the iconic gaming characters you’ve grown to love, until Galeem showed up and Thanos’d the universe to which these characters became what are known as “Spirits”.


Spirits come in 2 categories: Primary and Support, and are then divided between four main levels of power: Novice, Advanced, Ace, and Legend.


Primary Spirits have access to a maximum of 3 extra slots to attach Support Spirits, some Primary Spirits have only 1 or 2 support slots and other Primaries won’t have any support slots, combined with some Support Spirits taking up more than 1 support slot (maximum being 3 of course), so it’s best to carefully choose what Spirits to equip in what situation. Some Primary Spirits have their own skills attached to them but some don’t and need to be backed up with Support Spirits.

Attack Skills


Skill

Description

Fist Attack ↑

  • Slightly increases the power of punches and elbow strikes

Foot Attack ↑

  • Slightly increases the power of kicks and knee strikes

Physical Attack ↑

  • Slightly increases the power of punches, kicks, and bites

Air Attack ↑

  • Slightly increases the power of items and attacks used in the air

Strong Throw

  • Slightly increases the power of grabbing and throwing attacks

Weapon Attack ↑

  • Slightly increases the power of swords, whips, hammers, etc.

Shooting Attack ↑

  • Slightly increases the power of projectile weapons such as bows or guns

Dash Attack ↑

  • Increases tackle and dash attack power, and slightly increases move speed

Hyper Smash Attacks

Neutral Special ↑

Side Special ↑

Up Special ↑

Down Special ↑

Special-Move Power ↑

Magic Attack ↑


  • Slightly increases the power of magic attacks

Fire & Explosion Attack ↑

  • Slightly increases the power of explosion and fire attacks

Water & Ice Attack ↑

  • Slightly increases the power of water and ice attacks

Electric Attack ↑

  • Slightly increases the power of electricity attacks.

Energy-Shot Attack ↑

  • Slightly increases the power of energy attacks

Toss & Meteor

  • Increases upward and downward launch power

Shield Damage ↑

  • Increases the damage dealt to enemy shields

Giant Killer

  • Increases the damage dealt to giant opponents

Metal Killer

  • Increases the damage dealt to metal opponents

Assist Killer

Critical Hit ↑

  • Grants a 5% chance to land a devastating critical hit

Impact Run


  • Damages enemies when dashing into them


Defense Skills


Skill

Description

Shield Durability ↑


  • Increases shield strength 

Easier Perfect Shield

Perfect-Shield Reflect

Air Defense ↑

  • Slightly reduces the damage taken from aerial attacks

Weapon Resist ↑

  • Decreases damage taken from melee weapons like swords and whips

Magic Resist ↑

  • Slightly reduces damage taken from magic attacks

Fire/Explosion Resist ↑

  • Slightly reduces damage taken from explosion and fire attacks

Water/Freezing Resist ↑

  • Slightly reduces damage taken from water attacks

Electric Resist ↑

  • Slightly reduces damage taken from electricity attacks

Energy-Shot Resist ↑

  • Slightly reduces damage taken from energy attacks

Slow Super Armor

  • Makes it more difficult to flinch or be launched, but move speed decreases

Super Armor


  • Makes it more difficult to flinch or be launched

Unflinching Charged Smashes


Recovery Skills


Skill

Description

Autoheal

  • Recover a small amount of health every five seconds

Great Autoheal

  • Recovers some health automatically every five seconds

Healing Shield

  • Recovers health when enemy attacks are shielded

KOs Heal Damage


  • Recovers health when enemies are KO'd

Critical-Health Healing

  • Recovers a great deal of health when a certain amount of damage is taken

Critical-Health Healing ↑ ↑

  • Recovers a ton of health when a certain amount of damage is taken

Lifesteal


  • Steals opponents' life force when you strike


Mobility Skills


Skill

Description

Move Speed ↑

  • Slightly increases movement speed.


Braking Ability ↑

  • Makes it easier to stop when walking or running

Lightweight

  • Greatly increases jump and move speed, but becomes easier to launch

Jump ↑


  • Increases jump height

Floaty Jumps

  • Slows falling speed after jumping


Additional Midair Jump

  • Increases the number of midair jumps by one. [Making it a triple jump]

Landing Lag ↓


  • Reduces vulnerability when landing, making movement possible sooner

Easier Dodging


  • Increases period of invincibility when dodging, and air dodges travel farther

Instadrop


  • Grants the ability to do a quick-drop attack by tilting down while in the air


Item Skills


Skill

Description

Battering Items ↑


  • Increases the power of battering items

Shooting Items ↑


  • Increases the power and ammo of shooting items

Thrown Items ↑


  • Increases the distance and power of thrown items [Items that can be thrown or discarded]

Hammer Duration ↑

Item Gravitation

  • Draws nearby items closer


Beam Sword Equipped


Killing Edge Equipped


Fire Bar Equipped


Death's Scythe Equipped

  • Start battles with a Death's Scythe

  • KO’s badly injured opponents in one hit

Lip's Stick Equipped

  • Start battles with a Lip's Stick

  • Hit an opponent with it to slowly drain their health

Star Rod Equipped

  • Start battles with a Star Rod

  • Swing it to launch projectiles

Ore Club Equipped

  • Start battles with an Ore Club

  • Create a tornado with a smash attack

Ray Gun Equipped

  • Start battles with a Ray Gun

  • Fire at opponents from a distance

Super Scope Equipped

  • Start battles with a Super Scope

  • Fire multiple shots, or charge up for a stronger blast

Steel Diver Equipped

  • Start battles with a Steel Diver

  • Fire powerful shots that are hard to see

Rage Blaster Equipped

  • Start battles with a Rage Blaster 

  • Deal more damage when you have more damage

Staff Equipped

  • Start battles with a Staff

  • Fire at faraway opponents to deal more damage

Banana Gun Equipped

  • Start battles with a Banana Gun

  • Use the leftover peel after you fire

Drill Equipped

  • Start battles with a Drill 

  • Fire a single shot, but if it hits, it keeps on hitting

Fire Flower Equipped

  • Start battles with a Fire Flower 

  • Shoot fire at opponents

Ramblin' Evil Mushroom Equipped

Green Shell Equipped


  • Start battles with a Green Shell

  • Throw it and it can ricochet off of walls

Freezie Equipped

Hothead Equipped

  • Start battles with a Hothead 

  • Toss it, and it'll loop around platforms to hit enemies

Boomerang Equipped

  • Start battles with a Boomerang 

  • Deal damage when you throw it and when it returns

Beastball Equipped

  • Start battles with a Beastball

  • Throw it, and it will warp toward a nearby opponent

Unira Equipped

  • Start battles with a Unira 

  • Attack it to make spikes come out

  • Sticks to surfaces

Mr. Saturn Equipped

Bob-omb Equipped

  • Start battles with a Bob-omb 

  • Launch foes with its powerful blast

Bomber Equipped

  • Start battles with a Bomber 

  • Raise it up to cause a huge explosion

Black Hole Equipped

  • Start battles with a Black Hole

  • Activate it, and it'll pull in nearby fighters

  • [Likely not equivalent to an actual black hole]

Super Launch Star Equipped

Fairy Bottle Equipped

  • Start battles with a Fairy Bottle 

  • Heal when at least 100% damage is taken

Made of Metal

  • Start battles in metal form 

  • Become harder to launch

Mouthful of Curry

Bunny Hood Equipped

  • Start battles with a Bunny Hood

  • Move faster and jump higher

Back Shield Equipped

  • Start battles with a Back Shield

  • p̶r̶o̶t̶e̶c̶t̶s̶ ̶f̶r̶o̶m̶ ̶b̶a̶c̶k̶s̶h̶o̶t̶s

  • Guard against attacks from behind.

Franklin Badge Equipped

Super Leaf Equipped

  • Start battles with a Super Leaf

  • Press and hold the jump button to float through the air

Rocket Belt Equipped

  • Start battles with a Rocket Belt 

  • Fly around until it runs out of fuel

Screw Attack Equipped

Stats ↑ after Eating

  • Slightly increases attack, defense, and move speed after eating food

Stats ↑ ↑ after Eating

  • Greatly increases attack, defense, and move speed after eating food

Invincibility after Eating

  • Become invincible for a while after eating food


Hazard Skills


Skill

Description

Poison Damage Reduced


  • Reduces the damage taken from poison

Poison Immunity


  • Grants immunity to poison

Poison Heals


  • Poison heals instead of harms

Poison Power Up

  • Being poisoned greatly increases your power, defense, and speed

Lava-Floor Resist


  • Reduces damage taken from lava floors

Lava-Floor Immunity


  • Grants immunity to lava floors

Ice-Floor Immunity

  • Grants immunity to ice floors and freezing attacks

Zap-Floor Immunity

  • Grants immunity to zap floors and stun attacks

Slumber Immunity

Sticky-Floor Immunity


Strong-Wind Resist

  • Reduces the effect of strong winds


Strong-Wind Immunity

  • Become immune to strong winds


Fog Immunity

  • Removes fog from the area


Screen-Flip Immunity

  • Stops the screen from flipping upside down [essentially reality warping]

Irreversible Controls

  • Become immune to left-and-right control reversal

Gravity-Change Immunity


  • Become immune to changes in gravity


Other Skills


Skill

Description

Falling Immunity

  • Grants immunity to tripping


Bury Immunity

  • Grants immunity to being buried by Pitfalls, bury attacks, etc.

Swimmer

  • Grants the ability to stay in water indefinitely

Improved Escape

  • Makes grabs and stuns easier to escape

Transformation Duration ↑

  • Extends the amount of time transformation items like the Super Mushroom last

Critical-Health Attack ↑

  • Increases attack power for a while when badly damaged

Critical-Health Defense ↑

  • Increases defense for a while when badly damaged

Critical-Health Stats ↑

  • Slightly increases attack, defense, and move speed for a while when badly damaged

Critical-Health Stats ↑ ↑

  • Increases attack, defense, and move speed for a while when badly damaged

Critical Immunity

  • Become invincible for a while when badly damaged

Trade-Off Attacks ↑

  • Start battles with 30% damage and higher attack power

Trade-Off Defense ↑

  • Start battles with 30% damage and higher defense

Trade-Off Speed ↑

  • Start battles with 30% damage and increased move speed

Trade-Off Ability ↑

  • Start battles with 30% damage and slightly increased attack, defense, and move speed

Undamaged Attack ↑

  • Increases attack power while at 0% damage

Undamaged Speed ↑

  • Increases move speed while at 0% damage

Undamaged Attack & Speed ↑


  • Slightly increases attack and move speed while at 0% damage

Running Start


  • Increases attack, defense, and move speed for a while at the start of the battle

First-Strike Advantage

  • Become invincible for a while after landing the first hit of the battle

Fast Final Smash Meter

  • Increases Final Smash Meter charging speed

Chance of Double Final Smash

  • Sometimes grants a second Final Smash after using a Final Smash

Double Final Smash

  • Grants a second Final Smash after using a Final Smash

Weapon Attack & Move Speed ↑

  • Increases the power of melee weapons, and slightly increases move speed

Energy Shot Attack/Resistance ↑

  • Slightly reduces damage taken from energy attacks, and slightly increases energy attack power

Armor Knight

  • Reduces move speed, but greatly increases defense and slightly increases attack

Stamina ↑

  • Start battles with extra stamina (HP) when fighting in stamina battles

Item Autograb

  • Automatically pick up nearby items when not running

Team Power Up

  • Increases power and defense when in a team

Critical Fast Final Smash Meter ↑ ↑

  • Final Smash Meter will charge quickly for a while when badly damaged

Critical Healing & Metal

  • Recovers some health when a certain amount of damage is taken and become heavy and harder to launch

Weapon Attack & Move Speed ↑ ↑

  • Greatly increases the power of melee weapons, and increases move speed


Special Skills


Skill

Description

Metal and Giant

  • Become giant and metal for a while at the start of the battle

Giant

  • Become giant for a while at the start of the battle

Critical Hit ↑ ↑

  • Grants a 12% chance to land a devastating critical hit

Critical Super Giant

  • Increases the fighter's size for a while when badly damaged

Mouthful of Curry ↑ ↑

  • Start battles with Superspicy Curry breath.

  • Continuously spit out a powerful fire

Final Smash ↑


  • Increases the power of Final Smashes


Weight Skills


Skill

Description

Weight ↑ ↑


  • It becomes more difficult to launch, but movement speed is greatly decreased



As of this blog there are 1528 different named Spirits, the full list of all of them will be linked here

World of Light Skills


In the Super Smash Bros. Ultimate story mode: “World of Light”, you are equipped with a Skill Tree that allows your character to have special skills that aid you in combat, akin to the skills already given by Spirits and then some as these stats can be stacked greater with the help of Spirits.


The chart below lists all of the skills unique to the Skill Tree in the World of Light mode to avoid overlapping with the Spirits section.


Skill

Description

Neutral Attack ↑


  • Slightly increases the power of neutral attacks

Neutral Attack ↑ ↑


  • Increases the power of neutral attacks

Tilt Attack ↑


  • Slightly increases the power of tilt attacks (tilting L + attack button)

Tilt Attack ↑ ↑


  • Increases the power of tilt attacks (tilting L + attack button)

Air Attack ↑ ↑


  • Increases the power of items and attacks used in the air

Special-Move Power ↑ ↑


  • Increases the power of special moves

Mighty Throw


  • Greatly increases the power of grab and throw moves

Meteor Smashes ↑


  • Slightly increases the power of moves that have a meteor effect

  • A little meta description but “meteor” attacks are unique attacks that spike an opponent downwards with immense force

Poisoned Smash


  • Smash attacks have the small chance of poisoning the opponent if hit

Sprinting Endurance


  • Makes it harder to be launched while running

Airborne Endurance


  • Makes it harder to be launched while in the air

Recovery Items ↑


  • Increases to effect of healing items

Perfect-Shield Recovery


Heal with Smash Attacks


  • Smash attacks have a small chance of healing the user

Landing Lag ↓ ↓


  • Greatly reduces vulnerability when landing, making movement possible sooner

Super Easy Dodging


  • Greatly increases period of invincibility when dodging, and air dodges travel farther

No Penalty for Continuous Dodging


  • Removes the penalty of slowing down while repeatedly dodging

Masterful Fall Break


  • More effectively breaks your fall with the shield button after being launched

Healing-Item Attraction


  • Pulls nearby recovery items closer

Attack ↑ When Healthy


  • Slightly increases attack power when damage is less than 30%

Defense ↑ When Healthy


  • Slightly increases defense when damage is less than 30%

Endless Smash Holding


  • Grants the ability to hold smash attacks indefinitely

Edge Grab ↑


  • Grants longer reach when grabbing edges and longer invincibility after the grab


Item Frenzy Mode


A mechanic in Mario Kart Tour, Frenzy Mode is when a racer gets 3 of the same item at a time. The racer is then invincible for 9 seconds. The racer can also perform mini Turbo-Boosts to gain extra speed.

Resistances


Minifigures

Lego Physiology


Your standard Minifigure has evolved throughout the years. Your standard “human” Minifigures have the iconic yellow colouring on their plastic skin. However, Minifigures are built to be customized in whichever way you see fit and can be either human or non-human in appearance depending on the player, as shown in games like Lego Worlds.


When a Lego takes too much damage, it sort of just “falls apart”. Legos are able to break off pieces of their body like their arms, legs, torso, and even head without reacting or flinching. It appears in several Lego games that if a Lego has all vital pieces of them broken off at the same time (arms, legs, torso, and head), they are considered “dead” and if taken enough damage, they just kind of explode by themselves anyways, rendering them immobile.

Athleticism


Despite being made of plastic, Minifigures are fairly athletic. They have competed in various different sports including soccer, American football, swimming, tennis, mountain climbing, fencing, and many more throughout their legacy as well as practicing boxing, wrestling, ninjutsu, and just being able to move really fast in general. Not to mention the various Stromlings and other monsters they fight in Lego Universe, such as gorillas and dragons.

Hammerspace


Minifigures have the ability to pull out whatever objects they need out of thin air.

Non-Physical Interaction


In many Lego games, normal or “corporeal” Minifigures are able to harm Ghost Minifigures through physical means such as with their fists or using a weapon.

Quick-Building


No Lego game would be complete without a “Quick-Building” mechanic. The name is very straightforward, Quick-Building is how Minifigures build objects and structures in seconds with the materials lying around. Realistically, the Minifigures can make anything they want as long as they have the right amount of time and blocks.

“Lego Battles” Unit Abilities


In Lego Battles, some units are equipped with special abilities that they can use in combat or non-combat scenarios.


Note: Same when discussing the Lego Battles weapons, we will not be including the abilities used by named characters. Units such as Captain Blackbeard, Governor Broadside, Camilla, King Kahuka, Biff, Gemma, and even Santa, will not be included in this listing.

Direct Attack


Ability

Description

Artillery

  • Creates a cannon that bombards the enemy target. 

  • Used by the Sheriff unit.

Crab Swarm

  • Summons a hoard of crabs which attack nearby enemies, as well as deal damage to the area around or under them. 

  • Used by the Lady Pirate and Conquistador units.

Earthquake

  • Creates an earthquake that shakes the entire level. The further the enemy unit, the weaker it is. 

  • Used by the King, Queen, and Ghost units.

Fireball

  • The user launches a fireball that explodes when reaching the target. 

  • Used by the Wizard, Sorceress, and Ghost units.

Lightning

  • Generates lightning bolts that attack in all directions. 

  • Used by the Wizard unit.

Roar

  • Causes damage in the surrounding area. 

  • Used by the King, Wizard, and Troll King units.

Space Laser

  • Causes a series of laser beams to drop down and damage enemies. 

  • Used by the Space Police Captain and Classic Space units.

Boulder Toss


  • Launches a stream of boulders that attack all enemies in range. 

  • Used by the Wizard unit.

Arrow Volley

  • Sends a series of arrows that attack all enemies in range. 

  • Used by the Ninja Master unit.


Disrupt


Ability

Description

EMP

  • Sends out a series of yellow stars in all directions. If an enemy is hit by one, they are unable to move for 3 seconds

  • Used by the Sheriff unit.

ESP

  • Essentially the same as the EMP but instead of stars, it’s a series of green swirls in all directions. It only works on “non-special”  enemy units (Special Units = vehicles btw)

  • Used by the Classic Space unit


Resupply


Ability

Description

Forest Spawn

  • A stream of green projectiles appears that summons an area of forest. 

  • Used by the King and Queen units.


Buff


Ability

Description

Armor Boost

  • Reduces the amount of damage taken.

Damage Boost / Ravage / Rally Cry

  • Increases damage dealt to enemies

  • In Lego Battles: Ninjago, it was later renamed to “Ravage” and “Rally Cry”. (Ravage affects the user while Rally Cry affects nearby allies)

Speed Boost

  • Doubles unit movement speed


Group Heal

  • Heals all nearby units. 

  • Used by the King unit.

Magic Steal

  • Drains the magic levels of enemy units. 

  • Used by the Wizard unit.


Miscellaneous


Ability

Description

Teleport

  • Teleports the user to home base

  • Used by the Ninja Master unit.

Tracking

  • Illuminates the target unit and the area surrounding them for 15 seconds

  • Used by the Forestman and Space Police Captain units.


Clairvoyance


A one-off ability shown by the Wizard unit in Lego Battles. By using a crystal ball, the Wizard can take a glimpse at the location of the opposing Knights faction on the other side of the land.

Imagination


In Lego Universe, Imagination is a force found throughout the universe and fuels a Minifigure’s creative mind and spirit. Minifigures have an Imagination meter and certain attacks or weapons drain said meter when used. Imagination can also be restored by breaking objects, killing enemies or using certain Consumables.

“Lego Universe” Faction Specialty Abilities


In Lego Universe, each Specialty can be upgraded a rank with the max being at Rank 3. For the sake of time we’ll only look at the stats of the Rank 3 of each specialty as those are the highest stats you can obtain (also would defeat the purpose of having characters at their peak if we didn’t).


Each Specialty has their own small set of unique abilities to use in combat. Each ability has a small cooldown after use.

Knight


Ability

Description

Armor Buff



  • Increases the maximum armor of yourself and teammates by 6 for 60 seconds 

Shield Bash




  • Charge at the opponent to knock them down

Whirlwind






  • An AOE spin attack


Samurai


Ability

Description

Armor Buff


  • Increases the maximum armor of yourself and teammates by 6 for 60 seconds 

Flaming Arrow




  • Shoots a flaming arrow at a target to do burn damage over a short amount of time

Ronin Rush



  • Perform a jump and divekick onto enemies


Space Ranger


Ability

Description

Gravity Well



  • Is not a black hole, sorry to disappoint

  • Sucks in enemies and stuns them, leaving them open for attacks

Orbital Strike




  • Calls down an orbital laser that deals damage to opponents

Rockets




  • Shoots out 4 miniature rockets that explode when they hit the ground


Space Marauder


Ability

Description

Restore Imagination


  • The more you charge up, the more Imagination you restore for yourself and teammates

Maelstrom Grenade





  • Throws a grenade that explodes

Maelstrom Rocket 2.0




  • Launches 2 Maelstrom rockets that explode on impact


Cluster Strike




  • Drop down 7 Maelstrom Grenades in a circle that explode all at once


Sorcerer


Ability

Description

Restore Imagination


  • The more you charge up, the more Imagination you restore for yourself and teammates

Maelstrom Breath




  • Releasing a spew of Maelstrom energy that damages foes overtime

Dark Thunder




  • Sends a pulse of energy that knocks back enemies

Last Blast




  • A large blast of Maelstrom energy that deals damage to enemies as well as restoring 30 Imagination to yourself and nearby teammates


Shinobi


Ability

Description

Restore Imagination


  • The more you charge up, the more Imagination you restore for yourself and teammates

Dark Lightning




  • Calls down lightning to smite foes for self-defense

Shinobi Rush




  • Dash forward in a cloud of smoke and ends with a strong attack fused with Maelstrom energy

Shuriken Barrage




  • The Shinobi throws a massive amount of shurikens that can attack a multitude of enemies at once


Engineer


Ability

Description

Armor Buff


  • Repairs teammates Armor

  • The longer you charge, the greater amount of Armor that is repaired

Deploy Turret




  • Summons a quick-build turret that shoots at incoming enemies

Deploy Fortress




  • Summons an Assembly Personal Fortress that protects you and rapidly fires at incoming enemies (Costs 10 Imagination)

Magnetize




  • Stuns enemies by keeping them in the air via magnetism


Summoner


Ability

Description

Armor Buff


  • Repairs teammates Armor

  • The longer you charge, the greater amount of Armor that is repaired

Summon Bulper



  • Bulper is the smallest summon and fires projectiles from its mouth

Summon Thwok




  • Thwok is the medium-sized summon that attacks enemies

Summon Scratch



  • Scratch is the largest summon that deals great physical damage to enemies


Inventor


Ability

Description

Armor Buff


  • Repairs teammates Armor

  • The longer you charge, the greater amount of Armor that is repaired

Summon Make-Shift Buddy



  • A small hovering robots that aids the Inventor in combat

Beehive Surprise



  • Launches a mass of bees at the enemy, creating a puff cloud of bees that damage overtime

Gadgets Extreme



  • Creates a forcefield around the Inventor that deals damage to enemies who touch it



Daredevil


Ability

Description

Super Jump




  • The Daredevil jumps in the air and ground pounds down to do damage to enemies

Fire Extinguisher




  • The Daredevil pulls out a fire extinguisher and sprays it

  • The spraying freezes enemies in place for a short time

Pig On Fire




  • A temporary speed boost for a medium amount of time


Buccaneer


Ability

Description

Super Jump




  • The Buccaneer jumps in the air and ground pounds down to do damage to enemies

Full Steam Ahead



  • Gain a small speed boost for 15 seconds

  • Any enemies you run into will be knocked down

Funky Monkey


  • Summons a monkey that makes enemies dazed for 10 seconds

  • It does a small amount of damage as it leaves


Adventurer


Ability

Description

Path Cutter



  • Gains a “x1.5” speed boost for 5 whole minutes


Whip Snap




  • The Adventurer cracks their whip at the enemy and stuns them

Rations




  • Restores 10 life to nearby teammates and yourself


Spinjitzu


Yes, in Lego Universe, your Minifigure can learn Spinjitzu when entering the Ninjago world. The first Spinjitzu you learn is the special Imagination Spinjitzu, taught by the ninja, Neido. With Imagination Spinjitzu, you can spin around like a tornado fueled by Imagination as a charge up, and upon release you let out a burst of Imagination that attacks any foe within range. However, leaving yourself in tornado form will drain your Imagination meter. Spinjitzu is more effective against skeletal enemies.


However, Spinjitzu doesn’t just end with Imagination. You can also learn the main four elemental Spinjitzus taught by Cole, Zane, Jay, and Kai, respectively. These types of Spinjitzu can be used to fast travel through the Ninjago world through the use of Spinjitzu Lanterns, but the Minifigures can also use these elements in a battle scenario as well, functioning just like with Imagination Spinjitzu.


“Lego Minifigures Online” Abilities and Upgrades


Much like Lego Universe, Lego Minifigures Online was an MMORPG except this time, instead of making your own avatar, you can take Minifigures you get from those tiny mystery packets, and download them into the game to fight as. The servers shut down in 2016 so there weren't that many Minifigures available compared to today. Still a large amount though.


Each Minifigure has two special abilities next to their standard attack and each Minifigure comes with their own small skill tree to upgrade some of their capabilities. The upgrades on said skill trees differ from Minifigure to Minifigure. Abilities and Upgrades will be in separate tables, however if the upgrade is attributed to a specific Minifigure’s ability, it will be mentioned with the ability instead for organization purposes as a majority of upgrades are shared between Minifigures like attack buffs or self-healing.

Abilities


Minifigure / Ability

Description

Robot / Tesla Tower

“Not building does not compute.”

  • With “Tesla Tower", the Robot will summon a large tower-like structure that electrocutes enemies in a certain radius

  • With the upgrade “Double Tesla Power”, the Robot can place two towers instead of just one

Ninja / Smoke Bomb

“Like a shadow in the night, I- oops!”

  • The Ninja can drop a smoke bomb and leaves behind a clone to distract enemies as they dash away

  • With the upgrade “Shuriken Hurricane”, the ninja clone will explode sending sharp ninja stars in all directions

Cowboy / Wild Ride

“Yee-haw and yippee-ki-yay!”

  • With “Wild Ride”, the Cowboy summons a cow to ride on for a short period of time, sporadically shooting bullets in all direction

  • With the upgrade of the same name, the guns will shoot more bullets

Spartan Warrior / Might of Sparta

“For Sparta!”

  • With “Might of Sparta”, the Spartan Warrior can unleash a devastating kick that knocks enemies several feet back

  • The upgrade “Kick of Legend” allows enemies harmed by the kick to damage other enemies that collide with it

Samurai Warrior / Stance of Whirling Blades

“A sword is only as strong as the heart that wields it.”

  • With “Stance of Whirling Blades”, the Samurai Warrior enters a defense state 

    • When hit or you release the Special Attack button, you perform an area attack

  • The upgrade “Lotus Dash” lets the Samurai Warrior dash forward after using Stance of Whirling Blades

Elf / Elven Defense

“Trespass not in the secret glades of the Elves!”

  • With “Elven Defense”, the Elf creates a shield that increases defense

    • Holding the Special Attack button keeps the shield up, releasing it lets the Elf to rain down a volley of arrows into the air

  • With the upgrade “Fight in the Shade”, it allows you to shoot more arrows the longer you hold the Special Attack button

Ice Skater / Scratch Spin

“Just give me music and I’ll skate to it!”

  • With “Scratch Spin”, the Ice Skater continuously spins around hitting enemies around her

  • The Ice Skater also attacks by performing aerial kicks and backflips

Evil Dwarf / Skyward Smash

“Nobody mocks my beard!”

  • With “Skyward Smash”, the Evil Dwarf lunges forward and smashes his hammer down

  • The upgrade “Stout Decent”, allows the Skyward Smash to also stun enemies on contact

Lizard Man / RAWR

“Stomp stomp stomp! Flee, tiny citizens! Flee!”

  • With “RAWR”, the Lizard Man lets out a roar that damages enemies

    • It can also be held by holding the Special Attack button

  • The upgrade “MOAR RAWR”, allows for the Lizard Man’s roar to last longer and do more damage to enemies

Skater Girl / Air Time

“Who cares what anyone thinks? I skate for me!”

  • The Skater Girl attacks with kickflips and tricks on her skateboard

  • The upgrade “New Record” for Skater Girl’s attack “Air Time” gives her combo points for every enemy she hits, doing more damage for a short time

    • (i.e. hitting 3 enemies at once gives her a 3x attack boost)

Aztec Warrior / Shield of the Golden Eagle

“No, you can’t have our gold! Go find your own!”

  • With “Shield of the Golden Eagle”, the Aztec Warrior sends out a glowing golden eagle from its shield, doing damage to enemies

Evil Knight / Vladek’s Champion

“Surrender… to whichever boss I’m taking orders from today!”

  • With “Vladek’s Champion”, the Evil Knight can charge up and unleash a strong sword slash imbued with dark magic

  • With the upgrade “Vladek’s Gift”, charging up Vladek’s Champion pulls enemies towards you

Grandma Visitor / Rides the Big Bad Wolf

“Tra-la-la!”

  • By riding the BBW, the Grandma Visitor is able to move faster and lets her take no damage, however the wolf does not attack when activated

  • The Grandma Visitor can also attack by throwing apples from her basket

Galaxy Patrol / Extra Magnetic Grenade

“No outer-space menace escapes the Galaxy Patrol!”

  • The Galaxy Patrol’s standard attack is shooting lasers that bounce off walls

  • Their special attack “Extra Magnetic Grenade”, has the GP throw a grenade that pulls enemies into the explosion

Tennis Ace / Serve

“WHAM! And there it goes!”

  • “Serve” allows the Tennis Ace to throw a tennis ball and hit it at enemies, the longer you hold the harder the ball will hit

  • Hitting the ball at full charge lets the ball bounce back at you if it hits a wall, to which you can hit it and it will explode into several tennis balls that hit in multiple directions

Viking Woman / Battle Crescendo

“Now that the fight is over, it is time to sing!”

  • With “Battle Crescendo”, the Viking Woman will start singing and it will summon a series of spirits to help attack enemies for a short time

  • The Viking Woman also attacks with a shortsword and shield for those unaware

Pirate Captain / Cross Bomb

“Yarr! Don’t ye know who I be? And if not, do ye have any suggestions?”

  • “Cross Bomb” allows the Pirate to throw a bomb at enemies and it explodes in a X shape

  • The upgrade “Bombs for Everyone” allows the Pirate to throw a second bomb

  • The Pirate can also attack with his scimitar and pegleg for a kick attack

Fairy / Summon Pixie Friends

“Now, what was it you wanted? A quarter for your carriage, or a tooth turned into a pumpkin?”

  • Fairy’s standard attack allows her to shoot star projectiles from her wand

  • By “Summoning Pixie Friends”, Fairy’s standard attack “Shooting Stars” now split into three stars at once, like a scattershot

DJ / Bass Drop

“You haven’t heard anything yet!”

  • With “Bass Drop”, the DJ will summon a large speaker used to slow down enemies

  • The DJ can also throw vinyl records around that bounce off of walls

Alien Avenger / Disintegrating Blast

“Smash, mash and destroy!”

  • “Disintegrating Blast” is a projectile that can be charged and shot, growing in size and doing more damage the longer it is charged

Battle Mech / Death From Above

“To the rescue - go!”

  • With “Death From Above”, the Battle Mech flies into the air and unleashes a barrage of rocket missiles, annihilating anything in its path

Chicken Suit Guy / Bawk Bawk Baaaa!

“What you folks need is a guy in a chicken costume!”

  • With “Bawk Bawk Baaaa!”, the Chicken Suit Guy unleashes a giant beam of energy that hits any enemies caught in it (no seriously)

  • The Chicken Suit Guy’s standard attack lets him throw large eggs at enemies

Cyclops or Lady Cyclops / Laser Eye

“I’ve got my eye on you.” - Cyclops

“I want to see everything.” - Lady Cyclops


  • Both the Cyclops and Lady Cyclops have the ability to shoot a long laser beam out of their eye that hits enemies caught in it

Forest Maiden / Rope Arrow

“You can seek, but you won’t find me!”

  • With “Rope Arrow”, the Forest Maiden can lay down a rope trap that slows enemies down when caught in it

  • Identical to the Elf, the Forest Maiden has the standard attack “Triple Shot” where she shoots from her bow and arrow

Fortune Teller / The Wheel of Fortune

“You will lead a long and uneventful life. Or maybe you’ll get abducted by aliens!”

  • With “The Wheel Of Fortune”, the Fortune Teller summons a ring of tarot cards that circle around her, they explode when come in contact with an enemy

  • The Fortune Teller also can throw exploding tarot cards and orbs of light as standard projectiles

Heroic Knight / Shield Stance

“It’s all in a day’s work for this good knight!”

  • “Shield Stance” allows the Knight to hold up their shield for defense and then counterattack with their sword when enemies get too close

Hollywood Starlet / The Walk of Fame

“Thank you so much! I couldn’t have done it without all of you!”

  • With “The Walk Of Fame”, the Hollywood Starlet summons a glowing star on the ground that does passive damage to any enemy that walks on it

  • The Starlet can also whack enemies with her golden trophy

Judge / The Weight of the Law

“I’ll be the judge of that!”

  • With “The Weight of the Law”, the Judge will summon many giant law books from the sky to rain down on enemies

  • The Judge also can hit foes with his gavel

Mermaid / Tidal Wave

“I wonder if I should have turned at Easter Island…”

  • With “Tidal Wave”, the Mermaid summons a large wave that travels forward and knocks enemies up into the air

  • The Mermaid also attacks by whacking enemies with a starfish (poor guy :’( )

Plumber / Unclog

“Looks like another tough job for good ol’ Plungey!”

  • With “Unclog”, the Plumber uses his plunger to cause large water geysers to appear from the ground, launching enemies into the air

  • The Plumber also can throw plungers at enemies which stick to their faces and slows them down momentarily

Policeman / Halt!

“Gotcha!”

  • With “Halt!”, the Policeman flashes his badge and passively hits enemies caught in the light 

    • Similar to the Cyclops’ “Laser Eye”

  • The Policeman also attacks by wailing around his handcuffs

Roller Derby Girl / Walling Up

“Can’t stop now - I’m on a roll!”


  • With “Wailing Up”, the Roller Derby Girl sends out the rest of her team to hit enemies in various directions

Roman Emperor / Body Guard

“I came, I built, I conquered.”

  • With “Body Guard”, the Roman Emperor sends out 4 soldiers to rush forward with their shields and hit enemies

  • With his standard attack “Dictum”, the Roman Emperor attacks you with Roman Numerals… frightening.

Waiter / Get Served!

“Good evening. May I recommend this fine green plastic bottle with a picture of grapes on it?”

  • With “Get Served!”, the Waiter opens his bottle of “grape juice” and sprays it at enemies like a sprinkler

    • It’s not wine, remember that children play these games smh

Baseball Fielder / Wind Up

“I got it! I got it!”


  • With “Wind Up”, the Baseball Fielder charges up a special flaming baseball that hits enemies and bounces off walls

Bumblebee Girl / Honey Pot

“Buzz, buzz, buzz!”

  • With “Honey Pot”, the Bumblebee Girl throws a large honey pot on the ground that slows down enemies caught in the honey

  • With her standard attack “Plan Bee”, she can throw large bees at enemies

Decorator / Bucket Art

“Is this the right purple? It looks a little off…”

  • With “Bucket Art”, the Decorator splashes enemies with a bucket of paint and slows them down

  • The Decorator also attacks with his paint roller

Grandpa / Back to the Basics

“Everything was better back in my day!”

  • With “Back to the Basics”, the Grandpa sends out a toy duck that explodes on impact

  • The Grandpa also can throw out mini paper airplanes to attack

Librarian / Book of Tales

“Shhh!”

  • With “Book of Tales”, the Librarian can use her book as a flamethrower to burn enemies

  • With her standard attack “Arcane Spark”, she can shoot out electric projectiles out of her book as well

Motorcycle Mechanic / Custom Job

“Clunking sound? Yeah, that’s supposed to be there.”

  • With “Custom Job”, the Motorcycle Mechanic rides on his motorcycle for a short while and hits enemies caught in it

  • He also whacks enemies with his wrench

Paintball Player / Combat Roll

“Ah, the most dangerous game… Paintball!”

  • The Paintball Player will perform a “Combat Roll” to get out of the way of danger in addition to shooting out of his paintball gun

  • The upgrade “Cannonball Roll” allows for enemies to be pushed back when the Combat Roll is used

Revolutionary Soldier / Squad

“Give me liberty or give me disassembly!”


  • With “Squad”, the Revolutionary Soldier calls out 6 other soldiers to come aid him with their muskets

Roman Commander / For Rome!

“For the glory of Rome!”


  • “For Rome!” is a dash attack that launches opponents into the air

Sad Clown / From Bad to Worse

“Why laugh when you can cry?”

  • With “From Bad to Worse”, the Sad Clown creates 3 black clouds of smoke that damage enemies for a short time

  • His standard attack “Bitter Tears” has him throw blotches of black clown paint at his enemies

Sea Captain / Anchor

“Another Kraken? Let me know if you see one with ten heads.”

  • With “Anchor”, the Sea Captain drops anchor that prevents enemies from moving beyond a certain point

    • Enemies that try to go beyond the anchor point are dragged back

  • The Sea Captain can also summon small tornadoes to damage enemies

Skydiver / Skydive

“I’ll be jumping any second now. Yup, any second now.”


  • With “Skydive”, the Skydiver jumps high into the air and bellyflops down onto enemies

Tomahawk Warrior / Hunter’s Dash

“Here’s another trick I can do with my tomahawk!”


  • “Hunter’s Dash” is a standard lunging attack that hits enemies in the vicinity

Trendsetter / Circle of Hearts

“It’s not easy to be super fashionable and popular at the same time!”

  • With “Circle of Hearts”, the Trendsetter takes a photo wich summons a heart that circles around her

  • This can be used up to 3 times and the ability both heals you and damages others in contact of the hearts

Warrior Woman / Mystical Shield

“Surrender or taste defeat!”

  • With “Mystical Shield”, the Warrior Woman put up a shield of energy

    • Holding the Special Attack button keeps the shield up, the Warrior Woman can not move while it is active

  • When released, the Warrior Woman sends out a eagle-shaped projectile forward that harms enemies

Barbarian / Spin Slash

“Don’t get in my way!”


  • With his dual swords, the Barbarian can do a “Spin Slash” that hits enemies close to him

Constable / Oi!

“Stop in the name of the law!”

  • With “Oi!”, the Constable sets off the siren on the top of his hat.Any enemies caught in the radius of the siren will be damaged

  • The Constable cannot move while this ability is active

Diner Waitress / Full House

“Really? You’re sure that’s what you want?”

  • With “Full House”, the Waitress moves really fast in a circle, doing damage to enemies

  • While the ability is active, the Diner Waitress is intangible for a short time

Evil Mech / Evasive Maneuvers

“Kzzt! Mission accomplished”


  • “Evasive Maneuvers” is an ability that lets the Evil Mech move back with its jetpack and shoot a barrage of energy blasts

Gingerbread Man / Catch Me!

“Try and catch me!”


  • “Catch Me!” is a speed-boosting ability that lets the Gingerbread Man escape quickly every 2 seconds

Grandma / Cats Out the Bag

“You look chilly! Would you like some warm milk and cookies?”

  • With “Cats Out the Bag”, the Grandma will unleash a total of 3 cats that will attack enemies

  • With the upgrade “Kitty Defense”, each enemy hits by the Grandma’s special attack will give her a small defense boost

  • The Grandma also attacks by throwing balls of yarn at enemies

Holiday Elf / Gift Box

“It’s always a holiday somewhere!”

  • With “Gift Box”, the Holiday Elf will continuously drop presents everywhere 

    • When the timer of a present runs out, it will explode

  • The Holiday Elf also attacks by throwing snowballs at enemies

Island Warrior / Ancient Bolas

“Go away now!”


  • With “Ancient Bolas”, the Island Warrior throws a set of bolas at an enemy to slow them down

Lady Robot / Robo-Popping

“Par-ty par-ty par-ty!”

  • With “Robo-Popping”, the Lady Robot will start dancing, enemies caught in the radius will be damaged

  • The Lady Robot can not move while dancing

Mountain Climber / Rope Swing

“No cliff too steep, no peak too high!”

  • With “Rope Swing”, the Mountain Climber uses their rope to grab onto who knows where and launch himself either into battle or out of danger

  • He also attacks with an ice pick that with the upgrade “Steely Ice Pick”, hitting enemies will slow them down and reduce their power

Pretzel Girl / Forceful Yodel

“Who needs a phone when you can yodel?”

  • With “Forceful Yodel”, the Pretzel Girl will sing so loud that it causes an avalanche of snow to rain down on enemies

  • Pretzel Girl can also attack with her voice by using her standard attack “Echo”

Saxophone Player / Improvised Groove

“Let’s groove.”

  • Similar to many other Minifigure abilities, “Improvised Groove” lets the Saxophonist play a tune that hurts enemies within the radius

  • The Saxophonist can not move while using the ability

Scarecrow / Flock of Birds

“Let me know if you see any birds around here!”

  • With “Flock of Birds”, the Scarecrow can summon several groups of crows that circle around them

  • The Scarecrow also wields a pitchfork

Scientist / Blue & Yellow Potions

“I wonder what happens if I mix THIS together with THAT…”

  • A more unique case than the other Minifigures, the Scientist fights by throwing blue and yellow coloured potions

  • By throwing the colours in different combinations (BYB, YBY, etc.) they will have different effects like creating a blue slime puddle on the ground that slows down enemies

Welder / Flame Spitter

“Stand back. Things are gonna get hot.”

  • With “Flame Spitter”, the Welder puts down a stationary device that spews large flames at opponents

  • The upgrade “Double Flame Spitter” allows the Welder to put down two Flame Spitters instead of just one

  • The Welder can also attack using their blowtorch

Yeti / Ice Slide

“Yoo-hoo! Here I am!”

  • With “Ice Slide”, the Yeti can turn into a giant snowball and roll into enemies

  • The Yeti can also throw spiky ice projectiles

Battle Goddess / Divine Shield

“If you attack the weak, then you deal with me!”

  • “Divine Shield” has the Battle Goddess drops shield items that can be picked up to gain a defense boost

  • With the upgrade “Scale Mail”, the Goddess will drop more shields to be picked up for a greater defense boost

Dino Tracker / Nap Time

“From Allosaurus to Zuniceratops, I’ve caught ‘em all!”

  • “Nap Time” has the Dino Tracker shoots an anesthetic arrow that puts enemies to sleep

  • The upgrade “The Big Sleep” increases the duration that enemies will be asleep for

Fairytale Princess / Frognado

“My research suggests that this frog may be just the one I’m looking for!”

  • With “Frognado”, the Princess can summon a tornado of frogs (it is what the name suggests)

  • The upgrade “Frogageddon” allows the Princess to summon two Frognadoes instead of just one

  • Her standard attack is throwing frogs at enemies

Genie Girl / Ingenious Retreat

“Are you suuure that’s what you want?”

  • With “Ingenious Retreat”, the Genie will go inside her lamp and takes zero damage while inside

    • Releasing the Special Button sets off a magical explosion

  • The upgrade “Tactical Advantage” allows her to move around inside of her lamp

  • The Genie Girl can also shoot magical orb-like projectiles with “Wispy Wishes”

Hun Warrior / Mount Up!

“C’mon, I’m not so bad!”

  • With “Mount Up!”, the Hun Warrior switches from fighting with a sword and shield to fighting with a bow and arrow on horseback

  • With the upgrade “Thorium Horseshoes”, the horse gains the ability to kick enemies out of the way

Jester / Shadow Play

“Hoo-hoo-hoo! Stop me if you’ve, ha-ha-ha, heard this one, hee=hee, before!”

  • With “Shadow Play”, the Jester can summon a decoy of himself to trick opponents, then can teleport back in its places

  • With the upgrade “Explosive Performer”, the Jester’s decoy and himself will create an explosion at both locations when he teleports

  • The Jester also attacks by throwing playing cards (Gambit much???)

Lifeguard / Sparkling Whirlpool

“Nobody’s getting in trouble when I’m on duty!”

  • With “Sparkling Whirlpool”, the Lifeguard is surrounded by a circle of water that damages and slows down enemies that get near it

  • With the upgrade “Maelstrom” (not to be confused with the Lego Universe one) the Whirlpool becomes larger

Pig Suit Guy / Mud Pit

“Ahhh, This is the life.”

  • With “Mud Pit”, the Pig Suit Guy can create a giant puddle of mud that slows enemies down when they are in it

  • The upgrade “Mud Bath” allows for the Pig Suit Guy to take less damage to longer he is in the mud pit

Pizza Delivery Man / Special Delivery

“Hi! Did somebody here order a pizza?”


  • With “Special Delivery”, the Pizza Delivery Man will throw pizzas into the air to rain down and damage enemies

Prospector / Gold Crush

“Whoooey! Mine, mine, mine!”

  • Similar to the Battle Goddess’ Divine Shield, with “Gold Crush”, the Prospector with drops gold nuggets on the ground that can be picked up to gain a power boost

  • The upgrade “Gold Fever” allows the Prospector to drop more gold nuggets than before for an even greater power boost

Rock Star / Rock the House!

“They call it a rock because it rocks, baby!”

  • With “Rock the House!”, the Rock Star plays a powerful chord that emits lightning bolts from it that damages enemies that get close

  • The upgrade “Amped Up” allows for “Rock the House!” to do more damage

Space Miner / Turbo Drill

“Give me a good laser-drill and a spot to plant my magno-boots, and I’ll dig up anything!”

  • With “Turbo Drill”, the Space Miner will dash forward in a torpedo motion to attack enemies

  • With the upgrade “Concussion Drill”, the Turbo Drill pushes enemies further back

Spooky Girl / Anansi Girl

“Do you want to come play with me?”

  • With “Anansi Girl”, the Spooky Girl can turn into a giant spider that can bite and shoot webs to get away from danger

  • The upgrade “House of Silk” allows the Spooky Girl’s spider form to leave down webs which slow down enemy movement

  • The Spooky Girl can also attack with blasts of magic with “Desolation”

Swashbuckler / Dazzling Swing

“Here’s the part where I swing in and save the day!”

  • Same as the Mountain Climber’s “Rope Swing”, With “Dazzling Swing”, the Swashbuckler uses their rope to grab onto who knows where and launch himself either into battle or out of danger

Video Game Guy / Pixel Fire

“Prepare to face my ultimate super mega ultra combo move!”

  • With “Pixel Fire”, the Video Game Guy can drop Lego bricks in the shapes of Tetris pieces down onto enemies

  • He can also fire projectiles with his other ability “8-Bit Bullets” that look vaguely like the characters from Space Invaders, as well as ones shaped like ghosts

Wizard / Meteor Strike

“No where did I put that potion? I know it’s in here somewhere…”

  • With “Meteor Strike”, the Wizard can call down a comet  that drops on the enemy (why isn’t it called Comet Strike then smh)

  • With the upgrade “Star Fall”, the Wizard can summon up to 3 comets instead of just 1

  • The Wizard can also blast foes with lightning

Galaxy Trooper / Blaster Storm

“If you want to steal those energy crystals, you'll have to get past us first!”

  • With “Blaster Storm”, the Galaxy Trooper sends out energy blasts from his dual blasters compared his 

  • These blasts are slightly large and more powerful than the ones of his standard attack

Alien Trooper / UFO

“Cower before the might of our extremely advanced space armada!”


  • With “UFO”, the Alien Trooper can summon a small Unidentified Flying Object which can shoot blasts of energy at opponents

Evil Wizard / Sigil of Magic

“You will never escape my giant crab monsters! Wait, how did you escape my giant crab monsters?”

  • With “Sigil of Magic”, the Evil Wizard sets down the magical trap on the ground

  • Once an enemy lands on the trap, it will cause an explosion

  • The Evil Wizard also can use his staff as a flamethrower

Classic King / Heroic Charge

“We may be small now, but one day we shall be a legend!”

  • Similar to the Hun Warrior, with “Heroic Charge”, the King summons a horse to ride and fight on the back of with his sword

  • The horse can also perform a charge attack while being mounted

Goblin / Bag of Bricks

“Oops, did you step on something? Hee hee hee!”


  • With “Bag of Bricks”, the Goblin throws a bunch of bricks on the ground that slow down enemies in that radius

Snake Charmer / Snakes Everywhere

“Remember, I’m a trained professional!”

  • With “Snakes Everywhere”, the Snake Charmer can charge up his flute and release an AOE of snakes at enemies

  • The longer the charge, the bigger the AOE

Paleontologist / Angry Pack

“When it comes to science, the older it is, the better!”


  • With “Angry Pack”, the Paleontologist can send out a pack of three skeletal raptors that attack enemies

Carpenter / Carpenter’s Craft

“Ow! Can someone lend me a pair of tweezers?”

  • With “Carpenter’s Craft”, the Carpenter puts down a healing station that has a small AOE and then goes away after a few seconds

Hot Dog Man / Hot Dog Roll

“Try me with mustard, ketchup, relish, or sauerkraut!”


  • With “Hot Dog Roll”, the Hot Dog Man performs a roll attack forward that damages enemies

Sheriff / Jail House

“I’ve caught them all. All… but one.”

  • With “Jail House”, the Sheriff can trap enemies inside a circular jail cell for a short period of time

    • He isn’t stuck in there with you, you’re stuck in there with him.

  • The Sheriff is also equipped with a 6-shooter revolver similar to the Cowboy

Samurai / Hurricane Step

“My secrets are my own to keep.”


  • With “Hurricane Step”, the Samurai can charge and then jump forward, performing a slash attack

Disco Diva / Disco Party

“Everything comes back sooner or later!”

  • With “Disco Party”, the Disco Diva summons a disco ball in the air

  • Enemies who walk into the radius of the disco ball, they will take damage overtime

Unicorn Girl / End of the Rainbow

“It must’ve been a magical unicorn! Yay!”

  • With “End of the Rainbow”, the Unicorn Girl can summon a rainbow beam from the sky that damages enemies

  • Enemies caught in the rainbow area are dealt passive damage

Fencer / Disengage

“I know exactly how to end this disagreement!”


  • With “Disengage”, the Fencer does a quick attack with its rapier and dashes back out of danger

Egyptian Warrior / Sand Storm

“Is it the 21st Century yet? I need a vacation.”


  • With “Sand Storm”, the Egyptian Warrior creates a large dust cloud that does passive damage to enemies when active

Banshee / Banshee’s Wail

“I’ve got bad news, and more bad news…”

  • With “Banshee’s Wail”, the Banshee lets out a scream that damages foes in its radius

  • The Banshee can still move while performing the wail

Monster Scientist / Gigantuan

“Hee-hee-ha-ho-hoo! This will be my greatest creation yet!”


Fly Monster / Toxic Goop

“Bzzz. Bzzz? Bzzz!”


  • With “Toxic Goop”, the Fly Monster flies up and drops a stream of toxic goop that hurts enemies that come in contact with it

Gargoyle / Stone Statue

“Oops. Overslept again.”

  • With “Stone Statue”, the Gargoyle becomes invulnerable to damage but also can’t move when active

  • The Gargoyle can then shed their stone skin and explode it outwards to damage enemies

Tiger Woman / Swirling Flurry

“Rowr.”


  • With “Swirling Flurry”, the Tiger Woman will rapidly swing her whip multiple times to attack enemies

Monster Rocker / Static Discharge

“Shock and roll, my rockin’ monsters!”


  • With “Static Discharge”, the Monster Rocker can shoot out electricity from his guitar

Spectre / Spectral Realm

“Boo! Did I scare you?”


  • With “Spectral Realm”, the Spectre will 

turn intangible, taking no damage for a short period of time

Square Foot / Say Cheese!

“Aw, c’mon. Just hold on for a second!”

  • With “Say Cheese!” as well as its standard attack, “Quick Picture”, Square Foot can damage enemies by flashing them with its camera

  • Quick Picture is only one picture at a time while “Say Cheese!” is rapidfire

Plant Monster / Monstrous Roots

“Om nom nom nom.”


  • With “Monstrous Roots”, the Plant Monster will summon vines from the ground to attack foes

Wolf Guy / Berserker Fury

“I’m still okay!”


  • With “Berserker Fury”, the Wolf Guy will unleash a flurry of claw strikes

    • Bro thinks he’s Wolverine…

Zombie Businessman / Zombie Project Management

“Coffeeeeee…”

  • With “Zombie Project Management”, the Zombie Businessman will create a briefcase that hovers in the air and rains down papers that damage enemies. Afterwards the briefcase will explode

Zombie Cheerleader / Team Zombie

“Brains! Brains! We’ll win by using our braaaiiins!”

  • With “Team Zombie”, the Zombie Cheerleader can summon up to 3 zombified football players that will attack enemies

Zombie Pirate / Shark! Shark!

“Yo ho ho and a barrel o’ brains!”

  • With “Shark! Shark!”, the Zombie Pirate will throw a fish at an enemy, if it hits, that enemy will be marked and a zombie shark will pop up from the ground and bite them

Wacky Witch / Frog Hex

“By the stacking of my bricks, something wacky this way clicks! Eee-hee-hee-hee!”


  • With “Frog Hex”, the Witch can turn an enemy into a frog, preventing them from attacking for a short period of time

Spider Lady / Spider Friends

“Would you like to meet my friends? I do hope you’re not too ticklish!”

  • With “Spider Friends”, the Spider Lady will summon an apparition of a giant spider who will attack with its legs before disappearing

Skeleton Guy / Trick or Treat

“Why, yes, I am indeed a walking, talking, skeleton.”


  • With “Trick or Treat”, the Skeleton Guy will throw out candy from his Halloween bucket

Animal Control / Bio-Weapon

“Oh no, not old Stinky again!”

  • With “Bio-Weapon”, the Animal Control specialist will release a skunk named Stinky who will create a small cloud of smoke that stuns enemies for a second and damages them

Astronaut / Claim the Land

“That’s one small plate for a Minifigure, one giant brick for minifigure-kind!”


  • With “Claim the Land”, the Astronaut puts down a flag and create a radius around it, allies in the radius will have their attack boosted

Ballerina / Swan Spin

“If you want to be as graceful as a swan, you have to train like a horse.”

  • With “Swan Spin”, the Ballerina will spin for as long as you keep it active. While spinning, the Ballerina will release a swarm of tornadoes in any direction you choose

Clumsy Guy / Peels of Fury

“Whoops!”


  • With “Peels of Fury”, the Clumsy Guy will throw an endless amount of bananas in any direction (similar to Ballerina)

Farmer / Combine Harvester

“All in a day’s work!”


  • With “Combine Harvester”, the name is very literal in that the Farmer actually does summon forward a small combine harvester that runs enemies over

Faun / Healing Song

“Tra-la-la, tro-la-la, tree-la-lee!”


  • With “Healing Song”, the Faun can put up a small healing field around itself while attacking enemies with the power of music

Flying Warrior / Wings of Divinity

“Justice never rests!”


  • With “Wings of Divinity”, the Flying Warrior will bat his wings releasing small waves of energy that attack foes

Frightening Knight / Sundering Smash

“Boo! Boo who? Boo ME!”


  • With “Sundering Smash”, the Knight will smash its mace on the ground which will stun enemies nearby

Janitor / Mop Slide

“I’ve got something here that’ll clean that right up.”

  • With “Mop Slide”, the Janitor will take his mop and quickly scrub the floor and whatever direction you choose, damaging enemies that get in the way

  • Can be used to either rush into or away from danger

Jewel Thief / Grappling Hook

“It’s the perfect crime!”

  • With “Grappling Hook”, the Jewel Thief can use her trusty grappling hook to get in or away from danger (Similar to the Mountain Climber and Swashbuckler’s ability)

Kendo Fighter / Unseen Step

“Strength of arms cannot defeat experience.”


  • With “Unseen Step”, the Kendo Fighter jump forward, performing a slash attack (1-to-1 with the Samurai’s Hurricane Step)

Laser Mech / Ultra Super Gigaton Slash

“To the EXTREME!”


  • With “Ultra Super Gigaton Slash”, the Laser Mech will continuously releases waves of energy from its sword in whichever direction you choose

Queen / Queen’s Guard

“Let us get with the times!”


  • With “Queen’s Guard”, the Queen will summon a knight to help fight alongside her

Shark Suit Guy / Submerge

“Yikes! Was that a fin?!”

  • With “Submerge”, the Shark Suit Guy will dive under the water for a long period of time (he can do this on land too because video game logic)

  • The Shark Suit Guy can then burst out of the water and create a blast of water that knocks enemies up into the air

Tribal Woman / Host Drum

“Once there was a woman who told stories to her child…”

  • With “Host Drum”, the Tribal Woman will place down a drum that starts playing music, enemies got in its radius will be dealt small passive damage

  • The Tribal Woman also attacks by throwing sharp feathers

Wrestling Champion / Elbow Press Drop

“NYAARH!! I WIN AGAIN, PANTS!!!”


  • With “Elbow Press Drop”, the Wrestler will leap forward and deliver a powerful elbow drop onto enemies


Upgrades


Upgrade

Description

Fit


  • You have more health

Strong


  • You do more damage

Tough


  • You take less damage

Smart


  • You build faster

Fast / Ion Engines


  • You move faster

Slippery Power


  • If you have not been hit in the past 5 seconds, you get a damage boost

Slippery Creativity

  • If you have not been hit in the past 5 seconds, you get a Creativity boost (build faster)

Harden Up

  • On every third standard attack, you receive a defense boost for a short period of time

Block


  • After you use your special attack, you take less damage for a while

Lionhearted


  • When you use your special attack, you get a damage boost for your next attack

Berserker


  • Every fifth attack you do does double damage

Sponge


  • When you hit an enemy, you heal a small amount of health

Reconstruct


  • When you defeat an enemy, you heal a small amount of health

Regenerate


  • When you are hit, you heal a small amount of health

Jury Rigging


  • When you are in combat, you move faster

Powered Barrier


  • On every fifth attack, you get a shield that doubles your defense against to your next attack


Technician


  • Your special attack charges faster

Specialist


  • When you hit with your standard attack, the time for your special attack to recharge is reduced


Left Hook

  • Everytime you hit with your standard attack, you get a damage boost that disappears once you use your special attack

Skirmisher


  • You move faster after hitting an enemy with your normal attack

Smash and Dash


  • After you use your special attack, you get a speed boost

Professional

  • When you defeat an enemy with your special attack, there’s a chance you may get a power-up

    • Power boost

    • Defense boost

    • Health boost

Pickup Artist


  • When you pick up a power-up, you get a speed boost


Hunter


  • After you defeat an enemy, you will get a speed boost

Escape Artist

  • When low on health, you gain a huge boost in speed, allowing you to avoid danger

Second Wind

  • When your health drops below 20%, you get healed

  • This will happen once every 10 minutes


True Grit


  • When low on health, your defense boosts for a few seconds

Meltdown / Personal Space

  • If you defeat an enemy with your special attack, it will leave a field of energy that damages foes

Knockback


  • Your attacks can push enemies away

Charge Up

  • Every normal attack gives you a stun charge, You will be able to release said stuns with your special attack

Fortify

  • When you use your special attack, you gain a defense boost that gets stronger over time

Stalwart

  • While using your special attack, you cannot be moved or stunned by enemies

  • Enemies that hit you will be pushed back

Trick Shot


  • Your attacks move faster and can bounce off of walls (only applies to projectiles)

Brute Force


  • After you defeat an enemy, you do more damage with your next attack

Boost Shield


  • After you defeat an enemy, you take less damage from the next attack

Puff of Smoke


  • Your attack creates a cloud of smoke that makes enemies do less damage

Dangerous Waters

  • If an enemy is moving slow, your special attack will do passive damage to them after use

Slime Tail

  • You leave a trail of slime as you move, which makes enemies caught in it move slower

Gang Up

  • Your special attack summons more allies (only applies to special attacks that summon other Minifigures)

Crowd Control

  • Your special attack moves pushes enemies further away (only applies to special attacks that summon other Minifigures)

Vortex


  • Your special attack pulls enemies toward you

Whirlwind / Mighty Charge


  • Your special attack pushes enemies away

Equalizing Burst


  • When you defeat an enemy, you push enemies away

Empowered Normals


  • Your normal attacks do more damage

Empowered Specials


  • Your special attack does more damage


“Lego Brawls” Abilities


In Lego Brawls, the player has tools that are not just power-ups, they also have tools related directly to physical bare-knuckle brawling. These are…


  • Dash: Your Minifigure can dash in or out of the way of danger

  • Dash Jump: Your Minifigure can dash… in the air! WOAH!

  • Ground Pound: Jump in the air and then slam your blocky booty onto the ground, smacking foes away


yeah all of these are very straightforward.

Resistances


Vehicles

Miis

Motorboat


Seen in Wii Sports Resort, the Miis can drive a motorboat across the water. It’s also used for wakeboarding.

Canoe


Seen in Wii Sports Resort, up to 4 Miis can fit into one canoe. In the Wii Fit exercise: “Rowing Crew”, the Miis can row in a synchronized rowing canoe that can fit up to 5 Miis, one being the caller.

Power Cruiser


Seen in Wii Sports Resort, the Miis can use a Power Cruiser, or what we know it as a jet-ski. It allows the Miis to go across the water really fast.

Bicycle


Seen in Wii Sports Resort, the Miis use a bicycle for competitive cycling around Wuhu Island.

Plane


Seen and used in Wii Sports Resort and Pilotwings Resort, the Miis are able to pilot a two-person plane. In Wii Sports Resort, you can do a small boost to propel yourself forward in the plane. The plane can also shoot tiny projectiles in the “Dogfight” mode.

Hang Glider


Seen in Pilotwings Resort, the Miis can pilot a hang glider from air mobility.

Rocket Belt


Seen in Pilotwings Resort, the Miis can use a rocket belt. It’s pretty much a jetpack but with a different name.

Cycle Glider


Seen in Pilotwings Resort, the Miis can use a four-wheeled cycle glider. It’s powered by your peddling which causes the turbine in the back to lift you up into the air.

Super Rocket Belt


Seen in Pilotwings Resort, it’s like the rocket belt but better.

Turbo Jet


Seen in Pilotwings Resort, the Miis can pilot a turbo jet. It goes very fast.

Vehicle Cards


Seen in the Wii Party mode: “Globe Trot”, the Miis can buy vehicle cards that they can use to transport themselves a certain amount of spaces. For the sake of this match, the amount of spaces they can move will not matter as it is technically a game mechanic.


The Vehicle Cards you can use include…

  • Train

  • Taxi Cab

  • Helicopter

  • Airplane

  • Hot Air Balloon

Helicopter


Seen in the Wii Party minigame: “Chopper Hoppers”, it is a one-seater helicopter that also has a portable rope that allows other Miis to grab on. Despite its small size, it can carry a lot of Miis. 


Where do the Miis go? No one knows.

Buggy


Seen in the Wii Party minigame: “Balloon Buggies”, it allows the Miis to traverse sandy environments.

Moped


Seen in the Wii Party minigame: “Delivery Duel”, While its main purpose is for transporting pizza, it serves as a good means of fast travel.

Pogo Stick

(yes we’re counting this as a vehicle shut up)


Seen in the Wii Party minigame: “Spring Time” and the Wii Party U minigame: “Pogo Battle”, it is a rather unconventional way of travel, but it goes boing boing and that’s funny.

Life Raft


Seen in the Wii Party minigame: “Paddle Pals”, it is a two-person raft that allows the Miis to traverse through bodies of water.

Flycycle


Seen and used in the Wii Party minigame: “Flycycle Team”, the Flycycle is a two-person bike with two fans attached to the top of it, of which the Miis must peddle in order for them to work.

Rocketship


Seen in the Wii Party minigames: “Lunar Landers” and “Blastronauts”. It do be a large rocketship. Its rocket power allows it to fly from the moon to Earth’s atmosphere in 3 seconds.

Bobsled


Seen in the Wii Party minigame: “Bobsled Highway”, it is a two-person bobsled that lets the Miis zoom through icy terrain with ease.

Makeshift Helicopter


Seen in the Wii Party U minigame: “Twisted Flight”, it is the objectively worse helicopter that requires you to twist the rubber bands on either side to make it propel into the air in the first place.

African Animals


Seen in the Wii Party U minigame: “Safari Hustle”. Before you start the race, you can choose from one of four animals: Zebra, Ostrich, Rhino, and Giraffe. Each animal has their own pros and cons relating to stamina, normal speed, and “full speed”.

Skateboard


Seen in the Wii Party U minigame: “Ramped Up”, it is in fact just a skateboard. Nothing else to note.

Unicycle


Seen in the Wii Party U minigame: “Cliff Riders”. The Miis are able to ride a unicycle across a narrow bridge over a chasm. Why they are riding a unicycle over the Grand Canyon is anyone’s guess.

Tanks


Seen in the Wii Party U minigame: “Operation Sandbox”, one Mii controls a giant tank and while the other three Miis control smaller tanks. Each tank is capable of shooting spiked balls to damage each other. The big tank shoots large, smaller, spiked balls while the smaller tanks shoot faster but smaller spiked balls.

UFO


Seen in the Wii Party U minigame: “UFO Zap-Up”, the solo Mii pilots a UFO that comes with a tractor beam that sucks up the opposing three Miis.

Pirate Ships


Seen in the Wii Party U minigame: “Blast Panels”, the Miis are able to shoot large cannonballs at each other if they solve a series of puzzles. The solo Mii’s pirate ship has one big cannon while the other three Miis share one ship with three separate cannons.

Cow


Seen in the Wii Play minigame: “Charge!”, the Mii controls a cow in order to knock out scarecrows.

Spaceship


Seen in the Wii Play Motion minigame: “Star Shuttle”, the Mii pilots a ship equipped with thrusters to help it move in certain directions. It is used to bring pieces to the space station to help fix it.

“Mii Force” Spaceship and Mii Pods


In the StreetPass game: “Mii Force”, the Mii pilots a spaceship (sound familiar?) that can be equipped with special pods that are piloted by Miis in your StreetPass Plaza. Each Mii Pod has a different weapon attached to them based on that Mii’s favorite color.

Red: Blazing Flame


Essentially a big flamethrower.

Orange: Piercing Laser


It’s a laser that fires in a straight line.

Yellow: Lightning Launcher


Shoots a ball of lightning that explodes when it hits an enemy, Leaving smaller bolts of lightning that can attack nearby enemies.

Lime: Ensnaring Plasma


Used for grabbing enemies and objects. It can also damage enemies as well as hit enemies through walls.

Green: Bouncing Ball


A green ball that bounces off of enemies and objects.

Light Blue: Rippling Wave


Shoots out pulses of energy. Good for dealing with groups of enemies.

Blue: Hunting Shark


It’s an actual shark. The shark can track down and home in on enemies after it has been shot out.

Purple: Annihilating Charge


A charged energy blast that gets bigger and more powerful the longer it has been charged.

Pink: Sticky Shot


Shoots a glob that travels along surfaces to hit enemies.

Brown: Harpoon Gun


Shoots out a spike forward. It can also develop a Multi-Spike Shot that shoots out 3 spikes at once, as well as deflect enemy projectiles.

White: Cosmic Cutter


Shoots out a metal saw that acts as a boomerang and returns to sender. The Larger Cutter can not be repelled by projectiles.

Black: Bomb Blaster


Shoots out a bomb which explodes in a few seconds. The pod can shoot out 3 different types of bombs: Small, Medium, and Large. Each bomb having their own explosion yields.

Samus’ Gunship


In Nintendo Land, when playing the game: “Metroid Blast”, the player can pilot Samus’ Gunship and shoot out missiles.

Blue Falcon


In Nintendo Land, when playing the game: “Captain Falcon’s Twister Race”, the player can pilot Captain Falcon’s iconic Blue Falcon.

Horse

(Petah, the horse is here)


Horses have shown up in a couple of games such as Wii Party in the minigame “Derby Dash”. However the one we’ll focus on is the one from Miitopia, the Switch port that is. In Miitopia, the horse acts as a sort of fifth party member as it has ways to harm enemies and aid the Miis with different skills such as kicking and mounted attacks. It can also even grow wings during special “Horse Whispering” skills. These skills can be achieved through leveling up friendship with the horse, some even having their own “II” and “III” variants.


The horse has many unique skills of their own, such as the following:


Skill

Description

Snuggle Up

"Snooze with a pal in the Safe Spot to boost the restorative effect."


  • Snuggle Up boosts HP/MP recovery by 30%

  • Snuggle Up II boosts HP/MP recovery by 40%

  • Snuggle Up III boosts HP/MP recovery by 50%

Snort

"A little snort with a big effect! Deal damage to all enemies."


  • The horse snorts out through its nose, which has 3 different affects

    • Gust of air

    • Fire

    • Blue fire

  • The Snort “II” and “III” variants are just increases in power from the original

Cheek Rub

"What's wrong? Low MP? A little cheek rub makes all things better."


  • Heals MP

  • The Cheek Rub “II” and “III” variants are just increases in MP restoration compared to the original

Neigh

"Feeling weird? Just say neigh! Rally morale with a cheer from your horse."



  • Removes negative status effects from Miis

Horse Whispering / Horseplay

"Quite mighty. The effect depends on the job.”


  • Each job has their own version of the “Horse Whispering” skill with their own unique animation

  • Requires MP meter to be full in order to be used

  • List of all different versions is linked here


Dominic the Dragon


Seen in Miitopia, after freeing him from the control of the Dark Lord, the party befriends a dragon named Dominic. Dominic transports the party between areas by carrying them across the sky.


While under the Dark Lord’s control, Dominic could breath fire and let out a roar that damages opponents and gives them the Terror status effect, meaning they can’t do anything for one turn.

“Mario Kart” Vehicles


Outside of the mainline games, the Miis have been mainstay characters in the Mario Kart series since Mario Kart Wii. The racing vehicles you can ride come in 3 types: Kart, Bike, and ATV. Each vehicle is equipped with its own glider that helps the driver when they are airborne and can drive on walls by driving over a blue antigravity panel on the track.


For the sake of time and energy, we are not naming EVERY vehicle the Miis can reasonably get, so we will only give them the Standard vanilla version of each type, as nothing really changes stat-wise.

Kart


The standard go-kart that the series is known for.

Bike


A skinner and more tricky to maneuver. Be careful drifting.

ATV (All-Terrain Vehicle)


As the name implies, it is a vehicle that works on most if not all terrain.

Glider


Allows the driver to fly over gaps and chasms or safely deploy to the ground.

Mercedes Benz


ZAMN!!! The Miis got that money money fr fr


no but seriously, Mario Kart 8 did a collab with Mercedes Benz and we are giving them to the Miis and you can’t stop us.

Minifigures

Car


Minifigures have driven many cars in their lifetime, this one is the most bland. From Lego Creator, It’s a simple yellow car, with no roof. It’s kind of dumb looking honestly.

Recycling Truck


Seen and used in Lego Creator, this is your daily reminder to recycle, kids.

Construction Vehicle


Seen and used in Lego Creator, it’s an ambiguous construction vehicle used for… construction.

Phone Service Car (?)


Seen and used in Lego Creator, a vehicle that looks like it’s for getting radio signals, or phone service, or wifi. Either way, it’s a car.

Truck


Seen in Lego Creator, it’s a large yellow truck.

Car-Carrier Truck


Seen and used in Lego Creator, a truck used for carrying cars if they need to be recycled or delivered somewhere.

Excavator


Seen and used in Lego Creator, used for cleaning up, picking up, and dropping large amounts of rubble and bricks.

Horse


Seen and used in Lego Creator: Knights’ Kingdom and Lego Battles, used as a trusty steed in the heat of battle.

Attack Tower


Seen and used in Lego Creator: Knights’ Kingdom, it’s a weird ahh contraption that a group of knights built in order to sneak into the opposing kingdom’s castle. It requires a minimum of three Minifigures in order to use it (one at the top, and two to push)

Chariots


Seen and used in Lego Creator: Knights’ Kingdom, the chariots come in two forms: one with axes at the front, and another with a flamethrower at the front. Both chariots are equipped with spears at the ready.

Dragon


Seen and used in Lego Creator: Knights’ Kingdom as well as Lego Battles, the Minifigures are capable of not only raising dragons, but can also train them and ride them into combat. They are able to breathe fire and fly.

Race Car


In the Lego Racers games, you can customize your own driver and race car. It’s mostly for show but in Lego Racers 2, you can also drive a truck, a vehicle with tank-like treads or even skis. your race car can even be given upgrades. Such as:


  • Grip: Improves steering and manages how much your car slides

  • Power: Controls your car’s speed and its ability to drive up hills or mountains

  • Shield: Improves the durability of your car and how much damage it can take

Transport Ship


Seen in Lego Battles, it’s a giant ship used to transport supplies and people. It comes in undead, pirate, and medieval variants as well.

Dwarf Glider


Seen in Lego Battles, it’s a makeshift plane piloted by the Dwarf minifigures.

Skeleton Horse


In Lego Battles, the Skeleknight units are seen riding a bone horse rather than a normal alive horse like other units.

Siege Tower


Seen in Lego Battles, it’s a mobile battle tower with one axe on each side of the tower. It also is equipped with a crossbow on the top.

Pirate Ships


The Minifigures have a pirate variant of the normal “Transport Ships”. In some games, such as Lego Universe, they even come equipped with a cannon that shoots small cannonballs at opposing ships.

Ninja Flying Ship


Seen in Lego Battles, it’s a canoe-like ship with wings used for flying  piloted by ninjas.

Claw Tank


Seen in Lego Battles, it’s a tank used to traverse around Mars’ surface.

Starfighter


Seen in Lego Battles, an aircraft used for space travel.

Starship 1


Seen in Lego Battles, it’s a bigger aircraft used for space travel.

Transport Ship (in Space this time)


Seen in Lego Battles, similar to the other transport ships, but this one is in space so it’s different.

Space Police Cruiser


Seen in Lego Battles, it’s a spacecraft used by the space police.

Rocket


Used in Lego Universe, it is a miniature one-person rocket and is the only way to travel to all the various Worlds (not to be confused with the game Lego Worlds).

“Lego Worlds” Vehicles


Being a sandbox-type game, Lego Worlds has a plethora of various different vehicles scoured throughout the lands that you can use.

Aircrafts


Vehicle

Description

Alien Strike Ship



  • A ship originally piloted by aliens

  • It drops bomb-like missiles from the bottom of the ship that explode

Biplane



  • A standard plane that can shoot projectiles from the gun mounted on top of it

Cargo Plane



  • A plane that drops packages out of the back

Ghost Plane



  • A haunted plane that shoots out green glowy projectiles and also toxic slime

Manta Ray Bomber



  • A two-seater plane that shoots projectiles

  • It can also land on the water

Santa’s Sleigh


  • The Minifigures can hijack Santa’s sleigh

  • It’s only piloted by 2 reindeer (don’t ask what happened to the other 7)

Space Cruiser



  • A spacecraft that shoots projectiles and can carry a passenger

Agent’s Heli-Pack



  • A jetpack with a helicopter blade on top

  • It shoots explosive projectiles

Helicopters



  • A collection of helicopters

    • Ann Lee’s Helicopter is an open-seat Helicopter

    • The Fire Helicopter helps out with… fires, because of this, it shoots out water

    • Some Police Helicopters have rafts for legs so they can land on the water

PUG-Z



  • A space rocket that comes in “Spooky” and “Test” variants

Broomstick



  • Your Minifigure can hop on a broomstick and fly around like a witch

Miscellaneous



  • Full list of aircrafts is linked here

Ground Vehicles


Vehicle

Description

Bicycle



  • A small green bicycle

Macy’s Thunder Mace



  • Introduced in the NEXO Knights DLC

  • A three-wheeled land vehicle that is equipped with dual gatling guns that shoots explosive projectiles

Motorcycle




  • It’s like a bicycle, but motor

NEXO Cannon



  • Introduced in the NEXO Knights DLC

  • It fires projectiles

Police Tuk-Tuk


  • Used by the police

  • Why they would need a Tuk-Tuk is a question we have no answer too

  • There is also a Tuk-Tuk colored to celebrate Chinese New Year

Agent’s Car



  • A single-seat vehicle that shoots projectiles

Articulated Truck



  • A truck with a functional truck bed that lifts upward

Buggy



  • A buggy used on sandy terrain

Coffin Car



  • A quirky looking car in the shape of a coffin

Fire Engine / Firetruck



  • A really big firetruck with a ladder and can shoot water

Fireblaster



  • A car used to clear fires

  • It shoots water

Mineral Detector



  • Paints the ground with glowing crystal paint

Mobile Rocket Launcher(s)




  • Launches rockets

Monster Truck



  • A sick monster truck

  • It’s very big

Pink Convertible



  • Get in loser, we’re off to see the Barbie movie

Pizza Van



  • Anyone want pizza?

Police Car(s)



  • Your standard police cruisers

  • They have the sirens and everything

Samurai VXL




  • Shoots explosive projectiles

Small Car




  • It’s just a lil’ guy

Space Buggy




  • A buggy used for riding on the moon

Tractor




  • Country roads… take me home…

Vampyre Hearse



  • A gigachad of a vehicle

  • Launches out skeletons

Egg Cart



  • A cart in the shape of an easter egg

  • It’s like the Patty Mobile from the Spongebob Movie but only for 1 person

Miscellaneous



  • Full list is linked here


Horse-Drawn Vehicles


Vehicle

Description

Covered Wagon



  • Oregon Trail moment

Ghostly Chariot



  • A one-person chariot pulled by a skeleton horse

Open Wagon



  • Oregon Trail moment… but without the cover

Stagecoach



  • A carriage to remind you of England, whether you want to or not


Push-Powered Vehicles


Vehicle

Description

Lawnmower



  • A lawnmower used for mowing lawns

Safe and Hand Truck



  • IT’S NOT A TRUCK IT’S A DOLLY YOU IDIOT!

Skateboard(s)


  • A pretty rad skateboard

  • It comes in a blue variant and another variant used by the Skater Girl minifigure

Wheelbarrow



  • Can carry a passenger


Tracked Vehicles


Vehicle

Description

Arctic Snow Scooter



  • Also known as a snowmobile

  • Used for trekking through snowy biomes

Half-Tracked Off-Roader



  • An off-roader with half its tracks, WOAH!

Half-Tracked Quest Vehicle



  • A half-tracked vehicle that shoots projectiles


Hovercrafts


Vehicle

Description

Ghost Ship Kart



  • A ghostly ship that fires cannons on either side

Ghost Train



  • A spooky ghost train, wooooooo…

Hover Horse(s)



  • Introduced in the NEXO Knights DLC

  • It’s a mechanical chariot that hovers

Space Scooter(s)



  • Fires laser projectiles

  • Comes in a solo and two-seater variants

Spooky Chariot


  • A chariot driven by a ghost skeleton horse

  • Also fires non-explosives projectiles in the shape of spears

Swamp Police Hovercraft



  • One of those boats you see in Florida for traversing marshes and everglades and the like


Watercrafts


Vehicle

Description

Barrel Boat



  • Bro’s riding in a barrel, what a loser

Escape Tire



  • Ok now this is getting ridiculous-

Rowing Boats



  • There are 3 types of rowing boats you can use

    • The Pirate and normal Rowing Boats don’t have anything special other than having either a Jolly Roger or Lantern on them

    • The Soldiers Cannon Rowing Boat has a cannon at the back that shoots cannonballs

Air Boat



  • Another Florida boat with a turbine that helps the boat move

Dinghy



  • Standard inflatable raft powered by motor

Deep Sea Submarine


  • Good for traversing the depths of the ocean and other bodies of water

  • The Deep Sea Submarine (left) has two robotic arms on either side

Wreck Raider


  • A submersible vehicle for traveling underwater

  • Shoots out torpedoes that look like grappling hooks

Miscellaneous


Vehicles with nothing really to talk about so we decided to bunch them together here

  • Henchman’s Pro Boat

  • Swamp Crook’s Boat

  • Swamp Police Boat


Utility Vehicles


Vehicle

Description

Diggers

Diggers are vehicles equipped with large scoopers for… digging

  • Arctic Snow Plough

  • Articulated Digger

  • Crook’s Bulldozer

  • Small Digger

Drillers

Drillers are similar to the Digger vehicles but instead of a scooper, it’s a drill. 

These vehicles dig through land both up and down as opposed to 

  • Drillex’s Driller

  • Thunder Driller

  • Cole’s Earth Driller

Lance’s Twin Jouster



  • A part of the NEXO Knights DLC

  • Equipped with 2 jousting lances, it helps dig through surfaces

Road Roller

  • Seriously though, it just helps flatten land


“The Lego Movie Game” Vehicles


A collection of vehicles that you can summon with the Builder Page in The Lego Movie 2 Videogame.


Note: Same as before, if a vehicle has already appeared in Lego Worlds, it will be excluded from this section.


Vehicle

Description

Raptor Vehicles

  • A collection of vehicles literally made out of velociraptors, pretty badass

    • Raptor Bike

    • Raptor Quad Bike

    • Mecha Raptor

      • Has a gun mounted on it but you can’t even use it smh

Ultrakatty



  • Ultrakatty is a ferocious quadruped cat monster that attacks with claw swipes

  • It even has Gold and “Shimmer” variants

Fun Bus



  • A large party bus that constantly plays a song meant to get stuck inside of your head, quite literally

MetalBeard Trike



  • A massive 3-wheeler equipped with a set of cannons on the left side for firing cannonballs

Super Scooper

Twisted Metal ahh vehicle




  • A heavily armoured ice cream truck decked out with a giant spear and a turret mounted on the top

Double Mega Bike



  • A vehicle that can hold 3 Minifigures at once, one in the middle at the helm steering, and 2 on the motorcycles placed on either side

Emmet’s Thricycle




  • A really tall and not very conventional contraption made by Emmet with three wheels stacked on top of each other

Emmet’s House Ship



  • A house constructed by Emmet that is also a flying spaceship

Hover Scooter




  • A scooter that’s good for quick aerial maneuverability

Lincoln’s Rebel Recliner




  • This basically answers the question of “What if the chair from Game Of Thrones had rocket boosters and can fly and was piloted by Abe Lincoln?”

Wasteland Zeppelin




  • A hot air balloon, airship, zeppelin hybrid- whatever you want to call it, it just looks cool.

Sweet Mayhem’s Fighter



  • A spaceship piloted by General Mayhem that can shoot out explosive heart-shaped projectiles

Animals


  • Aside from a generic horse, you can also summon and ride on either a pig, velociraptor or a unicorn


Forms

Miis

Super Mii


Seen in the many Wii Party minigames centered around space. As Super Mii, the Miis gain super strength and can fly at high speeds through the cosmos. This form also makes an appearance in the Wii Party mode: Globe Trot, where Miis use this form in order to travel to countries quickly via a “Super Mii Card”. Super Miis have been shown to throw meteors, UFOs, and spaceships. As well as be able to survive flying around the curvature of the sun.

Zombie


The main focus of the objectively best Wii Party minigame: “Zombie Tag”. The main premise of the minigame is that the four player Miis must avoid the three zombies and not get caught. If they get caught, they’ll turn into a zombie and the game keeps going once there is only one non-zombie player left. The zombie Miis have two main properties:


  1. Once a non-zombie Mii gets touched, they instantly turn into a zombie.


  1. The zombies don’t have any notable weakness other than once the minigame ends and the sun comes out, the zombies will revert back into normal Miis.

Mermaid


Appearing in the Wii Party minigame: “Pearl Plunder”. Miis have a mermaid form that lets them swim and breathe underwater without the need for advanced equipment like a diving suit or snorkel. In the minigame, the Miis can survive being stung multiple times by jellyfish and keep swimming. During the results/win screen, the Miis turn back to normal, implying that they can only take this form while in the water.

Ghost


In Nintendo Land, when playing the game: "Luigi's Ghost Mansion", one player becomes a ghost while trying to defeat the other 4 players.


When the lights are off, the Ghost Mii is completely invisible. The Ghost Mii is very much vulnerable to light as it is visibly harmed by your flashlight’s… light.


The last ability of the Ghost Mii is that it has “magic”. It’s nothing insane but the ghost can charge up and create portals that will open up, releasing several apparitions upon the other Miis. If a Mii holding a flashlight steps on this portal, the battery of their flashlight will immediately drop to zero.

Minifigures

Skeleton


Skeleton Minifigures are notable enemies in most Lego games, often acting as enemies that die in a few hits or as lackeys for more powerful forces such as the Wizards in Lego Battles. They can be summoned from under the ground.


In Lego Worlds, they are weak to sunlight but are also able to breathe and walk underwater, likely due to them already being dead.

Ghost


Ghost Minifigures are able to float, walk through walls, and even glow in the dark. In Lego Worlds, ghosts are granted immunity to toxic slime but are more vulnerable to black weapons and the sun.

Dwarf


Dwarves are mostly just normal Minifigures except shorter. Commonly seen wielding weapons almost bigger than them like battle axes or hammers.

Troll


The Troll Minifigures are ferocious warriors and are a suitable ally to the Wizards faction in Lego Battles. In Lego Worlds, variations of the trolls like the Troll King and Troll Queen are vulnerable to golden weapons.

Alien


Alien Minifigures have a few different appearances but one thing is for sure that they are very intelligent, capable of creating their own tech and weapons such as energy blasters and summoning UFOs.

Robot


Robot Minifigures appear to move and act on their own free will. There are two different designs for the robot: the one you see on the image up top with a giant claw-like arm bigger than the other, and the other one that has a more toy-like appearance called the “Clockwork Robot”.


In Lego Worlds, Robots are able to walk and survive underwater. Guess they’re waterproof.

Fairy


Fairy Minifigures are equipped with wings to help them fly as well as a wand to perform magical attacks, one of which being wish-granting. Fairies are able to summon flies for frogs and even turn rocks into princes.

Mech(s)


A much more technologically advanced Minifigure in comparison to the Robot. There are a total of three Mech-based Minifigures, each with their own unique arsenal.


The “Battle Mech” is equipped with rockets that it can shoot from its back. The “Evil Mech” is equipped with a blaster and was built with a “nano-coating” that lets it sneak through forcefields and scanners undetected. Lastly, the “Laser Mech” has digital wings on its back and holds an “electro-sword”. The Laser Mech has been stated to possess a “digi-tronic super-computer brain and an amped-up neutron-fusion heart”, whatever that means.

Cyclops


The Cyclops is a one-eyed monster that can shoot a laser from its big eyeball and primarily uses a large stone club to whack enemies. 


He’s also secretly a poet.

Mermaid


The Mermaid is capable of manipulating the water, summoning waves that crash onto anyone in her way. 


She doesn’t appear to change form while on land.

Gingerbread Man


No your eyes are not deceiving you, that is a real, walking-talking, Gingerbread Man.


What does he taste like? Probably plastic.

Square Foot / Yeti


Square Foot is Lego’s version of Bigfoot (big surprise I know), a big monster covered in fur and often has a camera that it uses to take photos of people. Karmic irony at its finest.


The Yeti however is almost exactly like Square Foot but instead of a camera, it’s a popsicle. The Yeti also has minor showings of cryokinesis allowing it to create and throw snowball projectiles and make the floor icey around him.

Genie


The Genie Minifigure is capable of creating magic projectiles and can seal herself away in her lamp to avoid attacks. Obviously as a genie, she can grant wishes (she is a “Professional Wish Consultant after all) but sometimes said wishes aren’t exactly accurate.


She can still create whatever the wisher desires out of thin air. Like an entire castle, give you superpowers, etc. You just need to be VERY specific with what you want.

Goblin


The Goblin is a mischievous gremlin that steals the bricks from other Minifigures and stores it in its bag. It also wields a scimitar

Banshee


The Banshee isn’t your average spirit. Aside from their signature wail, their description says that they are able to warn people about their misfortune such as telling them they’re going to stub their toe or misplace an item.

Fly Monster


Once a normal housefly, it has now mutated into a half-fly, half-Minifigure abomination. It has a red claw for a hand and has the ability to spread poisonous goop everywhere.


However, the downside is it still has the mind of a fly and has been seen flying into windows and the like

Gargoyle


The Gargoyle is made of pure stone and likes to sleep perches on the roofs of buildings. However, even if it has wings, it can’t fly due to its weight. Although, its stone body makes it so it is extremely durable.

Spectre


The Spectre Minifigure can phase through walls and has been stated of being capable of dropping the temperature of a room just by being there. It’s main weapon is a chain that it likes to rattle to scare its victims.

Plant Monster


Once a normal houseplant, after receiving too much extra-growth fertilizer from the Monster Scientist, it suddenly mutated and grew to Minifigure-size. It likes to capture and eat any Minifigure that is in its vicinity and unsurprisingly can control plants and summon various roots and vines out of the ground to attack enemies

Werewolf / Wolf Guy


Werewolves have the ability to jump extra high compared to most other Minifigures and are known for both attacking with their sharp claws and being weak to silver-based weapons.


They are also shown to hit enemies with a comically large bone. Don’t question where they got it from.

Zombie


Ah yes, the classic zombie. Although they appear braindead, they are fairly reliable in the workforce as there have been zombies working as businessmen, cheerleaders, or even a pirate.


In Lego Worlds, they are capable of surviving underwater, likely for the same reason as the Skeleton, as well as being vulnerable to black weapons.

Mummy


Mummy Minifigures might as well just be zombies but covered in bandages. Nothing really to say here.

Vampire


Vampire Minifigures are able to turn themself into a bat to fly around and have the ability to passively regenerate their health.

Spider Lady


Similarly to the vampire, the Spider Lady is able to attack foes with what looks like cobwebs made of blood. She can also turn herself into a tiny red spider to move around.

Bat Monster

(holy shit Man-Bat!?)


Similar appearance to a vampire just without the mental stability and looks more like a bat. They can fly and that’s about it.

Witch


Very skilled in magic, the Witch rides on her broomstick and spreads chaos across the land, sometimes turning enemies into frogs. Witch Minifigures are weak to black weapons.

Faun


The Faun is a goatman who has the ability to heal others with the power of song produced by his flute.

Minotaur


With the head of a bull, the Minotaur is incredibly powerful but is vulnerable to golden weapons.

Scarecrow


The Scarecrow is capable of controlling and fighting with murders of crows. Much like a majority of the other Minifigures in this section, the Scarecrow can survive underwater.

Swamp Creature


As the creature that lives in the swamp, the Swamp Creature Minifigures is perfectly able to breathe underwater as well as having immunity to toxic slime. The Swamp Creature however is weak to golden weapons.

Feats

Miis

Overall


  • Jack-of-all-Trades, master of (supposedly) all

  • Proficient in many occupations and talents

  • The focal point of Nintendo’s best selling console and game

  • Saved the land of Miitopia from the Dark Lord and several other monsters

  • Defeated the Dark Lord (Miitopia), the Dark Emperor (Find Mii), Galeem and Dharkon, and each other on multiple occasions

Power


In Wii Sports:

In Wii Play:

  • Can hold up an extremely tall ice cream cone

In Wii Fit:

In Wii Party:

In Find Mii:

In Miitopia:

Speed


In Wii Sports:

In Wii Play:

In Wii Fit:

In Wii Party:

In Tomodachi Life:

In Miitopia:

  • Can react to and dodge attacks from sentient tornadoes

Durability


In Wii Sports

  • Can wake up seconds after being knocked out in boxing

  • Can survive their plane crashing (74961.9 Joules)

  • Can scale to the Mii, Greg, who has been hit in the face by ping-pong balls

In Wii Party:

In Miitopia:

Minifigures

Overall


  • Jack-of-all-Trades, master of (supposedly) all

  • Proficient in many different occupations and talents

  • One of the pioneers of the modern toy industry

  • Defended the Lego Universe from the dark forces of Baron Typhonus and the Maelstrom

  • Defeated Maelstrom Dragons, Captain Dreadleg, Commander Z, and each other on multiple occasions

Power


In Lego Battles:

  • Can spawn an entire forest from nothing with “Forest Spawn”

In Lego Universe:

Speed


In Lego Universe:

In Lego Minifigures Online:

  • Can dodge / move in-tandem with blasts from the Alien Queen’s “Photon Blaster” (Lightspeed) (Debatable)

Durability


In Lego Creator: Knights’ Kingdom:

In Soccer Mania:

In Lego Universe:

Scaling

Miis

Sportsmates


The Sportsmates are the main avatars of the Nintendo Switch Sports game as a replacement for the Miis for marketing purposes. Miis are still an option as an avatar in the game but lack the ability to wear facial and hair accessories unlike their MySims-wannabe counterparts. The Miis and the Sportsmates all participate in the same sports from the game and can match each other evenly in all physical qualities.


The Dark Lords & The Dark Curse


The main boss(es) of Miitopia, the Dark Lord, wreaked havoc across the land (also named Miitopia), stealing the faces of all the Miis and slapping them onto various monsters.


The Dark Lord is not the same person each time however, they are each possessed by an entity known as the Dark Curse (the blue sperm at the bottom of the image). After the original Dark Lord was defeated, the Dark Curse moved onto its new host, possessing the one they call “the Great Sage”, becoming the Darker Lord. Later on as the more powerful Darkest Lord.


Your Mii party has fought and defeated every single form of the Dark Lord, and in one of the two story endings to Miitopia, destroys the Dark Curse for good.


Super Smash Bros.


Possibly one of the greater sources of scaling for the Miis. Because the Miis are playable in the form of Mii Fighters, they should be comparable to everything that happens inside of the Super Smash Bros. series. Note that this scaling only talks about feats that happen in the game itself, no cross-scaling to the original games these characters come from.


This is important for two reasons:

  1. Some series in Smash have their own questionable and/or debatable stats (Bayonetta, Sonic the Hedgehog, Final Fantasy, etc.) which would then take away from the original debate, leading into a downward spiral

  2. Saying that the Miis scale to Bayonetta or Cloud and their respective series just because they coexisted in one crossover fighting game (two if you count Smash 4 and Ultimate as separate games) is very redundant and unnecessary.


So yes, note that we are only covering feats that happen inside of the Super Smash Bros. Ultimate game itself, and no feats that occur in the characters’ series outside of Smash will be included.


Super Mario


The Miis are no short of crossovers with the Mario cast as they have been unlockable characters in both mainline and spin-off games. As Shigeru Miyamoto put it in an interview, the Mario series does not have a clear canon but it is all still the same Mario, so it makes sense for the Miis to not only scale to the Mario cast in games they have appeared in, but also games they haven’t across the series’ vast history within reason (excluding 3rd-party crossovers like the Mario & Sonic at the Olympic Games and Mario & Rabbids series of course, even if the Miis do appear in the former).


Minifigures

The Maelstrom and Stromlings


As the main threat in the Lego Universe game, the Minifigures can naturally fight and defeat different variations of the monsters known as Stromlings, created by the Maelstrom. Feats performed by certain species of Stromlings can naturally scale back to the Minifigures. However, the full power of the Maelstrom itself is up for contention. You’ll understand why later in the blog.


Pepper Roni

(he’s doing his best)


Pepper Roni, the “Dude with the Food” is the main protagonist of the Lego Island series as well as the main protagonist of Lego Island 2: Brickster’s Revenge and Lego Island Xtreme Stunts. He was actually brought in by the Infomaniac from the real world. As Pepper doesn’t possess any extraordinary abilities himself, it is within reason for the Minifigure avatars to scale to him.


Also where else are you going to see Lego Island be discussed in a VS Blog?


Lego City Undercover


Lego City is a MASSIVE part of Lego’s vast lore, and in it lives the headstrong police officer, Chase McCain. Chase is the star of his own line of games: Lego City Undercover and Lego City Undercover: The Chase Begins. You can create your own custom Minifigure in the game and because of that, we can reasonably scale them to Chase and various other characters in the series.


The Lego Movie


Due to being playable in both video games that are loosely based off of the original movies, the Minifigures should scale to the events that happen in the original movies. Meaning that scaling to Emmet, Wyldstyle, Batman, and co. should be fair game.


Same rules regarding Smash scaling apply to this section as well, “only scale to the events in the story itself, no scaling to the original media 3rd-party characters come from (that being games like the Lego Batman and Lego DC series specifically), yadda yadda yadda”, However rules here are much easier to justify given that even if it is a crossover between multiple Lego IPs (3rd-party included), the versions that show up in The Lego Movie are completely different and separate characters compared to other Lego versions of said characters, one of the most glaring cases being Batman as shown in Lego Dimensions.


Ninjago


Similar to the Super Mario series with the Miis, the Ninjago series is more than reasonable enough for scaling to the Minifigures as characters from the Ninjago series have shown up in games such as Lego Battles, Lego Universe and Lego Brawls. And despite not physically showing up in the game, having some of the main cast’s weapons in Lego Worlds. Whether it is fighting them physically or using their weapons, the Minifigures should without a doubt scale to feats shown in the Ninjago series.


Weaknesses

Miis


Being a customizable avatar, the Miis don’t really have many weaknesses. They’re competitive for sure but due to the nature of their series, that competitiveness is all in good fun at the end of the day.


However, when it comes to Miitopia, there is a little mechanic called “Resentment”. It functions as the polar opposite to the positive relationship building in the game. In battle, Miis can gain resentment towards one another whether it be from personality quirks (Stubborn Mii’s “Bluff” will cause resentment towards the Mii who offered / a Mii will have resentment towards a Laid-Back Mii if they hide behind them, letting them get hit) or through certain special skills relating to their job (A Chef’s “Spicy Dish” or “Spicy Dinner” will cause resentment to the Mii that ate it / a Tank’s “Human Cannonball” or “Wild Shot” will cause resentment to a Mii that was being used as the cannonball and/or was dealt damage on accident by the Wild Shot).


Once a Mii has reached enough resentment it will lead to what is known as a “Quarrel”. Quarrels between Miis will affect how they act in battle. Whether it be getting distracted and putting their guard down, letting themselves get hit or interrupt the turn of the Mii they have resentment towards in order to get another hit in. Full list of Quarrel effects will be linked here if you want to read through it.

Minifigures


Much like their opponent, being a customizable avatar, the Minifigures don’t really have many notable weaknesses. Most of their more supernatural or magical forms can be weakened by certain coloured weapons such as black, silver, or gold.


Lastly, as previously mentioned, Minifigures can operate without parts of their body without much trouble, but if a Minifigure takes too much damage, all of their pieces will break off at once and they are considered “dead” until put back together.

Before The Verdicts…

The Dark Lord’s True Power


A more vague part of Miitopia, at the end of the game, the Darker Lord resides in a place called Otherworld, a weird limbo where the stolen faces of Miis are sent to. The details of Otherworld’s origin are brief, with the given explanation (coming from the previous Dark Lord) being that The Dark Lord had the monsters they controlled build them a tower to give them “a place in the heavens to look down on humanity from” (this line goes hard btw). Immediately after the mention of said heavens, the former Dark Lord follows up by speaking of Otherworld. With this established, the question of whether or not the Dark Lord created Otherworld arises.


Explicit statements of whether or not this location existed before the Dark Lord are absent, but given the Dark Lord’s complete control over this place, the faces they capture are sent here, and their previous endeavors were that of securing a means to access the space of “the heavens” that they reside in, the scales lean in favor of the Dark Lord having created Otherworld. As for what this means, Otherworld appears to be connected to the Dark Lord’s Domain and the Dark Lord’s Annex, which house not only planets, but stars as well. This would mean that the Dark Lord has Multi-Solar System levels of power (16.88 ExaFOE to be exact) and the Miis fight on par with them and defeat them. However, there is the possibility that the Dark Lord’s stats, and in turn the Miis’ stats could be even higher.


One of the attacks that the Darkest Lord is capable of using is called “Big Bang” that causes all party members' HP to drop to 1. Taking this very literally, the Dark Lord is Universal in terms of power output. The issue with taking this literally is that the attack itself is functionally very different to that of an actual Big Bang. It appears as the Darkest Lord zooms in really close and a flash of light occurs and does damage. No damage is dealt to the surrounding area and there is no expansion of mass, no visual to indicate that it is comparable to a real Big Bang. This is actually somewhat consistent with another attack, the Scientist Mii’s “Black Hole”. While the ability and ability description both call it a black hole, but visually it tells a different story. Firstly, just calling it a “black hole” doesn’t automatically mean its potency is akin to that of a real one. Secondly, the visual for the attack doesn’t really show any signs of a black hole either, it just appears, does damage, then immediately disappears. So yeah the situation of “an attack that sounds impressive actually looks and behaves differently and thus can’t really be compared to the real thing” has happened more than once in Miitopia.


So where does that leave us? Well, the Dark Lord creating Otherworld seems like a safe assumption to make given contextual clues from the previous Dark Lord and your Mii party. And because this place houses multiple stars, the Dark Lord possesses Multi-Solar System levels of power.

Should the Miis get the Wii U Gamepad?


A curious case in the Miis’ arsenal is the use of the Wii U Gamepad, specifically in Wii Party U. In Wii Party U, the Wii U Gamepad has shown abilities such as summoning stone blocks to drop on opponents, setting traps, controlling technology, and opening gates. These are all in-universe abilities the Wii U can do. This specific Wii U. The problems arise when talking about whether or not the Gamepad should be given to the Miis for various reasons. First of all, the Wii U Gamepad is usually given to the Miis randomly whenever it’s convenient for them. Not to say there isn’t an otherworldly force or god in Wii Party or anything, that’s for MatPat to figure out. But the implication that the Miis don’t regularly have it and has to be given to them might give the idea that it isn’t standard to begin with.


There is also the issue of the Wii U Gamepad’s very specific and situational abilities depending on the minigame. It can theoretically do whatever the situation calls for it but assuming that it can do anything would essentially be an NLF or “No-Limits Fallacy”. Going back to the Gamepad itself, it does show up in another game, Tomodachi Life, and you want to know what it does?



It just acts as a normal console, womp womp. 


The implications surrounding the Wii U Gamepad are too situational and inconsistent for us to reasonably give it to the Miis.

Minifigure Sizes


This segment is here just to clear things up for the numbers given to certain feats. The sizes of Minifigures are fairly easy to assume in that they are in fact the same size as the IRL toys, being 4 centimeters or 1.5 inches tall. In Lego Island, before the game’s story even starts, Pepper Roni is taken to the Lego world by the Infomaniac, who is the size of a real-life Minifigure. And in Lego Minifigures Online, Minifigures are seen on top of IRL Lego sets. This is also a key point in The Lego Movie where the entire movie is just kids playing with their toys so why not just use the IRL toy measurements for the calcs?


Because using these proportions would drastically alter the values of these feats. Yes, the Minifigures in-universe are in fact just toys with kids playing with them in-universe. In a VS sense, we have to look at it a bit deeper. In the Lego universe, humans are portrayed as higher beings that are manipulating the story as they see fit while the Minifigures are perceiving it as they normally do. Think of it as like in Spongebob SquarePants where the cast can interact with normal humans but can also crossover with other series that don’t have those same caveats. Which means that the Minifigures are indeed human-sized in the context of their own world and those sizes should be used for calculations accordingly for the sake of fairness.

“Lego Universe” Feats (Planet Crux, Flying Between Worlds, The Maelstrom)

Planet Crux Exploding


By far one of the most impressive feats the Minifigures have in terms of getting concrete stats. For context, the dark energy creation known as the Maelstrom was formed and overrides the Imagination Nexus on Planet Crux, causing the entire planet to explode into several “Worlds”. A feat like this is worth around over 4709.4 Exatons of TNT or Large Planet level! However, you may have seen a certain higher end to this feat. The *clears throat* “1.16 Quintillion times Universal” value or Multiversal+. This feat is frankly VERY overexaggerated.


Firstly, the context for how this end of the feat was even considered, there was a look at a collection of photos taken at an event known as LEGO Universe LUP Summit 2008 where people gathered to help work on the game. This is where the team found photos of a slideshow about Planet Crux and it uses phrases like “Imagine a Universe of Lego Worlds”, “Nexus City is the center of the Universe”, “From Nexus City, the entire Universe is before players”, etc. These statements don’t necessarily prove that the planet is universal in size. The planet being placed in the center of the universe sure but not actually the size of a universe. Secondly, Using flowery terms from a pre-development presentation isn’t the best as stuff like lore could’ve been changed behind the scenes and we have no way of proving otherwise. We can actually use the diagram from the presentation to give an estimate that Planet Crux is somewhat bigger than our own Earth as the picture depicts Planet Crux having several smaller planets inside of it (that look like a Lego-fied Earth mind you). Using the biggest planet in our solar system, Jupiter as a generous highball gives us the 4709 Exaton value mentioned earlier.


As for actually scaling this to the Minifigure avatars, you can argue that the normal Minifigures can’t scale to this as this feat was performed by “stronger” characters, and your own Minifigure is exploding into pieces after crashing their car in the same game, though that can easily be summed up as just a funny visual and nothing more. Even then, Duke, the supposedly “stronger” character in-lore compared to other Minifigures, breaks apart after getting struck by the Maelstrom’s lightning. He was later put back together by Doctor Overbuild but that sequence of events was when the Maelstrom was first forming, BEFORE the planet exploded, which Duke and the other 3 Faction leaders survive (Baron was literally inside of the Maelstrom when this happened). So it’s safe to say that durability is likely equal across all Minifigures (as inconsistent as it may be) and that this feat is fine to use for the avatars.

Your Rocket Flying Between “Worlds”


The second impressive feat from this game is your main form of transportation, your rocketship can travel to different “Worlds” in a short period of time. As the Worlds were originally a part of Planet Crux before it exploded and parts of it scattered across space, using the average planet distance of our own universe (also known as “orbital paths” seems reasonable to use. Assuming an average 8.5 seconds for the loading time to get from Point A to Point B and it gives us a value of around 220.65c or 220 times the speed of light. Very impressive but we need to clear up a few things first.


Firstly, in relation to the Planet Crux calc, using the size of a universe doesn’t work here as there is no feasible way to calc moving between Worlds when these same worlds came from one planet the size of a universe. Would you use a fraction of the universe to gauge travel? What average would we use? It just doesn’t make sense.


Secondly and lastly, this is in fact a piloting feat associated with a specific vehicle in the Minifigures’ arsenal and can’t be used for their normal travel speed. Their most reliable feat is through Duke moving in front of a lightning bolt which have the results of Mach 171.93 and Mach 771.95 respectively, giving the Minifigures Massively Hypersonic speeds without the use of crossovers.

The Maelstrom’s “Threat to the Lego Universe”


This is going to be the shortest of the three segments here as it is the most cut and dry to explain. As you may already be aware, the Maelstrom is the main antagonistic force of Lego Universe. It was created by the Imagination Nexus on Planet Crux was corrupted and it caused the planet to explode- you get the gist. It continuously summons out monsters known as Stromlings that the Minifigures have to defeat in order to keep the Maelstrom at bay before it consumes the entire universe and shrouds it in darkness if not stopped. That’s where the discrepancy comes in as yes it is a very powerful phenomenon that would eventually destroy the entire universe. Keyword: eventually.


The main thing with the Maelstrom as its destruction of the universe, as important to the plot as it is, is very clearly a feat done overtime and with no given timeframe for this event, it can’t reasonably be used for any form of speed calc, scaling, etc.


The best you can do is scale the Minifigures to the Maelstrom destroying Planet Crux at the start of its creation, which we had already brought up in the previous two segments.

Where is Lego Monkie Kid?


A question most of you reading this blog have been asking yourself is why Lego Monkie Kid has been excluded from the Minifigures’ scaling section, after all they have crossed over in Lego Brawls before. The series has great feats to potentially scale to, such as MK creating a shockwave that physically moves Jupiter, the various shenanigans with the Scroll of Memories and each scroll having multiple spacetimes within it which MK was capable of cracking and almost destroying, etc.


Now this is where the disappointing part comes in. Lego Brawls is the only crossover LMK has had where the Minifigures can realistically scale to them, the platform-fighting game. Now if you read the rules for how we examined Super Smash Bros. scaling to the Miis, you will know that in regards to scaling we only looked at feats directly shown in the series itself such as through the story mode or in-game moves like Final Smashes. Lego Brawls doesn’t really have anything like a story mode campaign or anything that can equal what we were giving to the Miis with Smash and can really only be provided as supplementary evidence. For example, scaling the Minifigures to Wojira’s storm as Wojira does show up as a stage hazard in Lego Brawls and you can take hits from her. The difference is that Ninjago has shown up in many more games compared to LMK’s single crossover to prove consistency in that scaling. If we were to use LMK scaling, it would explicitly break our own rules given to Smash scaling. Not using cross-scaling for 1 game and then using it for another would leave a double-standard. If the series had crossed over with any other game, we would allow it but as of the making of this blog, we can’t.


So while Lego Monkie Kid is an extremely powerful verse, due to the nature of the rules we laid out, we can’t realistically scale the verse to the Minifigures the same as say Ninjago or Super Mario for the Miis.


Speaking of…

Mario & Ninjago Feats

Super Mario Galaxy's Black Hole / Big Bang Debacle


Mario has had countless arguments for being Universal in levels of power, with a majority of them being debunked for varying reasons. Whether it be that they required outside help, no valid timeframe, weird dream scaling shenanigans, and of course the MANY inconsistencies with English and Japanese translations. The debunks for these feats are explained in both G1’s Bowser VS Eggman and Extinction Event’s Paper Mario VS Yuu blogs so we recommend you check those out! The lead researcher for Extinction Event Blogs, Stars actually helped work on this blog as well.


The feat we want to give attention to however is the feat that occurs in the ending of Super Mario Galaxy where one of the planets in Bowser’s Galaxy Reactor begins to explode because of the Grand Star’s power and transforms into a massive black hole, sucking up everything in the visible galaxy, possibly even the entire universe. This is until the Lumas collectively try to reverse the black hole into what appears to be a Big Bang, and rewrite the whole universe. Because this feat has already been explained in G1’s Bowser VS Eggman blog, we’ll give a brief overview of the main arguments.


Firstly, the feat itself is pretty self-explanatory. The events caused by Bowser’s Galaxy Reactor reached way beyond the center of the universe which is where the Reactor is located, Bowser says it himself. And we know it affects a majority of the other galaxies Mario has visited throughout the game as many characters Mario has visited are present on Earth after the universe got rewritten such as Honey Queen and Dino Piranha. This is also including the Trial Galaxies, which we know are located at the edges of the universe. This would mean that the black hole’s effects would have gone from the center of the universe to the ends of the universe. This is further proven with the statement about World 2 in Super Mario Galaxy 2 where the description in Japanese translates to “A New Universe”. However, there are some problems with this line of reasoning. 


For one, it has never been stated that the black hole created by the Reactor affected the Trial Galaxies and it is purely assumption; for it to be universal to begin with, we’d need solid proof it actually effected the Trial Galaxies, which we don't have. Secondly, there is also no explicit confirmation that the universe in Galaxy 2 is the one created by the universe reset in Galaxy 1 and the “New Universe” statement about World 2 moreso acts as supporting evidence at best as it could be referring to how World 2 is a new universe that Mario is exploring, not necessarily concrete proof connecting the two events.


Well what about Rosalina? She brought Mario into her weird wormhole dimension when the Big Bang occurred so it’s likely that she survived the rewrite, she’s also playable in both Super Mario 3D World and various spin-offs so the cast should be directly comparable to her! It is a very solid argument, but there is also the argument of Rosalina simply using one of her barriers to survive the Big Bang. Mario and Luigi aren’t able to destroy these barriers so it’s possible that this “Universal” durability could only apply to her barriers and not Rosalina herself. However, this can easily be disproved by the fact that Peach and Bowser wake up next to Mario after the reset. They weren’t brought inside of Rosalina’s weird teal wormhole dimension thing, only Mario was. Granted we don’t have a lot of context of what happened during this scene but visibly it appears that Mario was protected by Rosalina, given a yap session about life and rebirth and wakes up in the new universe afterwards, while Peach and Bowser survived the Big Bang head-on. So even if you want to discredit Rosalina surviving it without her barriers, Peach and Bowser likely did survive without any protection and can still scale to Rosalina and vice-versa through spin-offs and Super Mario 3D World.


Lastly, we will talk about probably the easiest way to scale the cast to the black hole. Power Stars. The Lumas, the ones that reversed the effects of the black hole, are actually baby Power Stars. We know they can become whole galaxies on their own but a combined effort of multiple Lumas could rewrite the universe. This is important as Mario once defeated Bowser when the former had the power of 150 Power Stars and Power Stars are able to make you stronger the more of them you have. Mario can also fight and defeat Bowser when the latter had the power of the Grand Stars, essentially more powerful Power Stars (the Grand Stars also helped power up the Galaxy Reactor). Comparing this to the Lumas, we see a lot of Lumas in the Comet Observatory throughout Galaxy 1, but not as much as 150 at any given time. Even so, Mario has collected 880 to 999 Power Moons in Super Mario Odyssey which function similarly to Power Stars anyway (to add to this, they even gain the appearance of Power Stars in the Mushroom Kingdom but are still labeled as “Moons” in-game). Not to mention Bowser in Super Mario 64 DS could fight evenly with Mario amped by 150 Power Stars as mentioned before, without using any kind of Power Stars of his own.


But don’t worry, we didn’t forget this was about the Miis, so how can the Miis specifically scale to this? For starters, the Miis have been on adventures with Mario and his companions in both mainline and spin-offs like in New Super Mario Bros. U and the sports games so scaling should be no problem. As for Power Stars, it’s a bit shakier. Miyamoto himself said that the Mario in all of his games is the same Mario so there is a likely possibility he could still have these 150 Power Stars on him at all times. Even if he doesn’t, Bowser can fight on par with a Star-amped Mario in base so physical stats can still be comparable to the rest of the cast, Power Stars or not.


In conclusion, this feat and its scaling are far from being straightforward as it rides on a lot of assumptions and semantics such as…


  • The black hole affecting the Trial Galaxies 

  • The universe in Galaxy 2 being the same recreated universe at the end of Galaxy 1 

  • Whether or not Rosalina survived the universe reset without her barriers

  • Whether or not Mario keeps all the Power Stars he obtained at all times across his games


However, these arguments aren’t really make-or-break arguments as it is all about how you interpret the feat in context of the game’s overall narrative that it is trying to convey as both sides bring up good points to where you can really believe either side. All in all, whether you believe the black hole affected the Trial Galaxies or not gets the Mario cast and the Miis up to either Multi-Galaxy or Universal depending on interpretation and can be backed up by scaling to Rosalina and the Power Stars.

The Mega Weapon “Creating a Star” (it didn’t)


Possibly one of the more well known feats of the Ninjago series. In the Season 2 episode “Wrong Place, Wrong Time”, the four main ninja boys travel back in time to prevent Lord Garmadon from using the Four Golden Weapons of Spinjitzu, combined as what is known as the Mega Weapon. Their plan was to overload the Golden Weapons and shoot them off into space. The plan succeeded and the Mega Weapon blasts off into space, creating a large explosion of light and leaving behind what looks like a star in the sky. The co-creator of Ninjago, Tommy Andreasen even said on Twitter/X that the Mega Weapon did in fact create a star. So the Mega Weapon created a star, the Minifigures can wield the Golden Weapons in Lego Universe so they should be Star level, right?


It may seem cut and dry but saying the Mega Weapon created a star actually goes against what we know happened in the show proper. The Mega Weapon (and in-turn the Golden Weapons), actually collided with a comet called Delta V. This completely contradicts Tommy’s statement that the Mega Weapon specifically “became” a star. The Mega Weapon and the Four Golden Weapons of Spinjitzu are one in the same so it leaving behind a star while also being stuck to a comet doesn’t make sense. It also contradicts the transcripts from the Season 3 episodes “Project Arcturus” and “The Void” contradict this point even more as nowhere did they say that the Mega Weapon created a star. They simply say it was shot into space and when they do find it, it is attached to Delta V. Tommy even said that canon information about the show comes from the show itself, not Twitter. And he has said this more than once. If one of the creators of the show says to trust the show more than their word-of-mouth, then that’s what we should prioritize (it is likely that the Mega Weapon creating a star was the original intention but was changed to be them getting stuck to Delta V when they decided to bring the Golden Weapons back into the plot).


So where does that leave us? The Mega Weapon did not create a star. But that doesn’t mean we can’t do a re-calculation of the feat. We know that the explosion of light was likely from colliding with Delta V so we can get an estimate on 1. “How far is the comet from the planet?”, 2. “How fast did the Mega Weapon have to travel to the comet?” and 3. “How big is the colliding explosion?”.


Using an assumed 3 - 6 month time period for the comet to have reached Ninjago’s orbit combined with estimated comet speed having a velocity of around 10 - 70 km/s (we’ll average it out to 40). Using this the speed the Mega Weapon had to have traveled to reach the meteor must have reached a speed of around 1157 - 2314 times the speed of light depending on the comet’s timeframe of reaching Ninjago. Using this knowledge, the value of the explosion is much easier to figure out. Again, depending on whether the comet took 6 months or 3 months to reach Ninjago’s orbit, the explosion gets around 70 to a whopping 564 Ronnatons of TNT or coincidentally enough, Dwarf Star level (we’re not calling it Brown Dwarf level, that’s dumb).


TLDR: The Mega Weapon collided with the Delta V meteor and created a large explosion. It did not create a star but the explosion still gets around 70.1 to 564.1 Ronnatons of TNT or Dwarf Star level and thousands of times faster than light.

The First Spinjitzu Master’s Realm Creation


For the last part of this segment, we will be talking about one of the biggest headaches we’ve had to look into for this blog. In the Ninjago episode: “The Temple of the Dragon Cores”, the Spirit of the Temple gives a monologue about  how the First Spinjitzu Master used the Four Golden Weapons to create the realm of “Ninjago”. However, in the same episode, the First Spinjitzu Master actually created four realms, not just Ninjago. We can see from the visual given that each brown disc symbolizes one of the realms the First Spinjitzu Master created from each of the Golden Weapons. While we don’t know the other 3 realms he created, according to Chris “Doc” Wyatt, one of the lead writers of the show, there are 16 realms parallel to Ninjago, including Ninjago itself that makes 17 realms in total with each realm likely made equal in structure to each other.


To start off, Ninjago has its own outer space with many visible stars, Outer Space is not its own realm, meaning each realm could have an “outer space” of some kind or at least we know Ninjago’s size is big enough to house multiple star systems in it which is then parallel to the other realms. However, the size of Ninjago is actually way larger as it has been referred to as a “universe” more than once as well as a “dimension”. The description of it being a dimension is actually consistent with other realms as realms such as the Underworld and the Realm of Madness have been referred to as dimensions. So all of the realms are universe-sized dimensions then? Well, it is a lot more complex than that as Ninjago’s cosmology gets very convoluted at points. Mainly stuff like how time works, concepts like “The Balance”, higher realms displaced from the main 17, pocket realities like the Digiverse, we could go on for ages but to save time we’ll recap the important cliff notes on what is relevant to the debate.


  • The First Spinjitzu Master created 4 realms, one being the realm of Ninjago, a universe-sized dimension big enough to hold multiple star systems in it

  • All realms are supposedly “parallel” to Ninjago so all of the realms are likely the same in size as Ninjago, that being universe-sized

  • Because the First Spinjitzu Master created 4 of the realms, that means that his power must be around 4x Universal


Now segwaying into what you probably want to know the most, how do the Minifigures scale? This can be easily answered in four words: The Four Golden Weapons. The First Spinjitzu Master used the Golden Weapons to create the 4 realms. Whether it means he made one realm with each of the weapons individually or it took all of the weapon to create one realm is still unknown. However, looking at the visual telling of the story again paints a clear picture as it shows the weapons turning into 4 wooden discs, likely representing the four realms. So each of the weapons on their own possess Universal power and the Minifigures can equip and wield all four of the Golden Weapons in Lego Universe, meaning they can scale to the full “4x” power output of the First Spinjitzu Master with little room to argue otherwise.

Verdicts

Cryotechnics


Oh boy! This matchup is a doozy so I’ll explain it as in-depth as I possibly can.


Starting with stats, with just their stand-alone games, the Miis have a clear advantage. Scaling to the Dark Lord creating Otherworld and Planet Crux’s destruction respectively, The Miis are around 16.88 ExaFOE or Multi-Solar System in power compared to the Minifigures only being 4709 Exatons of TNT or Large Planet. Speed is also clear cut as the Miis’ feat of flying to Jupiter gets around 571 times the speed of light which is way higher than the Minifigures’ best speed feat of scaling to Duke moving in front of a bolt of lightning which ranges from Mach 171 to Mach 771. Even if you wanted to fully scale the Minifigures to their rocketship travelling to different worlds, the speeds of that would only equate to around 220 times the speed of light which is still smaller than the Miis’ speed.


But that’s just with their own games, with crossovers the results are significantly different! Say what you will about Mario stats and everyone has their own interpretation (I also blame Nintendo for never making any of their lore blatant as the series has been nitpicked to death which is why debating Mario is a pain in the ass for me but that’s besides the point). Personally, the safer option is to leave them at Multi-Galaxy given that we don’t know if the black hole affected the Trial Galaxies and we already know that Lumas can become whole galaxies anyways. However, I still buy them being Universal through the Power Stars and Rosalina- the logic makes a lot of sense in my opinion. Even if you don’t buy the scaling as Universal, Galeem’s feat in Smash is much more direct in it being Universal in scale and the Miis can defeat them as well as their dark counterpart, Dharkon, both individually and at the same time so either way, the Miis should be Universal


On the contrary, with the Minifigures it’s a lot trickier. Both of their best feats to scale to involve Ninjago and the Four Golden Weapons (shocker I know). The Mega Weapon colliding with Delta V gets around 70 to 564 Ronnatons of TNT or Dwarf Star level. Considerably weaker however scaling to the First Spinjitzu Master, the Minifigures can potentially reach Low Multiversal levels of power as the Golden Weapons were used to create four whole realms and the Minifigures are able to wield them in Lego Universe. This potentially makes the Minifigures 4 times Universal and in-turn 4 times stronger than the Miis best power output. Speed however is not even a contest as while the Minifigures have relativistic scaling through different franchises and the Mega Weapon feat to gets over thousands of times faster than light, by scaling Galeem and the Mario cast, the Miis can get to trillions, even quadrillions of times faster than light! This completely eclipses any other speed feat the Minifigures have to the point of the Miis being able to blitz them at a moments notice.


The Miis without crossovers easily take stats over the Minifigures however with crossover scaling, the Minifigures debatably are around 4 times stronger while the Miis are so much faster that they would be running circles around the Minifigures to the point where they can't reasonably react in any way.


Onto arsenal and abilities and this is likely where most of the conversation will be as both have EXTREMELY long lists of what they have at their disposal. Firstly, we’ll talk about what they have in common. Both have various ways of healing themselves. The Miis have HP Sprinkles, certain abilities through the Cleric, Chef, and Flower Jobs, Spirits that can sap life from enemies via touch and can also just autoheal the user over the course of the battle, etc. while the Minifigures have their unique physiology allowing them to survive without pieces of their body and have a plethora of Consumables and also the Everlasting Items like the Cauldron Of Life that can constantly give them health and defense without ever worrying about running out. Both can even steal each other’s magic with the Imp’s “Brain Drain” and the Wizard’s “Magic Steal” as well as have ways of gaining invincibility such as the Invincibility Star and Super Shield which would result in neither really being able to kill each other so they cancel out. I would also like to point out that the Minifigures’s Imagination meter is essentially a non-factor as they can never reasonably run out of it considering how many things in their arsenal replenish it. This essentially means that neither can really put each other down through sheer brute force or outlasting the other.


Aside from similarities, the Minifigures’ arsenal is visually waaaaaaay larger than the Miis with their many weapons, forms, and vehicles and can easily create multiple copies of them with the Copy and Build Tools respectively. This along with abilities that let them summon creatures or other Minifigures to aid them also gives them better control over the battlefield as well as a numbers advantage to boot. However, this is where I need to state my problems with it. Their arsenal may seem grand at face value but when you really look at each of their weapons, there is a lot of repetition. A lot of their other weapons don’t have any useful traits other than being “just a sword” or “just a gun” so if you take away all of the repeated weapons, their arsenal seems a lot smaller than it was previously. This is a clear case of “quantity over quality” as while the Minifigures do have a few ice, fire, and lightning-based weapons and trust me they are still helpful, it won’t take long before the Miis realize that their opponents’ weapons are very much the same sword with a different coat of paint on it.


What I’m trying to say is that the Miis’ arsenal are just way more diverse despite being smaller in comparison. For example, being able to reflect projectiles via either Mii Swordfighter, Mii Gunner, or the Franklin Badge is a huge advantage, meaning that the Minifigures’ 4x power advantage can be used against them. The Miis also have way better maneuverability as a Super Mii thanks to their natural flight while the Minifigures are forced to keep up with either their Mech form or one of many flying vehicles. Being frank, Spirits help the Miis out a TON as they grant them a lot of resistances and immunities to a lot of the Minifigures’ arsenal like their various elemental weapons, explosives and firearms, and the terrain-altering paint guns as mentioned before as well as being put to sleep meaning that any tranquilizer shenanigans won’t be of any real detriment to the Miis. This helped by the fact that they are way faster means that the Miis can swap these Spirits in and out to perfectly fit the situation. The Minifigures have a stock of items and abilities designed to stun, give pushback, or lock the Miis in place to close the gap but given other factors, it may as well be delaying the inevitable as they can’t really do anything substantial to the Miis before the Miis inevitably blitz them. Not to say that they are completely carried by Spirits, if you took them away it would be a much higher mountain to climb but it wouldn’t take away from their other advantages. Aside from that, the Miis are just way harder to be put down. Despite the massive speed gap, even IF the Minifigures were able to land a killing blow to the Miis, the Miis have a backlog of 99 1-Ups they can use to bring themselves back. Meaning that the Minifigures would need to land a lucky killing blow 99 times in order to defeat the Miis for good. The number would likely be even higher as thanks to Miitopia, their multitude of revive options through different Jobs as well as their PASSIVE QUIRKS reviving them from death through sheer will means that they can keep fighting for a long time. 


Now I have been talking a lot about how the Minifigures can’t realistically kill the Miis but can the Miis even kill the Minifigures? Minifigure physiology is unique as all of their pieces breaking off doesn’t mean they’re “dead”, moreso permanently incapacitated until put together. Ignoring speed for a bit, the Minifigures at their highest end are still physically stronger than the Miis so the Miis would need to destroy them in one-shot, and luckily for them, they have an ability that can do that. 3 of them in fact! Miitopia gives 3 solid wincons as they are all abilities that have the chance to insta-kill any enemy minus bosses. These being the Cleric’s “Righteous Anger”, the Imp’s “Demonic Whispers”, and the Chef’s “Monster Dinner” although that last one is debatable on whether it would work or not. These abilities if they succeed will be able to kill the Minifigures in one-shot regardless of strength. Even on the chance it fails, the Miis can simply restore their MP and try again! This would be useful at destroying the Minifigures’ physical body but the Minifigures can also turn into/come back as a ghooooost and would be able to still use a majority of the same items. However, the Miis can easily take care of that as they have multiple weapons specifically designed to take care of spectral foes like the weapons from Monster Manor, that one ghost-trapping machine from Wii Play Motion, and even just a normal flashlight can do damage to the Ghost Minifigures and eventually kill them. The Miis can also just… punch the ghosts as they clearly have the ability to in games like Miitopia.


Lastly, discussing tertiaries, intelligence isn’t really a factor as by the nature of them being player avatar characters, it really depends on the intelligence of the person controlling them so they are pretty much equal in that regard. However, when it comes to experience it is no contest. The Minifigures canonically have experience fighting in Roman Times, the American Revolution, etc. Even looking at it from a meta perspective, Lego has been around way longer, with Lego games having been made years prior to the Nintendo Wii’s release in 2006. So while overall intelligence is equal between the two, the Minifigures are far more experienced.


This fight has a lot of factors and while the Minifigures had the superior battlefield control and experience, the Miis simply outclass in stats, abilities, revive options, and reliable wincons to break their blocky adversaries down for good. My vote ultimately goes to the Miis.

Conclusion

“I like to think big and dream even bigger!”


Advantages:

  • Physically stronger and more durable without crossovers

  • Significantly faster with and w/o crossovers

  • Can potentially insta-kill with Demonic Whispers, Monster Dinner, or Righteous Anger

  • Spirits help resist or give immunity to a lot of the Minifigures’ more useful options of attack

  • Ghost Minifigures can easily be dealt with

  • Nostalgia

  • Did you know you can order Domino’s on the Wii?


Equal:

  • Healing options

  • Invincibility

  • Can steal each other’s magic

  • Intelligence


Disadvantages:

  • Physically weaker and less durable with crossovers

  • A WAY smaller arsenal at face value

  • Lesser numbers compared to the Minifigures’ summons

  • Less battle experience

  • The Wii U

  • Miitomo


“Your worlds, your stories.”


Advantages:

  • Physically stronger and more durable with crossovers

  • A WAY greater arsenal…

  • Better battlefield control with building and summons

  • More battle experience

  • Nostalgia

  • Ole Kirk Christiansen is a legend that needs more respect!


Equal:

  • Healing options

  • Invincibility

  • Can steal each other’s magic

  • Intelligence


Disadvantages:

  • Physically weaker and less durable without crossovers

  • Significantly slower with and w/o crossovers

  • …but a majority of them lack any unique or useful abilities or are purely cosmetic, essentially making it a case of “quantity over quality”

  • Can potentially get insta-killed with Demonic Whispers, Monster Dinner, or Righteous Anger

  • Spirits resist or give immunity to a lot of the Minifigures’ more useful options of attack

  • Ghost Minifigures can be easily dealt with

  • “Research was literal hell on earth.” - Cryotechnics


Final Tally


Team Miis [7]: (Cryotechnics, Tru, Stars, Ultra, TripleCx3, Niko, Stationsearcher)


Team Minifigures [2]: (Spectral0108 [pity], William - LM27 [pity])


Team Polygon Man [1]: (Tru) who let bro have 2 votes? Also check out Media Mania Blogs ig…



Thank You! (from Cryotechnics)

Hi everyone, it’s Cryo!


I just wanted to give a big thank you to everyone who took the time out of their day to read my debut VS blog! It has been roughly 9 months in the making and I am so happy that it is finally out for y’all to appreciate and enjoy. A big thank you to my research team who helped me along the way even if it wasn’t a lot. Any contribution is better than none at all in my eyes and for that I say thank you. Also a thank you to Ninjamonkey3904 for making the images for the background section. I literally, physically or mentally could not have made this blog without all of their support and they have my utmost appreciation. This is a matchup that means a lot to me and to see it get more attention and publicity makes it all the more rewarding.


Even though the journey working through this blog has been very stressful and aggravating at times, I’m glad I built up the resilience to push myself into completing it as I feel this experience will help me in the long run for when I make more of these VS blogs. Speaking of VS blogs, there is no trailer for the rest of Wave 1 (yes this will be organized in waves). There was a time where this wasn’t actually going to be my debut blog and the next time which you will see later was actually planned to be the third, making Mii-nifigures the second. The original debut will be pushed back as there is a certain VS blog still in production which is supposed to be the definitive modern research for one of the series so to avoid risk of my blog being outdated, it will be pushed back later in the wave until that blog comes out. As for the current next time we have actually worked a fair amount on it during the 9 months it took to complete Miis VS Minifigures so expect it to come out fairly soon. What matchup is that you may be asking? Watch the trailer and find out!

Next Time…



Credited Sources:

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